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Merge pull request #22926 from Joehuu/fix-sort-direction-not-resetting

Fix beatmap listing sort direction not resetting when changing criteria
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Dean Herbert 2023-04-03 15:32:10 +09:00 committed by GitHub
commit 43d7386623
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 30 additions and 4 deletions

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@ -14,10 +14,11 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneBeatmapListingSortTabControl : OsuTestScene
public partial class TestSceneBeatmapListingSortTabControl : OsuManualInputManagerTestScene
{
private readonly BeatmapListingSortTabControl control;
@ -111,6 +112,29 @@ namespace osu.Game.Tests.Visual.UserInterface
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Mine);
}
[Test]
public void TestSortDirectionOnCriteriaChange()
{
AddStep("set category to leaderboard", () => control.Reset(SearchCategory.Leaderboard, false));
AddAssert("sort direction is descending", () => control.SortDirection.Value == SortDirection.Descending);
AddStep("click ranked sort button", () =>
{
InputManager.MoveMouseTo(control.TabControl.ChildrenOfType<BeatmapListingSortTabControl.BeatmapTabButton>().Single(s => s.Active.Value));
InputManager.Click(MouseButton.Left);
});
AddAssert("sort direction is ascending", () => control.SortDirection.Value == SortDirection.Ascending);
AddStep("click first inactive sort button", () =>
{
InputManager.MoveMouseTo(control.TabControl.ChildrenOfType<BeatmapListingSortTabControl.BeatmapTabButton>().First(s => !s.Active.Value));
InputManager.Click(MouseButton.Left);
});
AddAssert("sort direction is descending", () => control.SortDirection.Value == SortDirection.Descending);
}
private void criteriaShowsOnCategory(bool expected, SortCriteria criteria, SearchCategory category)
{
AddAssert($"{criteria.ToString().ToLowerInvariant()} {(expected ? "shown" : "not shown")} on {category.ToString().ToLowerInvariant()}", () =>

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@ -25,6 +25,8 @@ namespace osu.Game.Overlays.BeatmapListing
if (currentParameters == null)
Reset(SearchCategory.Leaderboard, false);
Current.BindValueChanged(_ => SortDirection.Value = Overlays.SortDirection.Descending);
}
public void Reset(SearchCategory category, bool hasQuery)
@ -102,7 +104,7 @@ namespace osu.Game.Overlays.BeatmapListing
};
}
private partial class BeatmapTabButton : TabButton
public partial class BeatmapTabButton : TabButton
{
public readonly Bindable<SortDirection> SortDirection = new Bindable<SortDirection>();
@ -136,7 +138,7 @@ namespace osu.Game.Overlays.BeatmapListing
SortDirection.BindValueChanged(direction =>
{
icon.Icon = direction.NewValue == Overlays.SortDirection.Ascending ? FontAwesome.Solid.CaretUp : FontAwesome.Solid.CaretDown;
icon.Icon = direction.NewValue == Overlays.SortDirection.Ascending && Active.Value ? FontAwesome.Solid.CaretUp : FontAwesome.Solid.CaretDown;
}, true);
}

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@ -117,7 +117,7 @@ namespace osu.Game.Overlays
}
}
protected partial class TabButton : HeaderButton
public partial class TabButton : HeaderButton
{
public readonly BindableBool Active = new BindableBool();