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Add another source of FP inaccuracy to match osu!stable
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@ -190,7 +190,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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else
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distance = distanceData.Distance;
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distance *= spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
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// Do not combine the following two lines!
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distance *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
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distance *= spans;
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
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