Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Xexxar
62197fec3a
updated sliders for rebalance again
2021-10-22 17:17:19 +00:00
Xexxar
85f28a843a
adjusted sliders further
2021-10-21 21:30:00 +00:00
Xexxar
ec06e53212
further rebalancing of sliders
2021-10-21 19:58:02 +00:00
Xexxar
e3a0e4749e
removed excess acute anglebuff and buffed sliders to comp
2021-10-21 19:28:06 +00:00
Xexxar
276b4afdb0
removed unnecessary test code
2021-10-21 16:14:31 +00:00
Xexxar
4fe007aa2e
new slider travel dist algorithm
2021-10-21 16:08:35 +00:00
Xexxar
cb605f9156
removed ppCalc changes and sliderabuseChecks
2021-10-21 16:00:57 +00:00
Xexxar
14d405786e
resolved nans and added stacked slider fix
2021-10-17 03:56:53 +00:00
smoogipoo
30eb08d394
Merge branch 'master' into aim-refactor-base
2021-10-17 12:00:39 +09:00
Xexxar
0292fe1c83
removed residual code leftover
2021-10-13 16:04:39 +00:00
Xexxar
200149c9d7
updated to newly refactored aim
2021-10-13 15:41:24 +00:00
StanR
abd32e30f1
Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
...
Co-authored-by: Liam DeVoe <orionldevoe@gmail.com>
2021-10-09 21:11:24 +03:00
StanR
3b0b8707fe
Reduce nesting, check all objects for spinners
2021-10-09 20:28:42 +03:00
StanR
b72b071c25
Fix instant spinners giving insane amounts of strain
2021-10-09 12:35:17 +03:00
Xexxar
7001578045
Update osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-09-26 20:39:57 -05:00
Xexxar
587cf09d2a
base change of aim refactor, isolated
2021-09-25 03:02:33 +00:00
apollo-dw
2c3e7bfd2d
moved 2b straintime cap up to 25ms
2021-09-15 15:27:36 +01:00
apollo-dw
7f6722e43f
throw math.max(N, 1) into straintime
2021-09-15 11:24:48 +01:00
apollo-dw
57a2ba9aa8
remove "straintime"
2021-09-02 18:29:55 +01:00
mrowswares
1ca0223c71
remove straintime & speed skill caps, implement basic doubletap cheese detection
2021-08-29 17:19:26 +01:00
Huo Yaoyuan
7d7b9e36b2
Use compound assignment.
2019-11-12 19:53:50 +08:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
2dbf7d122c
Merge branch 'master' into use-pattern-matching
2019-02-28 14:53:07 +09:00
Dean Herbert
e2c6a8bc07
Use pattern matching wherever possible
2019-02-28 14:35:00 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
8459cf6ed0
Missed argument
2019-02-19 17:43:12 +09:00
smoogipoo
fd70269021
Implement new difficulty calculator for Rulesets.Osu
2019-02-18 14:58:03 +09:00
Kyle Chang
cf91b882c8
Fix slider tail evaluation in osu difficulty calculator
...
The slider tail circle was already included as a nested hit object and is judged before the end of the slider's actual duration, so using the slider end time leads to an inaccurate travel distance and end position.
2019-02-03 23:49:05 -05:00
Dean Herbert
18512458e8
Merge branch 'master' into xexxar-angles
2019-01-29 15:59:04 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
baae53d784
Merge branch 'diffcalc-fixes' into xexxar-angles
2019-01-20 22:19:50 +09:00
smoogipoo
117c514479
Fix lazy slider calculation inaccuracy
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What were we doing... On /b/1221540 stable's repeat points happen 90% through the length of each span! We should use lazer's more accurate calculations.
2019-01-15 19:07:25 +09:00
smoogipoo
9fcc727e0d
Fix TravelDistance not being calculated
2018-12-23 16:26:23 +09:00
smoogipoo
be476c58d7
Adjust with latest rebalancings
2018-12-21 22:52:27 +09:00
smoogipoo
1c44e19066
Adjust scaling factor
2018-12-19 13:53:47 +09:00
smoogipoo
1972f1f279
Fix incorrect angle being used (at object vs into object)
2018-12-19 13:45:33 +09:00
smoogipoo
162774ce27
Make angles unsigned
2018-12-19 13:45:33 +09:00
smoogipoo
f4eabacd15
Implement angle assessment
2018-12-19 13:45:33 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
bb2f8deb18
ControlPoint -> PathControlPoint
...
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
smoogipoo
1cf6cd10bb
Fix slider travel distances sometimes not being considered
2018-10-18 11:29:50 +09:00
smoogipoo
7d20efed2c
Fix missing stack position
2018-10-11 13:53:29 +09:00
smoogipoo
f675c93935
Stably-sort hitobjects
2018-10-10 23:11:28 +09:00
smoogipoo
4e37b5c4a7
50ms cap shouldn't be included in the strain decay
2018-10-10 18:53:54 +09:00
smoogipoo
d8f77feddd
Fix using the wrong slider's travel distance
2018-10-10 18:52:57 +09:00
smoogipoo
03a9511399
Apparently stable does use stacking
2018-10-10 18:08:46 +09:00
smoogipoo
d6784c818e
Fix jump/travel distances in some scenarios
2018-10-10 11:49:54 +09:00
smoogipoo
0a3be0d253
Adjust comments slightly
2018-10-09 12:03:47 +09:00
smoogipoo
9facf707be
Add diffcalc beatmap decoder
2018-10-09 11:49:24 +09:00
smoogipoo
f8eaccddda
Stable doesn't use stacked positions
2018-10-08 18:37:49 +09:00
smoogipoo
0116db95d0
Fix progress calculation
2018-10-08 18:37:30 +09:00
smoogipoo
35f45e74dc
Calculate scaled positions prior to square-rooting
2018-10-08 17:39:10 +09:00
smoogipoo
1ad5090ad6
Separate travel distance from jump distance
2018-10-08 17:38:12 +09:00
smoogipoo
61e7ada977
Use ints + fix position calculation
2018-10-08 17:36:06 +09:00
smoogipoo
cf08293be1
Remove extra newline
2018-05-15 21:49:44 +09:00
smoogipoo
4101b8ddde
Merge remote-tracking branch 'origin/master' into more-diffcalc-improvements
2018-05-15 21:31:58 +09:00
smoogipoo
9fd972e0a3
Rename OsuDifficulty -> Difficulty
2018-05-15 17:36:29 +09:00