Bartłomiej Dach
488fabcd54
Use alternative method of resizing the catcher trails
...
This one preserves the catcher afterimage, which I'd count as a win.
2024-11-01 13:07:32 +01:00
Darius Wattimena
2b14d78f04
Hide the after image instead as the effect can't be resized easily
2024-10-24 23:40:23 +02:00
Darius Wattimena
5e642cbce7
Apply code feedback and also resize catcher trails when any is shown
2024-10-24 23:17:47 +02:00
ekrctb
b88091262d
Remove #nullable disable from Catch.UI
2023-01-15 17:29:35 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
smoogipoo
3e56388ba8
Match casing in enum value
2021-08-02 15:08:42 +09:00
ekrctb
81f23e1111
Manage catcher trails by lifetime entries
2021-07-29 17:12:01 +09:00
ekrctb
90f3611ed0
Replace "sprite" variable names in CatcherTrailDisplay
...
The `CatcherTrail` was originally named `CatcherTrailSprite`, but it is not a sprite anymore.
2021-07-28 19:11:22 +09:00
ekrctb
a960a28d06
Replace "end glow" terminology with "hyper-dash after-image"
...
Because the is "end glow" is when a hyper-dash is *started*, the name was confusing.
The "after-image" was already used in the code as a synonym of "end glow" inconsistently.
2021-07-28 19:11:22 +09:00
ekrctb
846f539428
Avoid usage of LINQ in last dash trail computation
2021-07-27 19:11:08 +09:00
ekrctb
de68fd12b3
Move catcher trail colouring logic to CatcherTrailDisplay
2021-07-27 19:07:37 +09:00
ekrctb
c08130398c
Add some comments
2021-07-26 17:58:34 +09:00
ekrctb
bb046fa3b8
Move catcher trail generation logic to Catcher
...
It resolves mutual dependency of `Catcher` and `CatcherTrailDisplay`.
Trail generation logic is moved to `Catcher`.
The generation logic no longer uses delayed scheduling because the hidden state is hard to manage.
Instead, the last time a trail is generated is calculated and used.
The new logic has a different behavior when the dash key is pressed in succession under 50ms, but it is not noticeable for normal plays.
2021-07-26 17:51:59 +09:00
ekrctb
fbba32647e
Decouple direction of catcher from its scale
2021-07-02 23:22:39 +09:00
ekrctb
38a56d64d3
Rename CatcherTrailSprite
-> CatcherTrail
2021-06-14 19:47:18 +09:00
ekrctb
c094914023
Simplify catcher trail creation
2021-06-14 19:46:48 +09:00
ekrctb
9b6ab4360e
Use common skinnable catcher in catcher trails
2021-06-14 19:45:58 +09:00
ekrctb
0192549d6c
Refactor catcher sprite to use skinned piece pattern
2021-06-08 21:29:41 +09:00
ekrctb
12c6b3c1fb
Pool catcher trail sprite
2020-12-07 18:12:55 +09:00
Bartłomiej Dach
60695bee8c
Remove fades when changing trail colour across skins
2020-08-24 15:57:41 +02:00
Dean Herbert
db45d9aa8a
Fix catch hyper dash colour defaults not being set correctly
...
As the defaults were not set, if a skin happened to specify 0,0,0,0 it
would be ignored due to the early returns in property setters.
2020-08-24 22:11:10 +09:00
Salman Ahmed
b44a70ef9a
Let the catcher be responsible for stopping the trails
2020-05-07 01:46:37 +03:00
Bartłomiej Dach
25f73c0b9f
Add [NotNull] annotation
2020-05-06 23:40:36 +02:00
Salman Ahmed
9ab0f6d8bc
Separate trail-related logic to its own container
2020-04-22 05:12:29 +03:00