ekrctb
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29cc554632
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Ensure blueprint is added for selected hit object
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2022-10-06 13:59:54 +09:00 |
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ekrctb
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b0213c29e9
|
Use mid time instead of start time
It is closer to the old blueprint-based behavior
|
2022-10-05 22:19:22 +09:00 |
|
ekrctb
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3108c42ece
|
Fix inspect issues
|
2022-10-05 22:04:43 +09:00 |
|
ekrctb
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00b3d97f69
|
Improve timeline selection performance
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
|
2022-10-05 21:58:05 +09:00 |
|
ekrctb
|
0ffde02f79
|
Use hit object time for timeline selection
|
2022-10-05 21:51:01 +09:00 |
|
ekrctb
|
8d29e9e76b
|
Move selection logic from DragBox to BlueprintContainer
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2022-10-05 21:51:01 +09:00 |
|
Dean Herbert
|
a215d009fe
|
Update Remove /RemoveRange /RemoveAll calls in line with framework changes
|
2022-08-29 15:57:40 +09:00 |
|
Salman Ahmed
|
a5e5172b91
|
Fix BlueprintContainer eating input from skin editor buttons
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2022-06-18 18:28:36 +03:00 |
|
Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
|
Salman Ahmed
|
fa4930c586
|
Remove no longer necessary ReceivePositionalInputAt overrides in timeline components
|
2022-06-14 00:19:47 +03:00 |
|
Dean Herbert
|
6944151486
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
|
Dean Herbert
|
957a0686ed
|
Split out nested classes from TimelineBlueprintContainer
They got too big.
|
2021-07-22 15:48:08 +09:00 |
|
Dean Herbert
|
b5cc9010de
|
Move resolved property to top of class
|
2021-07-22 15:39:01 +09:00 |
|
Derrick Timmermans
|
9d43ca122f
|
Allow context menus to be triggered as well
|
2021-07-21 12:04:09 +02:00 |
|
Derrick Timmermans
|
a8cf6a6854
|
Fix slight Y position offset in HandleDrag
|
2021-07-20 23:00:58 +02:00 |
|
Derrick Timmermans
|
bfec87b082
|
Let TimelineBlueprintContainer only accept positional input within timeline quad
|
2021-07-20 22:30:50 +02:00 |
|
Derrick Timmermans
|
2e2a2bdd99
|
Allow moving timeline selection when mousedown event is outside of blueprint container
|
2021-07-18 18:06:59 +02:00 |
|
Derrick Timmermans
|
ee220feecf
|
Avoid using guesses to determine whether inputs blocked
|
2021-07-18 16:04:23 +02:00 |
|
Derrick Timmermans
|
e35cff99c7
|
Pass on mouseDown input to timeline if no selection modification is made with that input
|
2021-07-16 17:21:43 +02:00 |
|
Derrick Timmermans
|
3e8a13bfbf
|
Allow interacting with timeline objects outside of drawable bounds
|
2021-07-16 16:16:34 +02:00 |
|
ekrctb
|
0b351c9922
|
Fix "possible NRE" inspection
|
2021-06-23 10:57:04 +09:00 |
|
Dean Herbert
|
4c9d72e62a
|
Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
|
2021-05-23 21:22:35 +09:00 |
|
Dean Herbert
|
7ec5ea1eb5
|
Remove hitobject terminology from base classes
|
2021-04-27 19:01:29 +09:00 |
|
Dean Herbert
|
f2e56bd306
|
Refactor editor selection/blueprint components to be generic
|
2021-04-27 19:01:29 +09:00 |
|
Dean Herbert
|
a5364b224f
|
Add simple key based time nudging support to editor
|
2021-04-22 18:47:04 +09:00 |
|
Dean Herbert
|
e543db9bee
|
Use additive blending for background box
Doesn't make a huge difference but this was intended.
|
2021-04-14 14:56:28 +09:00 |
|
Dean Herbert
|
00f235760d
|
Update visual appearance of timeline blueprints to close match new designs
|
2021-04-13 19:26:20 +09:00 |
|
Dean Herbert
|
9d0839be8f
|
Remove no longer necessary FinishTranforms call
|
2021-04-06 15:35:07 +09:00 |
|
Dean Herbert
|
316a557a99
|
Split select area background into own class to reduce hover state complexity
|
2021-04-06 15:34:34 +09:00 |
|
Dean Herbert
|
7d301a6336
|
Improve timeline hover display before time zero with a gradient fade
|
2021-04-06 14:34:16 +09:00 |
|
Dean Herbert
|
35dd1c68aa
|
Fix drag/selection events not propagating correctly to TimelineBlueprintContainer when before time zero
|
2021-04-06 14:34:16 +09:00 |
|
Dean Herbert
|
cb48e5f158
|
Fix timeline not visually ordering hitobjects in a stable way
|
2021-03-26 16:33:18 +09:00 |
|
Dean Herbert
|
9fdd23b134
|
Fix various issues with stacking
|
2021-03-25 16:28:30 +09:00 |
|
Dean Herbert
|
7b3336783f
|
Stabilise ordering instead of simple reversing
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
|
2021-03-25 15:24:59 +09:00 |
|
Dean Herbert
|
71a361337d
|
Add comment regarding usage of Reverse()
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
|
2021-03-19 21:57:48 +09:00 |
|
Dean Herbert
|
563a0584d5
|
Implement editor timeline stacking support
|
2021-03-19 18:48:51 +09:00 |
|
Dean Herbert
|
423c6158e1
|
Highlight timeline drag area when hovered for better visibility
|
2020-12-21 18:10:11 +09:00 |
|
Dean Herbert
|
d1be7c23d9
|
Increase height of timeline drag area
|
2020-12-21 18:09:56 +09:00 |
|
smoogipoo
|
783c172b5d
|
Make sealed and cleanup comparator
|
2020-11-18 13:33:22 +09:00 |
|
smoogipoo
|
58c8184ad7
|
Define blueprint order similarly to hitobjects
|
2020-11-17 22:56:31 +09:00 |
|
Bartłomiej Dach
|
610ed99ae3
|
Add null checks to unguarded resolved-as-null fields
|
2020-11-14 14:52:58 +01:00 |
|
smoogipoo
|
0219aff7bc
|
Add timeline visible range adjustment
|
2020-11-13 17:10:29 +09:00 |
|
smoogipoo
|
4ef2e9548c
|
Pass HitObjectComposer to BlueprintContainer via ctor
|
2020-11-13 16:59:37 +09:00 |
|
Bartłomiej Dach
|
432282e8de
|
Use alternative solution to avoid storing last zoom
|
2020-11-01 21:25:05 +01:00 |
|
Leon Gebler
|
064c50c3ac
|
Expose currentZoom to fix selection box wiggle
|
2020-10-27 14:38:35 +01:00 |
|
Leon Gebler
|
704f8cc4f2
|
Fix selection box wandering off into the distance
|
2020-10-26 18:45:03 +01:00 |
|
Dean Herbert
|
56a091674b
|
Add placement display to timeline
|
2020-02-07 18:04:10 +09:00 |
|
Dean Herbert
|
3d42973764
|
Allow scrolling via drag while dragging a hold note handle
|
2020-02-05 18:35:31 +09:00 |
|
smoogipoo
|
811ddb02a4
|
General refactoring
|
2020-01-24 17:50:36 +09:00 |
|
Dean Herbert
|
5646f7777e
|
Add comment about custom SelectionHandler
|
2020-01-23 16:23:42 +09:00 |
|