Andrei Zavatski
8b03acd27b
Implement StoryboardElementWithDuration
2024-03-06 00:16:06 +03:00
Salman Ahmed
5597b48882
Fix storyboard animations stripping path directory on skin lookup
2024-01-17 18:39:48 +03:00
Dean Herbert
a7237e48aa
Merge branch 'master' into fix-storyboard-skin-textures-lookup
2023-09-27 17:17:51 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions
2023-09-26 16:40:32 +09:00
Dean Herbert
b5e64d933c
Apply same fix to DrawableStoryboardAnimation
2023-09-20 12:54:36 +09:00
Dean Herbert
900376b662
Refactor storyboard resource lookup to be more streamlined
2023-09-14 16:15:50 +09:00
Salman Ahmed
6674c70280
Add support for limiting skin texture/animation dimensions
2023-09-03 02:21:47 +03:00
Dean Herbert
20e4e2581a
Change IBeatSyncProvider.Clock
to always be non-null
2023-07-13 22:13:40 +09:00
Dean Herbert
1efc78c0f8
Actually use new end time property when setting lifetimes
2023-04-26 13:28:51 +09:00
Dean Herbert
192536643c
Fix some more inspections
2022-12-16 20:21:19 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Salman Ahmed
835cae3087
Remove null conditional
2022-09-23 17:06:55 +03:00
Dean Herbert
4e9053b099
Fix crash when storyboard attempts to play at main menu
2022-09-23 20:10:57 +09:00
Dean Herbert
24138b65a7
Fix storyboard animations not starting their animation playback from the correct point in time
2022-09-12 14:05:16 +09:00
Dean Herbert
824e68dab3
Fix VectorScale
set to 0 still showing some sprites in storyboard
...
This implementation was matching the [framework side implementation of
scale](16d1c2d335/osu.Framework/Graphics/Drawable.cs (L973-L976)
)
but I don't think it's required here.
I'm still not sure if the framework implementation is correct, but
removing it locally does seem to fix broken storyboard cases.
Closes https://github.com/ppy/osu/issues/20155 .
2022-09-07 15:39:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
71c0216c55
Add null check guards to unsubscriptions in Dispose()
2022-04-07 21:37:42 +02:00
Dean Herbert
040afff670
Change DrawableStoryboardAnimation
to derive from TextureAnimation
2022-04-07 17:35:59 +09:00
Dean Herbert
cbc4e5319d
Fix DrawableStoryboardAnimation
to handle skin fallback frame count similar to stable
...
Reasoning is explained in the inline comment (basically, stable doesn't
care what the user specifies as the frame count when falling back to
skin resources).
This change also removes on to two layers of drawables, which should be
a win in heavy storyboards.
2022-04-07 17:35:56 +09:00
Dean Herbert
a7e262627f
Fix DrawableStoryboardAnimation
not specifying sizing correctly
...
Usually this would be handled by `TextureAnimation`, but because we are
inheriting from `DrawableAnimation` here for reasons, we needed to
implement this ourselves. Follows the implementation in
`TextureAnimation`.
2022-04-07 15:18:55 +09:00
Salman Ahmed
c1697c7621
Update DrawableStoryboardSprite
to use helper method
2022-03-14 06:30:54 +03:00
Salman Ahmed
740a72e16d
Share origin adjustment logic between storyboard sprite and animation
2022-03-14 05:44:34 +03:00
smoogipoo
dff1d80f39
Update HasFlag usages to HasFlagFast
2021-02-25 15:38:56 +09:00
Bartłomiej Dach
61093030ee
Remove redundant class name qualifier
2020-11-10 12:20:49 +01:00
Bartłomiej Dach
ce837eaba0
Rename variables
2020-11-10 12:20:26 +01:00
cadon0
539806e9d6
Rewrite - Add empty drawable whenever sprite not found
2020-11-10 23:52:37 +13:00
cadon0
6446074976
Fix paths for storyboard animation sprites
2020-11-10 23:52:37 +13:00
Dean Herbert
1b84402b96
Centralise and share logic for storyboard frame lookup method
2020-10-23 15:34:00 +09:00
Bartłomiej Dach
58a54c5b6c
Utilise UseSkinSprites value in storyboard sprite logic
2020-10-20 23:01:25 +02:00
Bartłomiej Dach
e54836a63e
Use SkinnableSprite to avoid unnecessary reloads
2020-10-20 22:49:56 +02:00
Sebastian Krajewski
f41fc71e42
Allow storyboard animations to load textures from skins
2020-10-09 18:02:21 +02:00
Dean Herbert
51db361c32
Update usages of Animation and Video in line with framework changes
2020-04-03 16:00:06 +09:00
Dean Herbert
cd5290b030
Enforce using get-only auto property where possible
2020-01-20 13:50:27 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Dean Herbert
69f888fc49
Fix storyboard flipping potentially not having an effect ( #7260 )
...
Fix storyboard flipping potentially not having an effect
2019-12-18 17:48:41 +09:00
smoogipoo
5aca523d35
Fix storyboard flipping potentially not having an effect
2019-12-18 17:27:13 +09:00
smoogipoo
602ce698d5
Fix storyboard vectorscale and scale cross-pollution
2019-12-18 17:21:38 +09:00
Huo Yaoyuan
caf3f774ba
CA1309: compare strings correctly.
2019-12-17 13:00:15 +08:00
smoogipoo
93b26cd026
Reduce unnecessary allocations
2019-05-14 13:04:49 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
Dean Herbert
ca5c8d37d1
Use leased bindables
2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Roman Kapustin
4b5fc85875
Use Find instead of FirstOrDefault
2019-01-05 19:35:33 +03:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
72cc53aded
Rename GameBeatmap -> BindableBeatmap
2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d
Privatise the OsuGame beatmap, add local beatmap to OsuTestCase
2018-05-23 17:38:02 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
659578e8fa
Add rewind support for storyboards
2018-03-04 01:48:31 +09:00