Bartłomiej Dach
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5af1ac1b53
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
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Bartłomiej Dach
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f74567e8eb
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Introduce base class for hitobjects that can be strong
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2020-12-13 12:36:39 +01:00 |
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Dean Herbert
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144726e3c6
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Better guard against taiko swells becoming strong
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2020-10-09 17:12:01 +09:00 |
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smoogipoo
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c62e4ef5e5
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Allow one hitobject in taiko beatmap converter edge case
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2020-09-18 13:06:41 +09:00 |
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Dean Herbert
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fdbd7b8a05
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Merge branch 'master' into fix-taiko-endless-conversion
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2020-09-17 22:31:35 +09:00 |
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smoogipoo
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c7d24203ce
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Make beatmap conversion support cancellation tokens
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2020-09-17 17:40:05 +09:00 |
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smoogipoo
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81f0a06fc4
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Fix potential endless taiko beatmap conversion
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2020-09-17 16:30:34 +09:00 |
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Dean Herbert
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25e142965d
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Strongly type and expose default beatmap information icon implementations for other rulesets
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2020-09-04 15:01:32 +09:00 |
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Dean Herbert
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72cb65c22f
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Update and add missing beatmap statistic icons to info wedge
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2020-09-03 17:52:22 +09:00 |
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smoogipoo
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0ea13dea55
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Introduce legacy timing point fp errors
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2020-07-13 17:06:00 +09:00 |
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Dan Balasescu
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64d1b4b11b
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Merge branch 'master' into move-setter-to-duration
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2020-06-01 15:55:48 +09:00 |
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Dean Herbert
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cbd563e80b
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Rename to IHasDuration
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2020-05-27 12:38:39 +09:00 |
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Dean Herbert
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6b5b215299
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Split out IHasPath from IHasCurve to better define hitobjects
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2020-05-26 17:44:47 +09:00 |
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Dean Herbert
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77041bdbb5
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Move implementation to DrawableHit to avoid "breaking" legacy encoding
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2020-05-11 16:29:50 +09:00 |
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Dean Herbert
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b4d790c076
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Fix taiko sample mapping for strong hits
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2020-05-11 12:53:54 +09:00 |
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smoogipoo
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d8fdd73e17
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Implement IHasCurve on DrumRoll
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2020-04-22 09:06:04 +09:00 |
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smoogipoo
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5106d275ca
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Remove CentreHit/RimHit hitobject abstraction
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2020-03-23 12:08:15 +09:00 |
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Dan Balasescu
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9702cc9809
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Merge branch 'master' into remove-legacy-id
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2019-12-25 21:01:12 +09:00 |
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Dean Herbert
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0677f746aa
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Provide the ruleset to converter classes
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2019-12-24 16:02:16 +09:00 |
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smoogipoo
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6e7426a098
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Simplify/improve beatmap conversion precheck
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2019-12-23 17:44:18 +09:00 |
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Huo Yaoyuan
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e5e8e70704
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Use pattern matching.
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2019-11-12 19:55:19 +08:00 |
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smoogipoo
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6fc1be64c2
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Make hitobject samples a bindable list
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2019-11-08 14:04:57 +09:00 |
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Dean Herbert
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60ea3d4e1a
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Fix skinning support for combobreak
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2019-06-30 21:58:30 +09:00 |
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smoogipoo
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d7c09e7dbd
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Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
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2019-05-07 13:20:17 +09:00 |
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Dean Herbert
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f1952c0816
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Update font awesome usage
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2019-04-02 19:55:24 +09:00 |
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Dean Herbert
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612db31c38
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Apply newline additions
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2019-04-01 12:16:32 +09:00 |
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Dean Herbert
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de80fc0eac
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Update icon usage to match framework changes
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2019-03-27 19:29:27 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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47be95ce0b
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Fix slider nodes using the wrong samples
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2018-10-16 17:10:24 +09:00 |
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smoogipoo
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2bc827fa0c
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Fix taiko beatmap conversion attempting to make strong swells
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2018-08-22 11:32:00 +09:00 |
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smoogipoo
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8be5a606bf
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Fix swells possibly being strong hitobjects
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2018-08-14 18:33:07 +09:00 |
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Dean Herbert
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8e784d9104
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Merge branch 'master' into fix-conversion-hitwindows
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2018-05-18 11:59:16 +09:00 |
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smoogipoo
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b9ed976954
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Fix taiko slider multiplier being applied twice
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2018-05-17 14:44:30 +09:00 |
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smoogipoo
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f67d263596
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Move ruleset-specific hitwindows to post-converted hitobjects
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2018-05-17 13:35:15 +09:00 |
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smoogipoo
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397d93660a
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Don't deep-clone beatmapinfo/control points
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2018-05-17 13:17:33 +09:00 |
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smoogipoo
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6e1d651087
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Merge remote-tracking branch 'origin/master' into convert-object-hitwindows
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2018-05-14 11:17:39 +09:00 |
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smoogipoo
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faa82f17cc
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Pass original hitobject HitWindows during conversion
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2018-05-11 15:30:50 +09:00 |
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smoogipoo
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7eb64ab590
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Remove object counts from mania/taiko/catch
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2018-05-07 15:51:08 +09:00 |
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smoogipoo
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accffda532
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Add taiko statistics
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2018-05-07 15:51:08 +09:00 |
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smoogipoo
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03a5df84c6
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Initial rework of beatmap conversion process
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2018-04-19 22:04:12 +09:00 |
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smoogipoo
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66b3b295e7
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Use IBeatmap wherever possible
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2018-04-19 20:44:38 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
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63155f169e
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Fix incorrect taiko slider conversions due to beatlength adjustments
Fixes ppy/osu#2152 .
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2018-03-05 15:12:15 +09:00 |
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smoogipoo
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d37844c068
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Clean up off-by-one offsets from repeat-related properties
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2018-01-23 13:37:25 +09:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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smoogipoo
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d288d8a51f
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Remove SampleInfoList
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2017-12-25 15:40:01 +09:00 |
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Dean Herbert
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5d5ea5fb2e
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Fix all remaining db structure issues
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2017-10-19 14:05:11 +09:00 |
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smoogipoo
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b178be21d1
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Let's not rename columns yet
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2017-10-14 14:30:58 +09:00 |
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TocoToucan
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8b01f8671f
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Merge from ppy/master
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2017-10-10 21:07:36 +03:00 |
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TocoToucan
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887aa7496b
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Rework EF Core usage in model classes
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2017-10-06 00:23:26 +03:00 |
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TocoToucan
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6a4198d0d6
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Initial EF Core commit
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2017-10-04 22:52:12 +03:00 |
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Franc[e]sco
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5e751ea0ec
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Only convert chords into strong hits for mania -> taiko
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2017-10-01 00:15:23 +02:00 |
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Dean Herbert
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6d3d485565
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And then everything became one
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2017-09-19 16:06:58 +09:00 |
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smoogipooo
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909cae5861
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CI fixes.
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2017-08-22 14:21:28 +09:00 |
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smoogipooo
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68c7226d12
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Fix cherry pick issues.
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2017-08-22 14:18:17 +09:00 |
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Dean Herbert
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8c84732a40
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Merge branch 'master' into fix-taiko-drumroll-conversion
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2017-08-21 16:35:31 +09:00 |
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smoogipooo
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0970439e34
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Fix TaikoBeatmapConverter attempting to convert taiko-specific drum rolls to hits. Fixes #1149
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2017-08-21 12:05:56 +09:00 |
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smoogipooo
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6a7b410bc3
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Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
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2017-08-21 11:58:54 +09:00 |
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Dean Herbert
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fce580d717
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Reshuffle namespaces
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2017-07-26 13:22:46 +09:00 |
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smoogipooo
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3cdfd2eef5
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Split ControlPoint into different types.
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
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2017-05-23 14:03:40 +09:00 |
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smoogipooo
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67cf64062a
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Add flag to determine whether the beatmap requested for conversion is for the current ruleset.
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2017-05-19 16:02:40 +09:00 |
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Huo Yaoyuan
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e466380ee2
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Generic infer for IJsonSerializable.DeepClone.
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2017-05-08 19:33:37 +08:00 |
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smoogipooo
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28f7e0cdba
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Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
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2017-04-26 14:12:21 +09:00 |
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smoogipooo
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ac5f70b765
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Fix drum roll conversion not generating strong hits.
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2017-04-26 13:48:31 +09:00 |
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smoogipooo
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f750325aa1
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Bring up to date.
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2017-04-21 20:10:14 +09:00 |
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smoogipooo
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29fe0b471c
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Fix drum rolls not taking into account nodal samples when converting from drum rolls to hit circles.
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2017-04-21 18:52:08 +09:00 |
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smoogipooo
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8facf473d1
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Fix drum rolls not being correctly converted to hitcircles.
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2017-04-20 13:05:57 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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