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Commit Graph

132 Commits

Author SHA1 Message Date
Dean Herbert
865d63f768 Refactor APIAccess main loop to read better 2022-08-11 15:43:39 +09:00
Dean Herbert
47196b19a5 Stop setting Online state in handleRequest
This is already handled amicably by the `Failing` -> `Connecting` flow.
Having this set in `handleRequest` throws things off, potentially
leading to the `Online` state change before the user has been populated.
2022-08-11 14:36:30 +09:00
Dean Herbert
7ec67c28b9 Set Online state sooner in connection process
This isn't really required as such, but feels more correct. There was no
reason for it to wait for the friend population to complete before
deeming things to be "online".
2022-08-11 14:35:56 +09:00
Dean Herbert
e5b534bb26 Add thread safety to APIAccess.LocalUser 2022-08-11 12:45:26 +09:00
Dean Herbert
4a312d5658 Use a placeholder user with the correct username during connecting process
This allows for various components (like gameplay) to obtain a correct
username even if the API is not yet in a connected state. The most
common case is during startup, where a connection may not have been
established yet, but the user's username was restored from their config
file.

By making the change, local scores will now have the correct username
(although avatar etc. will be missing, which I think it fine) even if
the API is not yet connected. Previously, they would show up as "Guest".
2022-08-09 17:13:09 +09:00
Dean Herbert
f9d0cc3c4e Change APIAccess.IsLoggedIn to also return true when connecting
All usages of this are made with the intention of showing data when an
api is going to eventually become available. In the case of a login
failure, components are also able to display a correct state.

With this change, it makes online components display in a more correct
state during startup or initial logging in phase.
2022-08-09 17:11:44 +09:00
Salman Ahmed
b42f49aeaa Handle APIException from user request during logging in 2022-07-16 00:38:53 +03:00
Dean Herbert
1bef2d7b39 Add and consume SoloScoreInfo 2022-07-12 18:00:25 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
319867f73c Mark GuestUser as system user via Id for now
Should resolve https://github.com/ppy/osu/issues/18105.

Checking through usages, it doesn't immediately look like this will
regress any other scenarios.
2022-05-06 17:37:46 +09:00
Dean Herbert
7f4cc221d2 Add API versioning 2022-02-21 19:02:03 +09:00
Dean Herbert
a69c7a9de6 Split exceptions back out to give better messaging 2022-02-03 14:09:27 +09:00
Dean Herbert
62fa915193 Standardise exception messages for local-user-logged-out flows 2022-02-03 13:58:55 +09:00
Dan Balasescu
d9a43b4c4c Fix API requests not completing when offline 2022-02-03 13:16:54 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
Dean Herbert
266b4c7124 Expose login errors from IAPIProvider and show on the login form 2021-10-04 15:40:24 +09:00
Dean Herbert
da8eba9996 Return early to avoid updating state and failure count in fail cases 2021-08-20 12:11:41 +09:00
Dean Herbert
a6b7ca1a4c Ensure all request failures are correctly handled during login 2021-08-19 19:55:14 +09:00
Dean Herbert
617ff40de7 Add the ability to not use MessagePack when creating a HubConnector 2021-08-02 18:50:22 +09:00
Dean Herbert
185ea776f5 Fix incorrect authorisation loss exception handling with recent changes 2021-07-30 18:11:40 +09:00
Dean Herbert
17168b8137 Fix authentication loss not handled correctly
This handles the case where on initial API connection, the server
responds with an `Unauthorized` response. It doesn't perform this same
checking/handling on every API request, which is probably what we want
eventually.

Opting to not address the full issue because I know this is going to be
a long one (see
05c50c0f6c/osu.Game/Online/API/APIAccess.cs (L233)).
2021-07-23 19:03:19 +09:00
Bartłomiej Dach
5b2b701915 Ignore possible null in GetResponseString()
A null there indicates a deserialisation error and therefore due to the
catch block immediately succeeding the changed line everything will
continue to work as intended.
2021-05-15 00:09:34 +02:00
smoogipoo
7fa5fd5647 Update usages of config with framework changes 2021-03-17 16:10:16 +09:00
Dean Herbert
765cc5cf37 Remove iOS multiplayer blocking code 2021-03-08 14:35:22 +09:00
Dean Herbert
9ed8d902f7 Fix requests being indefinitely queued when user is offline 2021-02-24 19:57:42 +09:00
Dean Herbert
664d243003 Disable multiplayer/spectator on iOS until it can be supported again 2021-02-23 15:22:46 +09:00
Dean Herbert
55d5d8d5be Send version hash on hub connection 2021-02-15 16:51:40 +09:00
Dean Herbert
9ad38ab20e Move HubClientConnector retrieval to IAPIProvider 2021-02-15 16:43:56 +09:00
Dean Herbert
03b78d1c4b Handle SocketExceptions and HttpRequestExceptions more silently
These can occur when a network connection is completely unavailable (ie.
host resolution failures are occurring). Currently these would appear as
important errors which spammed the notification overlay every retry
forever, while no network connection is available.

I also took this opportunity to remove a lot of `bool` passing which was
no longer in use (previously the fail count / retry process was
different to what we have today).
2020-12-29 16:22:11 +09:00
Dean Herbert
323da82477 Add website root URL and update most links to use it
For what it's worth, I intentionally didn't include news / changelog /
supporter, because these should never change.
2020-12-24 18:11:42 +09:00
Dean Herbert
eb795a2127 Move all endpoint information to a configuration class 2020-12-24 17:58:38 +09:00
Dean Herbert
e89583d732 Prefer connecting to dev server when running in DEBUG 2020-12-24 01:33:19 +09:00
Dean Herbert
57c5d45c02 Standardise and extract common connection failure handling logic 2020-12-18 15:19:38 +09:00
Dean Herbert
d36169f697 Move friend request to a more understandable place in connection flow 2020-12-18 15:16:48 +09:00
Dean Herbert
206bf3713e Make IAPIProvider read-only bindables into IBindables 2020-12-18 15:16:36 +09:00
Salman Ahmed
8a01e567a1 Fix API potentially getting stuck in connecting state 2020-12-18 03:06:28 +03:00
Salman Ahmed
5d180753fa Complete connection once friends list is succesfully fetched 2020-12-17 13:44:30 +03:00
Salman Ahmed
78ce6f1cd2 Add friends list to API providers 2020-12-17 13:30:55 +03:00
Dean Herbert
9753dab93b Remove IOnlineComponent and change existing components to use bindable flow 2020-10-22 14:19:12 +09:00
smoogipoo
ab10732a78 Remove usages of null-forgiving operator 2020-06-09 22:13:48 +09:00
smoogipoo
8aa8d2c880 Resolve NREs 2020-06-03 16:59:37 +09:00
alex
0e2ccac33b Add spaces to comments 2020-05-04 18:36:24 -07:00
recapitalverb
7866c26f95 Make OsuConfigManager instances readonly 2020-02-14 22:18:56 +07:00
recapitalverb
2bd2cd1d3f Use OsuConfigManager from ctor instead 2020-02-14 21:59:33 +07:00
recapitalverb
a7c2fd078f Fix remaining cases 2020-02-14 20:27:21 +07:00
Dean Herbert
756d847ad8 Fix user not getting an initial status 2019-12-18 14:07:03 +09:00
Huo Yaoyuan
61a6106e52 CA2200: don't explictly throw caught exception. 2019-12-17 13:00:23 +08:00
Dean Herbert
c49aeb08c4 Add API methods to perform requests out-of-queue 2019-11-29 20:03:14 +09:00
Dean Herbert
19dfbb0a45 Update obsolete usages 2019-11-21 10:55:31 +09:00
smoogipoo
d693b2a329 Fix multiplayer score submission failing silently 2019-06-16 00:31:14 +09:00