Add hit object inspector to editor
Add progressive DT/HT mod multipliers
Provides better and more consistent initial state for the inspector.
Fix `SampleStore` in `DrawableRulesetDependencies` isn't being disposed
Don't show epilepsy warning when storyboards are disabled
Fix pause and fail screen samples not updating when skin is changed during gameplay
Fix crash on attempting to load some old beatmaps which specify background images incorrectly
Introduce common structure for key counters
Remove left/right click based placement in taiko editor and respect sample selection
HitObjectComposer
Move right-side editor toolbox to base `HitObjectComposer`
Ensure replays don't enter a failed state when exiting gameplay
Fix abysmal debug performance due to try-catch logic in `DrawableRulesetDependencies`
Fix attempting to show overlay during game intro playing hide sound effects
#nullable disable
May as well that we're here...
DrawableRulesetDependencies
Fix beatmap listing sort direction not resetting when changing criteria
Allow AR and CS values below 1.0 for osu!catch Difficulty Adjust mod
Fix beatmap listing filter control being blocked by loading layer
Closes #23104.
Update comment vote pill in line with web