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Commit Graph

1898 Commits

Author SHA1 Message Date
Bartłomiej Dach
0f4d054bfe
Use HitWindows data directly for computing effective OD 2023-12-14 20:41:12 +01:00
Bartłomiej Dach
fd1c72bf74
Use IBeatmapDifficultyInfo.(Inverse)DifficultyRange() instead of local reimplementations
Also adds explicit references to places from where the magic constants
were lifted.
2023-12-14 20:41:12 +01:00
Dean Herbert
9a982a9564
Tidy up GetRateAdjustedDisplayDifficulty implemetations 2023-12-13 17:13:21 +09:00
Dean Herbert
0259ab761b
Merge branch 'master' into arod_rate_adjust 2023-12-13 16:35:18 +09:00
Dan Balasescu
987fe9322e
Merge pull request #24166 from Zyfarok/scorev3
Modify osu! standardised scoring to introduce a combo exponent
2023-12-12 17:38:44 +09:00
Givikap120
faf54bca43
Merge branch 'master' into arod_rate_adjust 2023-12-10 01:49:18 +02:00
Dean Herbert
323808ad1e
Add more inline commenting around VELOCITY_MULTIPLIER application to TimeRange 2023-12-07 16:34:26 +09:00
Dean Herbert
b8694aba98
Remove unnecessary prefix
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-12-06 22:00:35 +09:00
Dean Herbert
1b50d1011a
Move constant local to taiko 2023-12-06 15:59:34 +09:00
Dean Herbert
8a0d152bcf
Reapply legacy taiko velocity multiplier in all relevant places 2023-12-06 15:59:34 +09:00
Dean Herbert
1cb3c710ba
Remove complex implementation of taiko SV multiplier 2023-12-06 15:59:34 +09:00
Dean Herbert
f9dd5bd828
Remove unused constant 2023-12-06 13:39:59 +09:00
Dan Balasescu
1c3bcbd548
Use IHasPath instead of IHasDistance for mania/taiko 2023-11-29 17:30:21 +09:00
Dan Balasescu
301d503b0b
Add another source of FP inaccuracy to match osu!stable 2023-11-29 16:41:19 +09:00
Dan Balasescu
16577829e2
Fix mania and taiko slider conversion distance 2023-11-28 21:14:56 +09:00
Zyf
71e5654b64 Account for legacyAccScore in score conversion 2023-11-24 23:07:27 +01:00
Dean Herbert
9172632b0b
Rename method and adjust xmldoc to be very explicit about how wrong this is 2023-11-17 17:04:20 +09:00
Dean Herbert
a04f9aaef7
Apply various inspections 2023-11-12 16:24:35 +09:00
Dean Herbert
6bd5eda2a0
Merge branch 'master' into arod_rate_adjust 2023-11-12 15:49:07 +09:00
Thomas Müller-Höhne
926636cc03 Generalize Bezier curves to BSplines of Nth degree 2023-11-11 13:32:53 +01:00
Givikap120
e451b2197c Delete util functions from rulesets 2023-11-09 18:23:53 +02:00
Givikap120
57170501cd Improve code quality 2023-11-04 17:25:09 +02:00
Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Dean Herbert
2886d2d4c2
Apply same changes to "argon" osu!taiko barline design that were applied to osu!mania 2023-10-25 14:20:43 +09:00
Salman Ahmed
bcbb77d383 Fix incorrect assumption in taiko circle piece logic 2023-10-24 02:29:46 +03:00
Salman Ahmed
ab3b51e4a0 Refactor osu!taiko circle piece logic to read better 2023-10-21 00:22:34 +03:00
Dean Herbert
52c2eb93de
Merge branch 'master' into taiko-beat-snap-grid 2023-10-19 23:53:01 +09:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Dean Herbert
4381169a3f
Combine selection and input handling logic for beat snap grids across all rulesets 2023-10-17 17:09:42 +09:00
Dean Herbert
2a89a25790
Add beat snap grid to osu!taiko editor
Addresses https://github.com/ppy/osu/discussions/25150.
2023-10-17 16:59:56 +09:00
Bartłomiej Dach
71c4b138fb
Merge branch 'master' into fix-legacy-score-multipliers-2 2023-10-09 10:53:14 +02:00
Dean Herbert
f2e56bbb65
Fix publicly-settable bindables 2023-10-06 16:51:24 +09:00
Bartłomiej Dach
0ae4a0f11f
Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:

	https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
2023-10-05 20:37:10 +02:00
Dean Herbert
d660395850
Ensure there's no chance of a press being ignored during rewind flow 2023-10-05 23:02:45 +09:00
Bartłomiej Dach
a1368df62f
Allow judging at most one swell tick per frame 2023-10-04 19:08:03 +02:00
Dan Balasescu
da2a4681d9 Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Dean Herbert
9d8c3f0f5c
Merge pull request #24779 from smoogipoo/split-legacy-scoring-attribs
Split legacy scoring attribs into its own table
2023-09-26 22:35:38 +09:00
Dan Balasescu
19a442a32a Fix incorrect change in taiko score simulator 2023-09-26 17:46:03 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Dean Herbert
0dcf7a2fa9
Merge branch 'master' into split-legacy-scoring-attribs 2023-09-26 15:52:27 +09:00
Salman Ahmed
ad86bf2d56 Revert redundant size limitations
Already handled by the sprites themselves being resized.
2023-09-21 19:03:59 +03:00
Dean Herbert
cb0226f843 Implement new interface-based speed change visualisation support on mania/taiko 2023-09-20 15:28:13 +09:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv 2023-09-20 14:23:07 +09:00
Salman Ahmed
291a91be66 Change extension from retrieval to post-processing instead 2023-09-19 03:40:30 +03:00
Dean Herbert
56cc2b62f0 Make not extension method 2023-09-15 18:13:04 +09:00
Dean Herbert
0031da76ff Move to extension method and throw on non-legacy ruleset 2023-09-15 17:38:34 +09:00
Givikap120
1a70110a4e Added BeatmapAttributesDisplay support 2023-09-12 16:44:44 +03:00
Givikap120
c61212c523
Merge pull request #1 from Givikap120/master
add display to calibrate
2023-09-12 13:02:19 +03:00
Dean Herbert
4ecc4632aa Make rounding error even less precise
Basically matching the old code more closely to avoid too much precision
from doing math in a slightly different way.
2023-09-12 18:41:09 +09:00
Dan Balasescu
628517569b Fix another difficulty-specific value 2023-09-08 21:08:09 +09:00