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Commit Graph

26691 Commits

Author SHA1 Message Date
Dean Herbert
c0c14a6bda
Merge pull request #13877 from bdach/osu-popover
Implement osu!-side popover
2021-07-14 23:52:56 +09:00
Dean Herbert
339fab75a8 Rename colour variable in line with other usages 2021-07-14 23:27:03 +09:00
Dean Herbert
c6116676eb Update framework 2021-07-14 23:23:48 +09:00
Dean Herbert
fdfd82aec4 Add elastic scale on appear 2021-07-14 23:23:44 +09:00
Dan Balasescu
4b4c341fb8
Merge pull request #13884 from peppy/remove-read-from-difficulty
Remove `IApplicableToDifficulty.ReadFromDifficulty`
2021-07-14 13:10:34 +09:00
Dan Balasescu
95d767bd0c
Merge branch 'master' into fix-orange-hue 2021-07-14 12:32:45 +09:00
Dean Herbert
ed29646291 Remove IApplicableToDifficulty.ReadFromDifficulty
This was added specifically for `ModDifficultyAdjust`, but turned out to
be more of a headache than we expected. We have since removed usage and
would hope that this is not required by any other mods.

Opting for complete removal rather than obsoletion, as we discovered
this was already broken in multiple cases, with fixes being quite
logically complex.

If you happen to be a ruleset developer relying on this, open an issue
and we'll talk you through a better approach (or check what
`ModDifficultyAdjust` is doing now for an example).
2021-07-14 12:32:16 +09:00
Dean Herbert
48d5a3f94f
Merge pull request #13866 from frenzibyte/remove-duplicates
Reference `OverlayColourProvider` static colours in `OsuColour`'s definitions xmldocs
2021-07-14 12:06:47 +09:00
Salman Ahmed
80636be767 Link Lime1 and Orange1 to their OverlayColourProvider's alternative 2021-07-14 03:22:00 +03:00
Salman Ahmed
b4961cd12e Revert "Remove duplicated colour definitions"
This reverts commit 9869986c59.
2021-07-14 03:18:13 +03:00
Bartłomiej Dach
9bec53bfa8 Implement osu!-side popover 2021-07-14 01:05:06 +02:00
Dean Herbert
8d82412b39
Merge pull request #13851 from gagahpangeran/autolink-md
Add autolink support in osu markdown container
2021-07-13 19:40:53 +09:00
Dean Herbert
2436ebb6d3
Merge pull request #13874 from Naxesss/short-object-checks
Add object duration checks
2021-07-13 19:01:02 +09:00
Dan Balasescu
4ce96109b7
Merge branch 'master' into fix-match-screen-buttons-no-user 2021-07-13 18:20:23 +09:00
Dan Balasescu
0557761e51
Merge pull request #13862 from peppy/fix-multiplayer-create-game-failure-crash
Fix crash when multiplayer server join fails during game creation
2021-07-13 18:00:47 +09:00
Dean Herbert
e791669c40 Fix multiplayer screen buttons showing no text when local user not available 2021-07-13 17:59:58 +09:00
Naxess
3a5912e35e Add new checks to verifiers 2021-07-13 10:53:25 +02:00
Naxess
6da2a3d51f Add zero-length objects check and tests 2021-07-13 10:50:11 +02:00
Dean Herbert
60e17fc2b7 Fix disconnected-from-server multiplayer exit sequence being blocked by confirmation dialog 2021-07-13 17:12:35 +09:00
Gagah Pangeran Rosfatiputra
1c69da09d3
Merge branch 'master' into autolink-md 2021-07-13 15:04:36 +07:00
Dean Herbert
5cffaf4d3b Add extra explanatory comment to avoid any confusion 2021-07-13 14:34:56 +09:00
Dean Herbert
c7c691078a Merge branch 'master' into fix-multiplayer-create-game-failure-crash 2021-07-13 14:34:42 +09:00
Dean Herbert
35841fa4f7
Merge branch 'master' into fix-difficulty-bindable-bind-order 2021-07-13 13:42:53 +09:00
Dean Herbert
5cff379cd9
Merge pull request #13860 from smoogipoo/fix-bindable-ctor
Fix DifficultyBindable not binding correctly and not having default ctor
2021-07-13 13:42:44 +09:00
Dean Herbert
5af2190246 Merge branch 'master' into fix-bindable-ctor 2021-07-13 12:46:01 +09:00
Dean Herbert
ac15dae930 Update framework 2021-07-13 12:35:25 +09:00
Dan Balasescu
351a46b379
Merge pull request #13823 from ekrctb/catch-editor-tests
Add some tests for catch editor blueprints
2021-07-13 08:27:41 +09:00
Bartłomiej Dach
cce4a4dc31 Fix incorrect value copy order in BindTo() 2021-07-12 22:27:36 +02:00
Salman Ahmed
821c1b5335 Update hue of green colour scheme 2021-07-12 19:11:40 +03:00
Salman Ahmed
62a00a82de Revert completely irrelevant changes
This reverts commit b2b966463a.
2021-07-12 19:11:28 +03:00
Salman Ahmed
b2b966463a Update hue of green colour scheme 2021-07-12 19:05:36 +03:00
Salman Ahmed
c96a76df67 Update specified link 2021-07-12 18:21:10 +03:00
Salman Ahmed
1437772711 Update hue of orange colour scheme 2021-07-12 18:11:51 +03:00
Salman Ahmed
9869986c59 Remove duplicated colour definitions 2021-07-12 17:55:29 +03:00
Salman Ahmed
1deaefacb7 Add "basic" lime colour theme 2021-07-12 17:53:15 +03:00
Dean Herbert
c6bd58ea4b Exit match sub screen when a room goes away
Closes #13847.

I think we can probably get some test coverage of this if required, but
needs a bit of thought (basically an error needs to be thrown during the
multiplayer client portion of the join procedure, after `CurrentRoom` is
non-null but before the join completes).

Manual testing on password branch (#13861) is possible since it
currently errors due to missing method on the live/dev servers.

- Create game, which will fail with `MethodNotExists`.
- Note the fields on the settings screen are emptied.
- Fill fields again and press create game (crash).
2021-07-12 19:20:41 +09:00
smoogipoo
4b393209ec Implement UnbindFrom() 2021-07-12 17:33:29 +09:00
smoogipoo
242982730f Fix incorrect DifficultyBindable binding implementation 2021-07-12 17:09:09 +09:00
Dan Balasescu
36dd2c36de
Merge pull request #13859 from peppy/update-realm-win-81-fix
Update realm libraries to fix windows 8.1 incompatibility
2021-07-12 16:40:35 +09:00
Dean Herbert
d5d7dd0e74
Merge pull request #13701 from frenzibyte/consume-bindable-current-factory
Fix `RestoreDefaultValueButton` not behaving correctly on number types
2021-07-12 14:49:00 +09:00
Dean Herbert
f548ba4f69 Update realm libraries to fix windows 8.1 incompatibility 2021-07-12 14:07:17 +09:00
Dan Balasescu
0c52b26d23
Merge pull request #13824 from peppy/da-mod-refactor
Refactor `ModDifficultyAdjust` to more elegantly track user override status
2021-07-12 12:03:45 +09:00
Dean Herbert
a6258d705e Make CurrentNumber internal 2021-07-12 11:26:30 +09:00
Bartłomiej Dach
32b4f5fbd6 Do not store direct references to original bindable
`DifficultyAdjustSettingsControl` and its inner `SliderControl` were
holding different references to `DifficultyBindable`s from the
difficulty adjust mod, therefore leading to bindings being lost to the
framework-side automatic unbind logic if the mod was toggled off and
back on in rapid succession.

Resolve by adding a shadowed implementation of `GetBoundCopy()` and
using it to isolate the controls from the mod bindable.
2021-07-11 15:28:13 +02:00
Salman Ahmed
f21ea3b790 Update player test scene Ruleset bindable from creation method 2021-07-11 03:46:19 +03:00
Salman Ahmed
07ede7a147 Disallow custom rulesets from score submission 2021-07-11 03:34:57 +03:00
Salman Ahmed
c44558e3c8 Add back LoadComplete override 2021-07-10 17:57:52 +03:00
Bartłomiej Dach
1bd5b1a8b9
Merge branch 'master' into fix-access-denied-test-failures 2021-07-10 13:00:27 +02:00
Gagah Pangeran Rosfatiputra
e4f13e311e
override add auto link in text flow container 2021-07-10 17:58:00 +07:00
Gagah Pangeran Rosfatiputra
45ff28f83b
add autolink constructor 2021-07-10 17:57:33 +07:00