Dean Herbert
018957c244
Merge branch 'master' into song-select-track-selected-better-2
2020-11-27 12:54:40 +09:00
Dean Herbert
0a48dd8f76
Delegate scroll animation to panels themselves
2020-11-26 18:42:51 +09:00
Dean Herbert
ad258e2e52
Update scroll position before applying any panel animations
...
In the case of automatic scroll requirements (ie. scroll to selected) we
are delegating the animation logic to the panels themselves. In order to
make this work correctly, the scroll operation needs to take effect
before any animation updates are run.
2020-11-26 18:33:41 +09:00
Dean Herbert
6058c66edb
Move drawable carousel set movement logic into panels themselves
2020-11-26 18:32:43 +09:00
Dean Herbert
f8db7a9902
Remove ScrollableContent container from carousel
...
This was causing multiple issues with masking and sizing and really
didn't need to exist in the first place. Also not sure why the pool was
nested inside the scroll container, but it isn't any more. Probably for
the best.
2020-11-26 18:28:54 +09:00
Dan Balasescu
aad6cf4ad3
Merge branch 'master' into editor-multiple-object-positional-snap
2020-11-26 17:06:47 +09:00
Dean Herbert
0ddeff648d
Fix incorrect index lookup on non-ordered selections
2020-11-25 17:25:54 +09:00
Dean Herbert
d4c6d6275e
Fix volume not being adjustable in the editor using alt-scroll
...
We do this in other places so I think it's fine to handle like this for
now (until we come up with a better global solution).
Closes #10958 .
2020-11-25 16:46:22 +09:00
Dean Herbert
c9a41f9dae
Make all objects in selection candidates for spatial snapping
...
Closes #10898 .
2020-11-24 17:35:54 +09:00
Dan Balasescu
5d65665b42
Merge pull request #10943 from peppy/editor-setup-scroll-to-file-selector
...
Scroll editor setup screen to file selector on display
2020-11-24 16:26:25 +09:00
Dean Herbert
bd1dad5477
Remove null allowance for now
2020-11-24 15:54:27 +09:00
Dean Herbert
898e2dae27
Restore kiai time flashing behaviour
2020-11-23 14:27:02 +09:00
Dean Herbert
3ed7868801
Scroll editor setup screen to file selector on display
...
Previously the file selector would potentially display off-screen,
making for confusing UX.
Closes #10942 .
2020-11-23 13:49:14 +09:00
Dean Herbert
ae609b9d48
Remove unnecessary local variable
2020-11-23 13:35:13 +09:00
Dean Herbert
2ae5a95d77
Change opacity value to match master implementation
2020-11-23 13:35:02 +09:00
Derrick Timmermans
61078e9ae1
Use 0.2f instead of .2f
2020-11-22 18:59:16 +01:00
Derrick Timmermans
ba7ce4c933
Make colour readonly
2020-11-22 18:37:49 +01:00
Derrick Timmermans
458016d17d
Remove AccentColour member variable from LogoVisualisation
2020-11-22 17:36:59 +01:00
Derrick Timmermans
1551402a8d
Change IntroWelcome visualiser to use Colour instead of AccentColour
2020-11-22 17:33:40 +01:00
Derrick Timmermans
b468f061f1
Remove unused using
2020-11-22 17:20:00 +01:00
Derrick Timmermans
cc33b0f2c6
Apply MenuGlow to Visualisation Colour instead of AccentColour
2020-11-22 16:53:53 +01:00
Bartłomiej Dach
b62a873502
Merge branch 'master' into remove-default-retry-balue
2020-11-22 10:54:40 +01:00
Bartłomiej Dach
875f986979
Remove default from base ResultsScreen too
2020-11-21 14:38:38 +01:00
Dean Herbert
2db42f8e67
Remove default allowRetry parameter value from ResultsScreen
2020-11-20 14:35:44 +09:00
Dean Herbert
8c32d3f781
Don't play flair animations / sounds when watching autoplay or viewing a result directly
...
I think this is a pretty good place to be for now. The flair will play
if you just watched a play (local, replay or spectator) but will not
play if you are coming from song select (viewing a replay's result
screen from the leaderboard) or in the case of autoplay.
Closes #10762 .
2020-11-20 14:32:31 +09:00
Bartłomiej Dach
6356b2dde9
Prevent editor from crashing for rulesets with no compose screen implementation
2020-11-19 22:11:52 +01:00
smoogipoo
f00c23b4a0
Add comment + xmldoc
2020-11-18 13:37:15 +09:00
smoogipoo
783c172b5d
Make sealed and cleanup comparator
2020-11-18 13:33:22 +09:00
smoogipoo
58c8184ad7
Define blueprint order similarly to hitobjects
2020-11-17 22:56:31 +09:00
Dean Herbert
7b79b9b9c1
Merge branch 'master' into fix-quick-delete-crash
2020-11-16 13:54:54 +09:00
Bartłomiej Dach
399a1a16a0
Refactor beginClickSelection in a slightly different way
2020-11-15 21:06:47 +01:00
kamp
1db303b159
Revert beginClickSelection logic
2020-11-15 16:54:48 +01:00
Dean Herbert
34f09e2e20
Merge branch 'master' into fix-spectator-preview-crash
2020-11-15 13:16:10 +09:00
Bartłomiej Dach
b344a13734
Add support for previewing tracks on spectator screen
2020-11-14 17:08:27 +01:00
Bartłomiej Dach
8a78d408db
Add more missed null checks
2020-11-14 15:52:12 +01:00
Bartłomiej Dach
610ed99ae3
Add null checks to unguarded resolved-as-null fields
2020-11-14 14:52:58 +01:00
kamp
4d2bc790fd
Fix crash on shift+right-click deleting objects
2020-11-14 13:20:16 +01:00
Bartłomiej Dach
d55eae55ad
Merge branch 'master' into fix-combo-break-rewind-replay
2020-11-13 21:46:32 +01:00
Bartłomiej Dach
405407ff9e
Merge branch 'master' into fix-combo-break-sounds
2020-11-13 21:07:34 +01:00
smoogipoo
0219aff7bc
Add timeline visible range adjustment
2020-11-13 17:10:29 +09:00
smoogipoo
3957697c48
Add pooling support to the editor
2020-11-13 17:08:20 +09:00
smoogipoo
4ef2e9548c
Pass HitObjectComposer to BlueprintContainer via ctor
2020-11-13 16:59:37 +09:00
Dean Herbert
4b5743d993
Fix combo break sound not playing after rewind
2020-11-13 13:38:14 +09:00
Dean Herbert
43626573df
Fix combo break sounds playing when seeking
2020-11-13 13:36:19 +09:00
smoogipoo
6f7a1dd57d
Merge branch 'master' into hitobject-pooling-base
2020-11-11 17:09:18 +09:00
Dean Herbert
11cf04eed1
Fix frames potentially getting added to spectator replay in wrong format
...
The way spectator currently works, the `Spectator` screen is responsible
for adding new frames to the replay, even when it has a child
(`SpectatorPlayer`) present.
There was a possibility that a new play had already started, and on
returning to the Spectator screen (to initialise the new play) there
would be a brief period where the Player instance is still reading from
the replay, the `userBeganPlaying` call had not yet finished
initialising the new target replay, and `userSentFrames` is run
(asynchronously), writing frames to the previous replay using the
incorrect ruleset instance).
To make this work, it doesn't `Schedule` frame addition to the replay
(making things a bit unsafe). Changing this itself isn't such a simple
one to do, so I instead opted to fix this via locking.
Closes https://github.com/ppy/osu/issues/10777 .
2020-11-11 13:39:43 +09:00
Bartłomiej Dach
546249b071
Temporarily fix crash on deleting control point groups
2020-11-10 21:32:47 +01:00
smoogipoo
66213f2ed0
Add pooling support to DrawableRuleset + Playfield
2020-11-10 23:56:32 +09:00
Dean Herbert
de6fcd1792
Fix BlueprintContainer triggering assert when left and right mouse button are pressed together
2020-11-10 17:16:28 +09:00
Dean Herbert
a012105dac
Fix editor quick delete being triggerable from left mouse button
...
Closes https://github.com/ppy/osu/issues/10629 .
2020-11-10 16:54:37 +09:00