1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 09:47:24 +08:00
Commit Graph

32833 Commits

Author SHA1 Message Date
Dean Herbert
c0bc6a75b3 Show auxiliary judgements on next line 2020-10-07 16:17:17 +09:00
Dean Herbert
e281d724b8 Consume display name logic 2020-10-07 15:43:52 +09:00
Dean Herbert
6020ec9ca3 Add valid result types for all rulesets 2020-10-07 15:43:52 +09:00
Dean Herbert
3363c3399e Allow rulesets to specify valid HitResult types (and display names for them) 2020-10-07 15:34:23 +09:00
Dean Herbert
d6d0bd90a3 Extract tuple into class 2020-10-07 15:34:03 +09:00
Dan Balasescu
338b4c56ce
Merge pull request #10399 from peppy/editor-beatmap-batch-change-support
Add editor beatmap batch change support
2020-10-07 14:57:51 +09:00
Shane Woolcock
8b8eb00bd7 Permit nulls rather than casting to OsuGame 2020-10-07 16:16:58 +10:30
Shane Woolcock
d1ec380692 Don't cache ConfineMouseTracker 2020-10-07 16:15:32 +10:30
Shane Woolcock
485bd962c7 Also reset LocalUserPlaying in OnSuspending 2020-10-07 16:15:17 +10:30
Shane Woolcock
7fff762dfc Rename IsGameplay 2020-10-07 16:14:49 +10:30
Shane Woolcock
c8c5998af4 Bail if FrameworkSetting.ConfineMouseMode is unavailable 2020-10-07 16:02:35 +10:30
Dean Herbert
a6d1484ad5 Add arbirary precision specification for now 2020-10-07 14:26:01 +09:00
Dan Balasescu
744668a264
Merge pull request #10404 from peppy/fix-editor-crash-after-paste
Fix HitWindows getting serialized alongside HitObjects
2020-10-07 14:23:30 +09:00
Dan Balasescu
2ef5a34ace
Merge branch 'master' into editor-beatmap-batch-change-support 2020-10-07 14:08:49 +09:00
Dean Herbert
a8151d5c63 Fix HitWindows getting serialized alongside HitObjects
These were being serialized as the base type. On deserialization, due to
the HitWindow of objects being non-null, they would not get correctly
initialised by the CreateHitWindows() virtual method.

- Closes #10403
2020-10-07 13:45:42 +09:00
Dean Herbert
c1a8fe01ef Fix postprocess order in batch events 2020-10-07 11:09:45 +09:00
Shane Woolcock
8847b88e65 Fix unit tests trying to resolve OsuGame 2020-10-07 11:44:41 +10:30
Shane Woolcock
ec12a21088 Merge branch 'master' into confine-during-gameplay
# Conflicts:
#	osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
2020-10-07 11:07:00 +10:30
Lucas A
f5a6beb4e5 Remove obsoletion notice. 2020-10-06 19:01:03 +02:00
Dean Herbert
1f2dd13b49 Update tests 2020-10-06 22:10:13 +09:00
Dean Herbert
afe3d3989a Force first hitobject to be a NewCombo in BeatmapProcessor preprocessing step 2020-10-06 22:10:13 +09:00
Dean Herbert
09f5e9c9eb Use batch change application in many places that can benefit from it 2020-10-06 22:10:07 +09:00
Dean Herbert
14c734c244 Add a very simple method of applying batch changes to EditorBeatmap 2020-10-06 22:10:07 +09:00
Dean Herbert
b2dad67ade Fix unresolvable dependency in settings test scene 2020-10-06 21:28:59 +09:00
Shane Woolcock
478f2dec96 Maintain the current gameplay state in OsuGame 2020-10-06 22:39:35 +10:30
Dean Herbert
e8b34ba4ac
Fix incorrectly committed testing change 2020-10-06 20:57:39 +09:00
Dan Balasescu
aae4a74d14
Merge branch 'master' into editor-setup-screen-difficulty-adjust 2020-10-06 20:11:44 +09:00
Dan Balasescu
c803be2dd2
Merge pull request #10385 from peppy/fix-slider-end-circle-fallback-case
Fix incorrect sliderendcircle fallback logic
2020-10-06 20:10:51 +09:00
Dan Balasescu
50872e3839
Merge pull request #10390 from peppy/editor-setup-sections-container
Split editor setup screen up into sections
2020-10-06 20:07:56 +09:00
Dan Balasescu
7d4b495197
Merge pull request #10395 from peppy/editor-timeline-show-repeats
Add repeats display to timeline blueprints
2020-10-06 19:53:50 +09:00
Dan Balasescu
e1b5c83ae6
Merge pull request #10386 from peppy/fix-stacked-circles-visibility
Make stacked hitcircles more visible when using default skin
2020-10-06 19:48:07 +09:00
Dan Balasescu
300423579e
Merge pull request #10394 from peppy/add-back-obsoleted-bindable-prop
Add obsoleted Bindable property back to SettingsItem for compatibility
2020-10-06 19:43:24 +09:00
Dean Herbert
461be02e6f Update with underlying changes 2020-10-06 19:34:21 +09:00
Dean Herbert
87d4e86cad Merge branch 'editor-setup-sections-container' into editor-setup-screen-difficulty-adjust 2020-10-06 19:30:32 +09:00
Dan Balasescu
77ccbb087c
Merge pull request #10393 from peppy/fix-editor-backwards-seek
Increase backwards seek magnitude when the track is running
2020-10-06 19:28:28 +09:00
Dean Herbert
06a51297a3 Use content instead of exposing the flow container 2020-10-06 19:26:57 +09:00
Dean Herbert
a2796d2c01 Add repeats display to timeline blueprints 2020-10-06 19:22:35 +09:00
Dan Balasescu
fa65e14455
Merge pull request #10392 from peppy/fix-editor-seek-modifier
Seek at 4x normal speed when holding shift (not 2x)
2020-10-06 19:19:41 +09:00
Dean Herbert
e64cee10b8 Add obsoleted Bindable property back to SettingsItem for compatibility 2020-10-06 19:07:31 +09:00
Dan Balasescu
39a1171a35
Merge pull request #10389 from peppy/labelled-slider-bar-2020
Add the most basic implementation of LabelledSliderBar feasible
2020-10-06 19:02:24 +09:00
Shane Woolcock
782fc1d60f Use OsuGame.OverlayActivationMode rather than per-Player 2020-10-06 20:27:35 +10:30
Shane Woolcock
1877312a91 Rename DuringGameplay 2020-10-06 20:27:35 +10:30
Dan Balasescu
064d081138
Merge branch 'master' into editor-setup-sections-container 2020-10-06 18:36:11 +09:00
Dan Balasescu
4036412387
Merge branch 'master' into labelled-slider-bar-2020 2020-10-06 18:29:20 +09:00
Dan Balasescu
e2d081e3cc
Merge pull request #10388 from peppy/editor-setup-placeholder-text
Add placeholder text/colour when no beatmap background is specified yet
2020-10-06 18:29:01 +09:00
Dan Balasescu
786b2592e8
Merge pull request #10387 from peppy/settings-item-ihascurrentvalue
Make SettingsItem conform to IHasCurrentValue
2020-10-06 18:28:15 +09:00
Dean Herbert
d5782c95bd
Merge branch 'master' into confine-during-gameplay 2020-10-06 18:05:15 +09:00
Dean Herbert
b1a64f89d7 Increase backwards seek magnitude when the track is running
This matches osu-stable. When the track is running, seeking backwards
(against the flow) is harder than seeking forwards. Adding a mutliplier
makes it feel much better.

Note that this is additive not multiplicative because for larger seeks
the (where `amount` > 1) we don't want to jump an insanely huge amount -
just offset the seek slightly to account for playing audio.
2020-10-06 17:53:12 +09:00
Dean Herbert
3ce234d552 Seek at 4x normal speed when holding shift
This matches osu-stable 1:1. Not sure if it feels better or not but
let's stick with what people are used to for the time being.
2020-10-06 17:47:25 +09:00
Dean Herbert
7e8ab1cb95 Add description text 2020-10-06 17:36:18 +09:00