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mirror of https://github.com/ppy/osu.git synced 2025-03-06 11:07:20 +08:00

4711 Commits

Author SHA1 Message Date
Dan Balasescu
e1d723a2cc Merge branch 'master' into diffcalc-total-scorev1 2023-06-26 14:32:14 +09:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable 2023-06-25 15:42:08 +02:00
tsrk
a7088ffe22
revert: bring back old attachment flow
As discussed, this would bring more problems that anything.

Refs: 4c39708, f83a4f4
2023-06-25 15:21:55 +02:00
Bartłomiej Dach
25842105ce
Merge pull request #23976 from peppy/gameplay-sample-trigger-source-correctness
Adjust `GameplaySampleTriggerSource` to only switch samples when close enough to the next hit object
2023-06-25 08:23:55 +02:00
Bartłomiej Dach
d7ae430ec2
Merge branch 'master' into framework-update 2023-06-24 18:47:52 +02:00
Bartłomiej Dach
e273c223a8
Fix some more missed CI inspections 2023-06-24 17:11:38 +02:00
Dean Herbert
2bda63c2c8 Merge branch 'master' into mass-nrt 2023-06-24 09:59:15 +09:00
Dean Herbert
58e6b3782b Fix a couple of remaining issues 2023-06-24 09:58:36 +09:00
Dan Balasescu
5fadadc3d0 Merge branch 'master' into diffcalc-total-scorev1 2023-06-24 02:46:15 +09:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dan Balasescu
06565871d6 Add flag to disable computing legacy scoring values 2023-06-24 01:03:18 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dean Herbert
08b3c0cce0 Change "floating fruits" mod to only apply adjustments to the playfield
Avoids things like touch screen inputs also being flipped.

Note that these adjustments can't be applied directly to the playfield
due to how playfields are used in various rulesets (basically relying on
the `PlayfieldAdjustContainer` to get things in the right place).

Closes #24000.
2023-06-23 14:18:43 +09:00
Dean Herbert
64b726d5ec Fix nested logic not being completely correct (favouring already-passed rather than near-future) 2023-06-23 13:48:13 +09:00
Bartłomiej Dach
79606317ab
Remove redundant parentheses 2023-06-22 20:02:10 +02:00
Dean Herbert
4ff5275208 Make IGameplayClock optional in GameplaySampleTriggerSource to ease testing 2023-06-21 17:33:42 +09:00
Dean Herbert
cb07f2399f Apply NRT to GameplaySampleTriggerSource 2023-06-20 21:03:55 +09:00
Dean Herbert
04dad6c6e8 Use IGameplayClock to ensure our clock source is correct 2023-06-20 20:47:56 +09:00
Dean Herbert
0e86102681 Fix nested lookups 2023-06-20 20:45:02 +09:00
Dean Herbert
786d5a394b Add back optimisation and increase time allowance slightly 2023-06-20 20:30:07 +09:00
Dean Herbert
555ce7684b Adjust GameplaySampleTriggerSource to only switch samples when close enough to the next hit object
Closes #23963.

To simplify things, I've removed the optimisation of using
`AliveObject`s because it would break the way this whole lookup works.
2023-06-20 20:06:07 +09:00
Dan Balasescu
bfa449e47a Adjust attribute data 2023-06-19 21:38:13 +09:00
Dean Herbert
aa96fefae2 Merge branch 'master' into snap-colour-mod 2023-06-19 20:01:36 +09:00
tsrk
f83a4f4952
refactor: tidy up attachement flow
TODO: find better naming and improve XMLDocs
2023-06-18 22:57:21 +02:00
tsrk
141f9efad5
style(KeyCounterController): remove reliance on Receptor 2023-06-18 21:26:16 +02:00
Dan Balasescu
0844a21a51 Merge branch 'master' into diffcalc-total-scorev1 2023-06-15 19:33:29 +09:00
tsrk
b4cbcb210e
refactor: remove detachment logic
No real use case, cleaning up the diff
2023-06-15 12:24:37 +02:00
tsrk
42b740a175
Merge branch 'master' into hud/kc-skinnable 2023-06-14 22:19:45 +02:00
Bartłomiej Dach
e46b4209c3
Remove no-longer-needed local method 2023-06-14 21:50:19 +02:00
Bartłomiej Dach
462570801a
Introduce new method for enumeration of objects during autoplay simulation 2023-06-14 21:50:19 +02:00
Bartłomiej Dach
3295294cbc
Reorder autoplay-related virtual methods closer together 2023-06-14 21:50:19 +02:00
Bartłomiej Dach
04e812b5ab
Make JudgementProcessor.SimulateAutoplay() non-virtual
Nobody overrides this, and with the structure given, overriders would
have to rewrite half of this code anyway. The fact that the class has 2
other overridable members (`CreateResult()`, `GetSimulatedHitResult()`)
which cease to have any meaning if `SimulateAutoplay()` is overridden
also contributes to taking this decision.
2023-06-14 21:50:19 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
Dean Herbert
3334323eb7 Run updateScore on Reset for good measure 2023-06-14 01:54:57 +09:00
Dean Herbert
0ab9a48f00 Fix score not updating when TrackHitEvents is set to false 2023-06-13 11:44:52 +09:00
Dean Herbert
e9fb1f8932 Avoid tracking hit events altogether during migration 2023-06-13 02:15:41 +09:00
Dean Herbert
e0ebb000d6 Avoid unnecessary operations during score processor simulation 2023-06-13 02:05:11 +09:00
Dan Balasescu
446807e7f6 Add combo score / bonus score attributes 2023-06-12 23:00:29 +09:00
Dean Herbert
1ab3b43b59 Fix weird right-toolbox distance snapping display in osu!catch editor 2023-06-09 14:36:17 +09:00
John Biddle
d07437f810 Added recommendations from bdach:
Fixed null checking in ApplyToDrawableHitObject
Renamed mod to "Synesthesia"
Moved to the "Fun" mod category
2023-06-08 00:52:28 -07:00
Dean Herbert
a842f79ad4 Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
Salman Ahmed
62cb6a98ca Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Bartłomiej Dach
244e6cc008
Merge pull request #23767 from peppy/fix-playfield-border-animation-in-editor
Fix gameplay playfield border being affected by beatmap track time
2023-06-06 22:10:18 +02:00
Dean Herbert
247fa088db Add IHasNoTimedInputs interface to scope change further 2023-06-06 22:22:42 +09:00
Dan Balasescu
77c745cc94 "TotalScoreV1" -> "LegacyTotalScore" 2023-06-06 17:25:28 +09:00
Dean Herbert
c0016fa5d2 Fix gameplay playfield border being affected by beatmap track time
Closes https://github.com/ppy/osu/issues/23470.
2023-06-06 16:08:24 +09:00
tsrk
6fc6729677
feat: integrate attachment flow in SkinComponentsContainer 2023-06-06 00:27:43 +02:00
tsrk
4c397085c5
refactor: improve attachement flow
This removes the hard reliance on individual classes and makes its usage easiser to ingreate anywhere
else.
2023-06-06 00:12:53 +02:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage 2023-06-03 19:45:23 +02:00
Dan Balasescu
e402c6d2b4 Write max combo attribute from base class 2023-06-02 21:53:25 +09:00