Susko3
05d9418718
Rename setting to TouchDisableGameplayTaps
for better visibility when searching
2023-11-07 00:13:46 +01:00
Susko3
a4ac50cf86
Revert "Rename popup/binding string to Toggle gameplay clicks/taps
"
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This reverts commit 0d8bfedf5d
.
2023-11-06 21:10:04 +01:00
Susko3
f8b5ecc92a
Update UI to use the new setting
2023-11-06 21:07:15 +01:00
Susko3
ea357bafdd
Fix tests by using the correct setting for touch input
2023-11-06 20:53:22 +01:00
Susko3
c1967a5cbb
Make tests fail
2023-11-06 20:43:24 +01:00
Susko3
d6e7145e1c
Add new setting for GameplayDisableTaps
2023-11-06 20:42:40 +01:00
Susko3
9947897c5f
Use appropriate clicks/taps text in player loader input settings
2023-11-05 12:53:40 +01:00
Susko3
0d8bfedf5d
Rename popup/binding string to Toggle gameplay clicks/taps
2023-11-05 12:44:22 +01:00
Susko3
fa1d1df594
Rename mouse button string to Disable clicks during gameplay
2023-11-05 12:43:14 +01:00
Susko3
86fb33cb90
Add disable taps checkbox to touch input settings
2023-11-05 12:40:06 +01:00
Dan Balasescu
bc9cdb4ce0
Merge pull request #25341 from peppy/slider-combo-matching
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Rename and invert flags for slider classic behaviours
2023-11-03 11:27:22 +09:00
Bartłomiej Dach
a0757ce13f
Update xmldoc to match flipped flag semantics
2023-11-02 18:58:14 +01:00
Bartłomiej Dach
86ede717cb
Clean up comment
2023-11-02 18:52:47 +01:00
Dean Herbert
ac6fb386d1
Remove nested ternary
2023-11-02 23:42:52 +09:00
Bartłomiej Dach
efb4458061
Merge pull request #25336 from peppy/mania-key-expand-mobile
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Add support for "argon" default skin to expand columns when on mobile devices
2023-11-02 12:40:57 +01:00
Bartłomiej Dach
998d709331
Merge branch 'master' into mania-key-expand-mobile
2023-11-02 11:59:01 +01:00
Dean Herbert
704f5a6de3
Adjust sizing slightly to ensure we stay within 1366 limits
2023-11-02 11:44:36 +01:00
Bartłomiej Dach
e18d0b64de
Merge pull request #25338 from peppy/mania-mod-ordering
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Change osu!mania conversion mod ordering to be more appeasing
2023-11-02 10:46:32 +01:00
Dean Herbert
bf9f20705f
Simplify classic behaviour flag to only need to be specified on the slider itself
2023-11-02 18:31:29 +09:00
Dean Herbert
a7705284e7
Add better commenting around DrawableSliderHead
logic
2023-11-02 18:31:28 +09:00
Dean Herbert
9af2a5930c
Remove redundant passing of Scale
to nested objects
2023-11-02 17:52:10 +09:00
Dean Herbert
9c1f4b552e
Rename and invert flags for slider classic behaviours
2023-11-02 17:43:21 +09:00
Bartłomiej Dach
64feea80db
Merge pull request #25334 from peppy/fix-bubble-crash-again
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Fix another potential crash in bubbles mod
2023-11-02 09:32:09 +01:00
Bartłomiej Dach
b7ab886848
Merge pull request #25333 from peppy/fix-spinner-performance
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Fix all spinner ticks being alive and causing performance degradation
2023-11-02 09:07:44 +01:00
Bartłomiej Dach
ad82ada030
Trim redundant comments
2023-11-02 08:18:37 +01:00
Dean Herbert
c83589cb74
Change osu!mania conversion mod ordering to be more appeasing
2023-11-02 15:49:10 +09:00
Dean Herbert
6dab5ee4cf
Add support for "argon" default skin to expand columns when on mobile device
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Should ease those looking to play the game on mobile until we
(potentially) have a better solution in the future.
If this works out well, we can consider rolling it out to other skins.
Closes https://github.com/ppy/osu/issues/23377 .
2023-11-02 15:13:44 +09:00
Dean Herbert
48bdeaeff1
Fix another potential crash in bubbles mod
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Storing `DrawableHitObject` for later use is not safe – especially
when accessing `HitObject` – as it's a pooled class. In the case here,
it's important to note that `PrepareForUse` can be called a frame or
more later in execution, which made this unsafe.
Closes https://github.com/ppy/osu/issues/24444 .
2023-11-02 02:43:51 +09:00
Dean Herbert
c2de03aa44
Fix all spinner ticks being alive and causing performance degradation
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Regressed in https://github.com/ppy/osu/pull/25216 .
The new logic will ensure at least one tick is ready for judgement.
There shouldn't be a case where more than one is needed in a single
frame.
2023-11-01 18:28:07 +09:00
Dean Herbert
57d8b5ddc9
Merge pull request #25328 from bdach/mod-cleanups-docs
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Clean up mod usability flags
2023-11-01 15:48:47 +09:00
Bartłomiej Dach
a90f8dd4f6
Seal a few more multiplayer playability flags of rate-changing mods
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Not really changing anything, just tightening things down to curb
possible funny business.
2023-10-31 16:20:33 +01:00
Bartłomiej Dach
955e2ed051
Seal UnknownMod
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Not a class for extension.
2023-10-31 16:18:09 +01:00
Bartłomiej Dach
a644c75957
Mark ModScoreV2
as invalid for multiplayer
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Doesn't do much for the client; mostly a safety for osu-web's sake,
as without the change it could theoretically fail to validate the mod
properly in multiplayer contexts.
2023-10-31 16:16:59 +01:00
Bartłomiej Dach
456f4ebba2
Seal ModScoreV2
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Nobody should ever need to extend it.
2023-10-31 16:16:14 +01:00
Bartłomiej Dach
3a2645efb1
Seal ModAutoplay
playability flags
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Can't do much more than that due to the unfortunate fact of Cinema
inheriting from Autoplay.
2023-10-31 16:15:10 +01:00
Bartłomiej Dach
7ea298a1b6
Add xmldoc to Mod
playability flags
2023-10-31 16:13:44 +01:00
Dean Herbert
95d8ee8e9b
Merge pull request #25323 from bdach/fix-key-binding-test-failures
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Fix key binding row fire-and-forgetting writes
2023-10-31 22:13:42 +09:00
Bartłomiej Dach
9f5a280bc2
Fix key binding row fire-and-forgetting writes
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Intends to fix test failures as seen in https://github.com/ppy/osu/actions/runs/6692350567/job/18181352642#step:5:129
This is what happens if you carelessly fire and forget.
The working theory (that I'm not sure I have the tools to conclusively
confirm) is that the async write from the key binding changing could
fire _after_ the section is reset.
I briefly considered having the test wait for the change, but given that
the entirety of the surrounding flow is using sync operations, this just
looks like a bug to me. And there's no real sane way to inject async
into that flow due to dependence on `OsuButton.Action`.
2023-10-31 12:25:09 +01:00
Bartłomiej Dach
bc2acc3e93
Merge pull request #25318 from peppy/fix-follow-point-scrathces
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Fix potential texture corruption when cropping gameplay textures of weird aspect ratios
2023-10-31 11:02:59 +01:00
Bartłomiej Dach
850866e7f4
Merge pull request #25316 from peppy/metronome-always-play-tick
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Decouple metronome tick playback from pendulum movement
2023-10-31 09:37:29 +01:00
Dean Herbert
0d44b5af90
Fix potential texture corruption when cropping gameplay textures of weird aspet ratios
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Closes https://github.com/ppy/osu/issues/25273 .
2023-10-31 17:36:23 +09:00
Bartłomiej Dach
84fb0c63e5
Merge pull request #23823 from peppy/beat-divisor-select-text-on-click
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Select text in beat divisor popover automatically
2023-10-31 09:34:44 +01:00
Bartłomiej Dach
144006fbe8
Update autoselect implementation to work correctly with framework changes
2023-10-31 08:38:22 +01:00
Bartłomiej Dach
8a68333425
Merge branch 'master' into beat-divisor-select-text-on-click
2023-10-31 08:36:53 +01:00
Bartłomiej Dach
af84704076
Merge pull request #25315 from peppy/fix-flaky-tests
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Address some flaky tests from recent times
2023-10-31 08:30:19 +01:00
Dean Herbert
64efc3d251
Decouple metronome tick playback from pendulum movement
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Not super happy about doing this, but it seems like it's in the best
interest of editor usability.
2023-10-31 15:33:46 +09:00
Dean Herbert
8c067dc584
Fix mod tests not waiting for presets to finish loading
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See https://github.com/ppy/osu/actions/runs/6692350567/job/18181352850 .
2023-10-31 14:53:07 +09:00
Dean Herbert
7ceced7012
Scope TestPauseWithLargeOffset
to focus on what matters
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See https://github.com/ppy/osu/actions/runs/6693917410/job/18186111009
This test is to make sure we don't seek before the original
pause time, so I've exposed that value precisely to avoid
CI woes.
2023-10-31 14:47:04 +09:00
Dean Herbert
d379e553da
Fix back-to-front logging
2023-10-31 14:31:26 +09:00
Dean Herbert
bdd3f2847b
Add an extra storyboard sample to avoid intermittent failures in TestStoryboardSamplesStopOnSkip
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Probably CI running slow timing balls.
The point of failure is `waitUntilStoryboardSamplesPlay()`
after already testing the important part of the test (that
the samples stop on skip) so let's give it another possible
point to recover.
See https://github.com/ppy/osu/actions/runs/6698399814/job/18201753701 .
2023-10-31 14:28:40 +09:00