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Commit Graph

218 Commits

Author SHA1 Message Date
Dean Herbert
58a1c6e171 Reapply taiko visibility hack at a higher level 2020-04-17 19:52:58 +09:00
Dean Herbert
f36477e39d Add back "filled" property setting 2020-04-16 10:04:09 +09:00
Dean Herbert
07632cd1e5 Remove unnecessary container logic 2020-04-15 18:44:12 +09:00
Dean Herbert
eb165840cb Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety 2020-04-15 18:03:23 +09:00
Andrei Zavatski
f4b5a17b65 Fix typo in DrawableTaikoHitObject 2020-04-15 07:00:38 +03:00
Dean Herbert
c3f0475748 Make CirclePiece abstract 2020-04-12 17:40:22 +09:00
Dean Herbert
009b138364 Prepare for skinnable versions 2020-04-11 14:19:59 +09:00
Dean Herbert
78db83fd0e Remove TaikoPiece class and localise kiai for now 2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134 Change inheritance of taiko hit pieces to better allow for skinning 2020-04-11 13:33:49 +09:00
smoogipoo
5106d275ca Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
Dean Herbert
0e29d3c4a2 Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
cd6902a312 Make EndTime and RepeatCount settable 2020-02-05 17:52:51 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
smoogipoo
0f8a76afde Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Huo Yaoyuan
40b43b85f1 CA1715: use prefix for generic parameters. 2019-12-17 13:00:25 +08:00
Huo Yaoyuan
ddb2cfc46d Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00
Huo Yaoyuan
818553027b Merge branch 'master' into sharpen 2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
Huo Yaoyuan
bbeab6fa76 Use auto property. 2019-11-12 19:53:25 +08:00
smoogipoo
f429a8f7c2 Add back/obsolete old AddNested() method 2019-10-17 14:02:08 +09:00
smoogipoo
d8f3678c3c Rename parameter 2019-10-17 12:53:54 +09:00
smoogipoo
d49ef6a36b Make taiko use the new nested hitobject structure 2019-10-17 11:57:00 +09:00
Dean Herbert
51bf600ea7 Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Bartłomiej Dach
8efab559c8 Remove unused using directives 2019-09-25 01:13:42 +02:00
Bartłomiej Dach
9323df26a1 Decouple bar line hitobjects from generator
Introduce an IBarLine interface, which together with generic constraints
helps decouple BarLineGenerator from the actual hitobject types it
creates. Thanks to this, all rulesets that want bar lines can provide
an implementation of IBarLine that also derives from the base hitobject
class.

This allows DrawableBarLines in taiko and mania to be migrated back to
DrawableTaikoHitObject and DrawableManiaHitObject base classes
respectively. This in turn resolves #6215 without code duplication,
since the missing anchoring application is now done in mania's
DrawableBarLine through deriving from DrawableManiaHitObject.
2019-09-25 00:36:27 +02:00
Dean Herbert
9fc60aeefc Merge branch 'master' into reset-dho-lifetimes 2019-09-12 19:29:14 +09:00
Dean Herbert
f21e47d6d2 Move expire to DrawableHitObject 2019-09-12 19:29:08 +09:00
Dean Herbert
af3bb5a2cd Centralise and share bar line generation code between rulesets 2019-09-10 13:30:54 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
smoogipoo
5efd455ce4 Fix taiko sample namespace 2019-09-04 12:47:10 +09:00
smoogipoo
8302658186 Fix other potential nullref cases that rider missed 2019-09-02 18:31:33 +09:00
smoogipoo
f3656475de Return null hitwindows for non-time-based objects 2019-09-02 16:10:30 +09:00
Dean Herbert
13bb0676b1
Merge branch 'master' into fix-taiko-swell-tick-display 2019-09-02 13:47:04 +09:00
smoogipoo
1df422e591 Hide taiko swell ticks 2019-09-02 13:30:55 +09:00
smoogipoo
5b685c4cd2 Fix swell ticks having non-zero time offsets 2019-09-02 13:25:39 +09:00
Dean Herbert
9a98f39f06 Share logic with other rulesets (and make default) 2019-08-28 18:12:47 +09:00
smoogipoo
3723c441d2 Merge remote-tracking branch 'origin/master' into fix-taiko-proxy-rewind
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
2019-08-27 17:42:45 +09:00
smoogipoo
2b22fd799d Use constant value for offset 2019-08-27 15:33:53 +09:00
smoogipoo
bc7a81e733 Add initial fade transform 2019-08-27 15:33:53 +09:00
smoogipoo
dba3679817 Fix DrawableSwell not proxying its content in time/correctly 2019-08-27 15:33:28 +09:00
smoogipoo
b85e62a6e2 Fix taiko proxies being removed on rewind 2019-08-27 15:24:49 +09:00
iiSaLMaN
0eef398ca7 Remove redundant using directive 2019-08-27 05:19:21 +03:00
iiSaLMaN
cd68d030bd Remove unnecessary UpdateState overrides 2019-08-27 05:04:34 +03:00
iiSaLMaN
843da26dba Use transform management for taiko hit objects 2019-08-27 05:03:56 +03:00
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
Dean Herbert
c3b81bef4a Flip default to the preferred method going forward 2019-07-22 15:55:38 +09:00
Dean Herbert
60ea3d4e1a Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00