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Commit Graph

49723 Commits

Author SHA1 Message Date
Salman Ahmed
c1697c7621 Update DrawableStoryboardSprite to use helper method 2022-03-14 06:30:54 +03:00
Salman Ahmed
740a72e16d Share origin adjustment logic between storyboard sprite and animation 2022-03-14 05:44:34 +03:00
Dan Balasescu
fa456da0ec
Merge pull request #17225 from frenzibyte/taiko-classic-aspect-ratio
Remove osu!taiko playfield's 16:9 aspect ratio lock on "Classic" mod
2022-03-14 11:19:26 +09:00
Dan Balasescu
4037910cb3
Merge pull request #17238 from frenzibyte/storyboard-skinnable-sprite-size
Fix `SkinnableSprite`s in storyboards not autosizing to the textures
2022-03-14 10:53:54 +09:00
Salman Ahmed
9cf05080da Simplify conditionals to one XOR operations with comments 2022-03-14 04:40:35 +03:00
Dean Herbert
2c47c4a2e9
Merge branch 'master' into taiko-classic-aspect-ratio 2022-03-14 10:40:35 +09:00
Dean Herbert
f4b4c4d595
Merge pull request #17235 from frenzibyte/taiko-adjust-default-height
Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
2022-03-14 10:40:23 +09:00
Salman Ahmed
0b8c89bfa8 Fix drawable storyboard sprites not flipping origin on negative scale 2022-03-14 03:50:12 +03:00
Salman Ahmed
720e1cd206 Add failing test cases 2022-03-14 03:47:18 +03:00
Salman Ahmed
c9d54834be Fix SkinnableSprites in storyboards not autosizing to their textures 2022-03-14 03:46:13 +03:00
Salman Ahmed
dbc26c3534 Add failing test assertion 2022-03-14 03:46:11 +03:00
Salman Ahmed
4a8aa72d1b Nudge osu!taiko playfield's height to perfectly match with osu!(stable) 2022-03-14 01:03:08 +03:00
Salman Ahmed
fb18dece8a Merge branch 'master' into taiko-classic-aspect-ratio 2022-03-14 00:01:33 +03:00
Dean Herbert
7d2752185d Add disclaimer and adjust metrics of BigBlackBox 2022-03-13 17:03:25 +09:00
Dean Herbert
e4211104b0 Add new settings to the big black box 2022-03-13 17:03:25 +09:00
Dean Herbert
458136dfe7 Add BigBlackBox for skinning testing purposes 2022-03-13 17:03:25 +09:00
Dean Herbert
8d1ee28e67 Add settings modification UI to skin editor 2022-03-13 17:03:25 +09:00
Dean Herbert
c99397f75a Add the ability to add settings to skinnable elements 2022-03-13 17:03:25 +09:00
Dean Herbert
7a2a3528ef Merge branch 'skin-editor-reload-on-scene-change' into skin-component-settings 2022-03-13 17:03:23 +09:00
Dean Herbert
0a1e55e4eb Merge branch 'skin-editor-target-other-containers' into skin-component-settings 2022-03-13 17:03:22 +09:00
Dean Herbert
f95e753adb Rename double-container variable name 2022-03-13 16:10:06 +09:00
Dean Herbert
d1a9b88fe7
Fix typo in comment
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-03-13 16:05:45 +09:00
Dean Herbert
b7a94f98a1
Merge pull request #17137 from frenzibyte/chat-mention-highlight
Add support for highlighting chat messages
2022-03-13 14:32:05 +09:00
Salman Ahmed
0b74bde653 Disable taiko playfield aspect ratio lock on "Classic" mod 2022-03-13 08:21:58 +03:00
Salman Ahmed
53c57661c7 Move implementtaion detail to inline comment 2022-03-11 18:34:22 +03:00
Salman Ahmed
5b70139b33 Avoid running message highlight processing more than once 2022-03-11 18:32:49 +03:00
Salman Ahmed
cc87563d57
Merge branch 'master' into chat-mention-highlight 2022-03-11 17:51:22 +03:00
Dean Herbert
3db42dd772 Allow skin editor to target different target containers for placement purposes 2022-03-11 23:23:32 +09:00
Dean Herbert
9a1ade4f79 Refactor SkinEditor to support switching target screens without full reload 2022-03-11 23:08:40 +09:00
Susko3
ac55fea3c9 Confine the host cursor to area of 'everything' scaling container 2022-03-11 14:04:12 +01:00
Dean Herbert
32c7a023f8 Make OsuGame.ScreenChanged private and non-virtual
Just reducing complexity scope here.
2022-03-11 19:54:15 +09:00
Bartłomiej Dach
1813d73d4f
Merge pull request #17208 from peppy/blueprint-container-selected-items-bind
Automatically bind `BlueprintContainer`'s `SelectedItems` with its `SelectionHandler`
2022-03-11 03:48:42 +01:00
Bartłomiej Dach
398af246a5
Merge branch 'master' into blueprint-container-selected-items-bind 2022-03-11 00:37:45 +01:00
Salman Ahmed
d07e3101ea Improve message highlight handling in DrawableChannel 2022-03-10 23:07:15 +03:00
Salman Ahmed
a31611bdec Improve channel switching flow in HighlightMessage 2022-03-10 23:07:15 +03:00
Salman Ahmed
8086f73451 Revert "Add functionality to switch to successfully joined channel"
This reverts commit c72e8a8b5e.
2022-03-10 23:07:15 +03:00
Salman Ahmed
e419370830 Add test coverage for highlighting message on left channel 2022-03-10 21:30:02 +03:00
Salman Ahmed
5315ff794a Handle non-existing channels on message highlighting gracefully 2022-03-10 21:29:32 +03:00
Salman Ahmed
c72e8a8b5e Add functionality to switch to successfully joined channel 2022-03-10 21:28:38 +03:00
Salman Ahmed
8cbc8b944f Rescope scheduling and improve comment 2022-03-10 17:25:13 +03:00
Dean Herbert
68aedd63a7 Move SelectionHandler's SelectedItems binding to the base implementation
Until now it was up to each implementation to connect
`BlueprintContainer` to its `SelectionHandler`, which didn't make much
sense at all.
2022-03-10 23:22:19 +09:00
Dean Herbert
e31b174cc2
Merge pull request #17198 from smoogipoo/fix-beatmap-wedge-async-mutation
Fix beatmap wedge possibly applying transforms incorrectly and crashing
2022-03-10 23:12:58 +09:00
Dean Herbert
cee6a12d0b
Merge pull request #17199 from smoogipoo/fix-multiplayer-test-failures
Fix potential multiplayer crash with async disposal
2022-03-10 23:07:05 +09:00
Dean Herbert
db5e091b8e
Merge pull request #17203 from peppy/another-realm-intermittent-test
Fix intermittent failures on `TestBeatmapDownloadingFlow` due to slow realm refresh
2022-03-10 23:06:42 +09:00
Dean Herbert
80e1ffe762
Merge pull request #17206 from frenzibyte/skin-toolbox-autosizing
Fix skin components toolbox not autosizing properly
2022-03-10 23:03:07 +09:00
Salman Ahmed
717ddbba4e Fix skin components toolbox not autosizing properly 2022-03-10 16:30:20 +03:00
Dean Herbert
e4ef540b5b Fix intermittent failures on TestBeatmapDownloadingFlow due to slow realm refresh 2022-03-10 20:33:14 +09:00
Dan Balasescu
885cb3ce5b Add current screen checks for added safety 2022-03-10 20:03:02 +09:00
Dan Balasescu
2de7795844
Fix always rolling up from zero
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-03-10 19:59:05 +09:00
Dean Herbert
2d135e5be6 Explain purpose of Schedule call in MultiplayerPlayer.onResultsReady 2022-03-10 19:56:13 +09:00