1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-07 10:17:43 +08:00
Commit Graph

1560 Commits

Author SHA1 Message Date
Dean Herbert
9e9e382bee Merge branch 'master' into user-beatmap-downloading-states-2 2021-02-05 15:27:17 +09:00
Dean Herbert
c5fa818630 Actually handle case of failing to achieve lock on SemaphoreSlim 2021-02-05 14:08:13 +09:00
Dean Herbert
cd67fe1091 Merge branch 'master' into fix-multiplayer-client-connection-reliability 2021-02-05 14:04:57 +09:00
Dean Herbert
9258836f10
Merge pull request #11641 from smoogipoo/freemods
Add support for optional per-user mods in multiplayer (aka freemod)
2021-02-05 13:59:30 +09:00
smoogipoo
2e85ce5b82 Rename UserMods -> Mods for MultiplayerRoomUser 2021-02-05 12:40:16 +09:00
smoogipoo
85e63afcb4 Rename Mods -> RequiredMods 2021-02-05 12:36:25 +09:00
Dan Balasescu
a71d6a4c97
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-05 12:25:36 +09:00
smoogipoo
a2fdba3e51 Rename to OnlinePlayBeatmapAvailabilityTracker 2021-02-05 12:24:38 +09:00
Salman Ahmed
d62bbbb762
Enhance documentation
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-02-05 00:38:56 +03:00
smoogipoo
cf5233c6ab Merge branch 'master' into freemods 2021-02-05 00:27:14 +09:00
Dean Herbert
76cfeae7e9 Add support for Bindable int in config 2021-02-04 15:10:56 +09:00
Salman Ahmed
db3f9e7cbe Apply documentation suggestion 2021-02-04 02:20:18 +03:00
Dean Herbert
e3d323989c Switch to SignalR 5.0 and implement using better API 2021-02-03 22:04:14 +09:00
smoogipoo
65d45ec74c Unschedule cancellation 2021-02-03 20:50:22 +09:00
Dean Herbert
1380717ebb Use PrimitiveObjectFormatter to simplify code 2021-02-03 20:19:27 +09:00
Dean Herbert
d3f056f188 Add missing licence header 2021-02-03 20:06:25 +09:00
Dean Herbert
75f1ebd5f9 Add custom resolver for mod settings dictionary 2021-02-03 19:46:47 +09:00
Salman Ahmed
62d0036c81 Fix using private constructor on MessagePack object 2021-02-02 17:45:11 +03:00
smoogipoo
97247b7a67 Fix unset key 2021-02-01 19:59:18 +09:00
smoogipoo
9c4c47599f Merge branch 'master' into freemods 2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb General cleanup 2021-02-01 18:50:32 +09:00
smoogipoo
f538963607 Extra mods -> user mods 2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041 Add user and panel states 2021-02-01 17:54:56 +09:00
Dean Herbert
1d8de2f718 Rename class to better match purpose 2021-02-01 17:32:54 +09:00
Dean Herbert
fabb0eeb29 Add signalr messagepack key attribute 2021-02-01 17:27:14 +09:00
Dean Herbert
c73a05d0b5
Merge branch 'master' into multiplayer-beatmap-tracker 2021-02-01 17:24:24 +09:00
Bartłomiej Dach
c3ba92f057 Set canceled result in scheduleAsync
Was holding up the task completion source, and in consequence,
potentially the entire task chain.
2021-01-30 16:13:50 +01:00
Bartłomiej Dach
9ab1ad25eb Merge branch 'master' into fix-leave-room-race-2 2021-01-30 13:41:04 +01:00
smoogipoo
ab9a3e6dd0 Pass allowed mods and consume on server callback 2021-01-29 18:21:22 +09:00
Dean Herbert
a61444690e Remove all usage of CatchUnobservedExceptions
This should no longer be required with the recent framework side change
that stops a game from crashing on unobserved exceptions
(https://github.com/ppy/osu-framework/pull/4171).
2021-01-29 16:32:29 +09:00
Bartłomiej Dach
386f9f7842 Fix typos in comments 2021-01-28 22:36:07 +01:00
Dean Herbert
90a82f986b Fallback to using json for signalr communication if JIT is unavailable 2021-01-28 16:20:19 +09:00
smoogipoo
c408b46a21 Add AllowedMods to MultiplayerRoomSettings model 2021-01-27 22:25:14 +09:00
Dan Balasescu
7d06af916c
Merge branch 'master' into add-messagepack 2021-01-27 13:00:46 +09:00
Bartłomiej Dach
4d4d97661e Fix connection loop always getting a cancelled token 2021-01-26 21:26:50 +01:00
smoogipoo
248989b3eb wip 2021-01-27 01:20:50 +09:00
smoogipoo
085115cba5 Make threading even more thread safe 2021-01-26 22:49:01 +09:00
Dean Herbert
b573c96c07 Move disconnect logic inside connection loop to ensure previous connection is disposed 2021-01-26 18:59:42 +09:00
Dean Herbert
15885c17af Remove unused usings 2021-01-26 18:07:43 +09:00
Dean Herbert
20cfa991bf Switch clients to MessagePack mode 2021-01-26 17:41:21 +09:00
Dean Herbert
9537090d28 Setup all spectator model classes for MessagePack 2021-01-26 16:39:35 +09:00
Dean Herbert
e4fc604163 Setup all multiplayer model classes for MessagePack support 2021-01-26 16:26:03 +09:00
Salman Ahmed
c317d60169 Add offline test scene for beatmap listing overlay 2021-01-26 00:03:20 +03:00
smoogipoo
bb44fcfe31 Prevent some data races 2021-01-25 21:01:39 +09:00
smoogipoo
964976f604 Use a task chain and fix potential misordering of events 2021-01-25 21:01:39 +09:00
Dean Herbert
0f09a7feb9 Avoid semaphore potentially getting held forever 2021-01-25 17:17:04 +09:00
Dean Herbert
994fb2667d Call DisposeAsync instead of StopAsync 2021-01-25 17:11:04 +09:00
Dean Herbert
c05ae3497a Make connect/disconnect private 2021-01-25 17:02:24 +09:00
Dean Herbert
d24d236468 Make OperationCanceledException throwing behaviour consistent 2021-01-22 14:34:58 +09:00
Dean Herbert
9f89b4e6d7 Rewrite connection logic to better handle failure cases
The main goal here is to ensure the connection is built each connection
attempt. Previously, the access token would never be updated, leading to
outdated tokens failing repeatedly (in the connection retry loop) and
never being able to establish a new connection as a result.

Due to threading considerations, this isn't as simple as I would hope it
to be. I'm open to proposals as to a better way of handling this.

Also, keep in mind that this logic will need to be abstracted and
(re)used in `SpectatorClient` as well. I've intentionally not done that
yet until we agree that this is a good direction forward.
2021-01-22 14:25:23 +09:00
Dean Herbert
e6980688f6 Leave the multiplayer channel when leaving multiplayer 2021-01-21 15:42:23 +09:00
Dan Balasescu
76e1f6e57b
Fix locking on incorrect object
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-21 12:45:44 +09:00
smoogipoo
6b139d4cf3 Reset task post-execution 2021-01-20 20:27:58 +09:00
smoogipoo
e005a1cc9f Remove unnecessary condition blocking the part 2021-01-20 20:16:34 +09:00
smoogipoo
5261c01849 Tie JoinRoom() and PartRoom() together 2021-01-20 19:43:42 +09:00
Salman Ahmed
63b4c529a6 Add xmldoc explaining what the multiplayer beatmap tracker is for 2021-01-19 11:59:07 +03:00
Salman Ahmed
5a64abee64 Inline with above method 2021-01-19 11:59:07 +03:00
Salman Ahmed
63ca9de7e4
Rewerite beatmap term properly
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-01-18 23:00:07 +03:00
Salman Ahmed
5e476fa189 Enforce one missed property back to single-floating type 2021-01-18 22:07:25 +03:00
Salman Ahmed
25f511fd5b Remove unnecessary full querying 2021-01-18 21:34:24 +03:00
Salman Ahmed
dc91cebce9 Merge branch 'master' into multiplayer-beatmap-tracker 2021-01-18 19:15:45 +03:00
Salman Ahmed
88abee705b Add missing event mapping for user beatmap availability change 2021-01-18 10:49:02 +03:00
Salman Ahmed
b6a37c1c15 Make TriggerSuccess(filename) protected and expose in test instead 2021-01-17 22:10:30 +03:00
Salman Ahmed
ccef50e2a2 Log important message if user imported bad-checksum beatmap 2021-01-17 22:10:30 +03:00
Salman Ahmed
0425a659a8 Add null-permissive operator to manager back 2021-01-17 21:19:55 +03:00
Salman Ahmed
d93a853dfd Enforce float type in the download progress path instead 2021-01-17 21:16:48 +03:00
Dean Herbert
5e0fcc4a6c
Merge pull request #11473 from frenzibyte/explicit-search-control
Add "explicit maps" search filter control to beatmap listing
2021-01-17 23:27:15 +09:00
Dean Herbert
5fd644fc57 Unify variable names 2021-01-17 22:42:48 +09:00
Bartłomiej Dach
eb53e32792 Use task completion source for room join flow
On Android, users were unable to join or create multiplayer rooms. The
root cause of that was that the both the wait and set of the
`ManualResetEvent` in `getRoomUsers` occurred on the same thread, which
created a chicken-and-egg situation - the set could not proceed until
the wait had actually completed.

Resolve by substituting the `ManualResetEvent` for a
`TaskCompletionSource` to achieve a promise-style task, which the
previous code was a crude approximation of anyway.

Closes #11385.
2021-01-17 14:40:22 +01:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control 2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
adb2605d5d Enforce double type in the download progress path
Wasn't sure where to exactly put this, or whether to split it, but it's very small change to worry about, so I guess it's fine being here
2021-01-17 00:12:14 +03:00
Salman Ahmed
23c7afa573 Expose method for setting progress of archive download request 2021-01-17 00:05:51 +03:00
Salman Ahmed
4778686dc4 Expose method for triggering filename-backed success in APIDownloadRequest
Exactly like in `APIRequest<T>`
2021-01-17 00:01:11 +03:00
Salman Ahmed
da9c23f347 Add beatmap availability tracker component for multiplayer 2021-01-17 00:01:11 +03:00
Salman Ahmed
7ad8b167cc Add overridable method for checking local availability of current model 2021-01-17 00:01:11 +03:00
Salman Ahmed
04d17aadfa Add overridable method for verifying models in database 2021-01-17 00:01:11 +03:00
Salman Ahmed
d9034eab26 Make model manager in DownloadTrackingComposite protected 2021-01-16 22:54:54 +03:00
Dan Balasescu
67b5ebadf5
Merge branch 'master' into fix-is-connected-thread-safety 2021-01-15 12:56:21 +09:00
Salman Ahmed
95acc457aa Fix stupid mistake
fuck.
2021-01-13 22:35:21 +03:00
Salman Ahmed
560b1e970c
Merge branch 'master' into user-beatmap-downloading-states 2021-01-13 22:31:31 +03:00
Salman Ahmed
1f12b2bd09 Rename download state Downloaded to Importing 2021-01-13 18:04:53 +03:00
Salman Ahmed
a5f99ed8e6 Merge branch 'explicit-beatmap-markers' into explicit-search-control 2021-01-13 12:53:57 +03:00
Salman Ahmed
e8daea91d2 Add online beatmap "explicit content" property 2021-01-13 12:13:14 +03:00
Dean Herbert
7298adc9d9 Fix non-threadsafe usage of MultiplayerClient.IsConnected 2021-01-12 19:04:16 +09:00
Salman Ahmed
249be461d5 Add "explicit maps" search filter control 2021-01-12 11:09:55 +03:00
Bartłomiej Dach
0d5fbb15ac Fix up code comments
Default value restated in xmldoc was snipped because it's made redundant
by the initialiser and possibly bound to be outdated at some point.
2021-01-11 20:31:52 +01:00
Salman Ahmed
90fb67b377 Update code in-line with decided direction 2021-01-11 20:52:24 +03:00
Salman Ahmed
2286e3679f Downloaded -> Importing 2021-01-11 08:21:07 +03:00
Salman Ahmed
a8dfa5e2a9 Rename typo'd method 2021-01-11 08:04:00 +03:00
Salman Ahmed
e99310b59c Add JsonConstructor attribute 2021-01-11 08:02:57 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions 2021-01-04 23:38:29 +09:00
Salman Ahmed
839f5a7570 Ensure clients don't blow up when given user isn't in room 2021-01-03 18:36:37 +03:00
Salman Ahmed
c8423d1c46 Make constructors design more pleasent to eyes 2021-01-03 18:36:05 +03:00
Salman Ahmed
152e9ecccf Make BeatmapAvailability class in-line with other online data structures 2021-01-03 18:36:05 +03:00
Dean Herbert
6ad1b7767e
Update osu.Game/Online/API/APIMod.cs
Co-authored-by: Salman Ahmed <slmanarendo1950@gmail.com>
2021-01-03 17:04:16 +09:00
Dean Herbert
99fa0e25dc Switch back to FirstOrDefault to allow for weird testing logic to pass 2021-01-03 16:46:24 +09:00
Dean Herbert
29dbb1cc0d Add internal pathway for ensuring correct application of bindable mods 2021-01-03 15:48:28 +09:00
Dean Herbert
23e216fa0b Simplify some default value checks (we are sure the return is an IBindable) 2021-01-03 15:47:15 +09:00
Dean Herbert
1a44338124 Use SingleOrDefault for added safety when looking up mod acronyms 2021-01-03 15:38:30 +09:00