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Commit Graph

72 Commits

Author SHA1 Message Date
smoogipoo
0dc31a476f Invert condition to reduce nesting 2021-09-13 16:39:05 +09:00
MBmasher
eaa0d38315 Add a buff to short maps for Flashlight skill 2021-08-12 10:00:24 +10:00
MBmasher
b06226e738 Change comments 2021-08-12 09:54:25 +10:00
MBmasher
27918583e1 Increase the multiplier when hidden is applied on the Flashlight skill 2021-08-11 15:55:13 +10:00
MBmasher
cee69eaad0 Add a nerf to FL for TD plays 2021-08-11 06:14:38 +10:00
MBmasher
f4ceb17064 Cleanup of code 2021-08-10 16:06:20 +10:00
MBmasher
6b1a4a53d4 Cleanup of code 2021-08-09 08:31:28 +10:00
MBmasher
acdd08c966 Add Flashlight skill 2021-08-08 23:56:03 +10:00
emu1337
84fd59777c Merge branch 'master' into diffspike-balance 2021-07-20 19:39:41 +02:00
Bartłomiej Dach
fb5d25405e
Replace calls to obsoleted GetOrDefault() extension 2021-07-18 21:52:16 +02:00
StanR
02298c2cf4 Fix incorrect curve, move total hits factor into a separate variable for clarity 2021-07-09 00:06:05 +03:00
StanR
592d3fdf00 Cleanup 2021-07-08 11:54:58 +03:00
StanR
c67f756c75 Change approach rate bonuses to be less punishing on mid-length maps 2021-07-08 11:52:43 +03:00
emu1337
be68950c30 refactoring 2021-06-16 03:34:46 +02:00
emu1337
3309ab2be3 balance changes 2021-06-13 15:18:35 +02:00
Dean Herbert
85abee5fc7 Remove difficulty calculator exceptions
I don't think there's any reason difficulty calculators shouldn't be
able to calculate for autoplays.
2021-06-09 14:33:35 +09:00
Dean Herbert
d0e9f8ef90 Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
Bartłomiej Dach
1ba586a683 Revert overlooked AR<8 speed buff
Pull request #11107 introduced changes in osu! performance calculation,
related to a scaling coefficient applied to the speed and aim skills.
The coefficient in question was dependent on the approach rate of
a map. During a post-merge review of that PR, it was spotted that
the scaling coefficient for speed also had a 10x buff applied for AR<8,
which could reach magnitudes as large as 80% on AR0, which seems quite
exorbitant. This change was not discussed or mentioned anywhere in the
review process.

Revert back to the old multiplier of 0.01 rather than 0.1 for AR<8. The
negative slope through AR0 to 8 is retained in its previous form.
2021-01-13 17:59:29 +01:00
Dean Herbert
76ffe31855
Merge pull request #11138 from smoogipoo/stanr-nf-multiplier
Port StanR's NF multiplier changes
2020-12-17 18:59:46 +09:00
Dan Balasescu
8bdef0ff55
Code quality fix
Co-authored-by: Dean Herbert <pe@ppy.sh>
2020-12-15 13:18:41 +09:00
Xexxar
54827d4e96 fixed low 50s count still penalizing high obj count maps 2020-12-14 12:41:24 -06:00
Xexxar
1dce446c52 Merge branch 'miss-penalty-curve' 2020-12-11 10:49:31 -06:00
Xexxar
b7872a54b8 small factor rebalance 2020-12-11 10:48:53 -06:00
Xexxar
a5a66e71f9 Merge branch 'miss-penalty-curve' 2020-12-11 10:22:04 -06:00
Xexxar
abc8a2982c swapped ^.75 buff onto speed instead of aim 2020-12-11 08:20:56 -06:00
Xexxar
c20117f0fb Merge branch 'miss-penalty-curve' 2020-12-11 08:02:39 -06:00
Xexxar
544160798b cleaned up mistakes and made quality changes 2020-12-11 08:01:45 -06:00
Xexxar
fd0d793c69 changed the comment to reflect the change 2020-12-10 18:51:54 -06:00
Xexxar
e45417d4fe Merge branch 'lowacc-nerf' 2020-12-10 14:24:42 -06:00
Xexxar
1f2946d64c changed miss penalty curve to scale with totalhits 2020-12-10 14:21:06 -06:00
Xexxar
cc5639d2b4 added unneeded whitespace 2020-12-10 09:48:40 -06:00
smoogipoo
7c2f506b79 Port StanR's NF multiplier changes 2020-12-10 17:10:29 +09:00
Xexxar
54abc3bd4d revert aim curve and add new 50s nerf 2020-12-09 20:07:52 -06:00
Xexxar
149651dec1 Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf 2020-12-09 13:05:11 -06:00
Xexxar
d604c51cbd capped scaling at OD 8 to prevent overscaling 2020-12-09 13:04:14 -06:00
Xexxar
a2bd8ece10
Merge branch 'master' into lowacc-nerf 2020-12-09 12:06:33 -06:00
Xexxar
05ad9aae8d changed curve to linear OD + acc based curve 2020-12-09 11:57:01 -06:00
Xexxar
cfc34a63bd realized i accidently deleted the OD scaling 2020-12-09 11:21:03 -06:00
Xexxar
7e3fcfe437 fixed issue with comment 2020-12-09 10:35:48 -06:00
Xexxar
748035e80a changes to acc scaling curve for speed and aim pp 2020-12-08 16:53:52 -06:00
smoogipoo
168ba62500 Port StanR's dynamic SO pp changes 2020-12-08 22:09:48 +09:00
smoogipoo
57b7ef88e2 Fix spacing 2020-12-08 12:12:53 +09:00
Xexxar
cf3fbe0b0b osuDifficulty ar11 nerf 2020-12-06 18:06:36 -06:00
Lucas A
27cc6c5046 Rename HitCirclesCount -> HitCircleCount. 2020-10-03 16:52:33 +02:00
Lucas A
abd395a030 Remove unecessary using references. 2020-10-02 19:41:24 +02:00
Lucas A
cb2f695fdd Calculate hit circle count in OsuPerformanceCalculator. 2020-10-02 19:34:41 +02:00
Lucas A
0163688a17 Remove IBeatmap from PerformanceCalculator. 2020-10-02 19:24:30 +02:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Huo Yaoyuan
c20902f249 Fix double in accuracy calculation in OsuPerformanceCalculator. 2020-05-18 18:22:03 +08:00
Huo Yaoyuan
373aae0610 Use int for total hits in OsuPerformanceCalculator. 2020-05-18 17:45:32 +08:00