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Add another source of FP inaccuracy to match osu!stable

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Dan Balasescu 2023-11-29 16:41:19 +09:00
parent 16577829e2
commit 301d503b0b
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@ -190,7 +190,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
else
distance = distanceData.Distance;
distance *= spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
// Do not combine the following two lines!
distance *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
distance *= spans;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);