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Run updateScore on Reset for good measure
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@@ -328,6 +328,9 @@ namespace osu.Game.Rulesets.Scoring
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/// <param name="storeResults">Whether to store the current state of the <see cref="ScoreProcessor"/> for future use.</param>
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protected override void Reset(bool storeResults)
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{
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// Run one last time to store max values.
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updateScore();
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base.Reset(storeResults);
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hitEvents.Clear();
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