Salman Ahmed
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eedb436389
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Move combo counter to ruleset-specific HUD components target
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2023-12-30 03:47:52 +03:00 |
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Dan Balasescu
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6b4b2a57fc
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Expose only as one method
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2023-12-21 14:58:23 +09:00 |
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Dan Balasescu
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4e3b994142
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Relocate HitResult numeric score to ScoreProcessor
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2023-12-21 14:52:31 +09:00 |
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Dean Herbert
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831c273b45
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Merge pull request #25887 from smoogipoo/restore-taiko-accuracy
Restore taiko accuracy to ScoreV2 values
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2023-12-20 17:29:40 +09:00 |
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OliBomby
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ec578e1d9f
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fix near-zero length sliders n stuff being placeable
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2023-12-19 21:20:21 +01:00 |
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Dan Balasescu
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35c0eaee1c
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Make taiko OKs worth 150 points
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2023-12-19 14:01:05 +09:00 |
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Dan Balasescu
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c1b55c7fac
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Add ScoreProcessor methods to override numeric result
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2023-12-19 13:50:31 +09:00 |
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clayton
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f84c181573
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Don't convert TaikoModRandom to/from legacy mods
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2023-12-17 23:47:50 -08:00 |
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Dan Balasescu
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30116512ca
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Populate MaxCombo scoring attrib for non-osu rulesets
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2023-12-18 12:01:51 +09:00 |
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Bartłomiej Dach
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0f4d054bfe
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Use HitWindows data directly for computing effective OD
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2023-12-14 20:41:12 +01:00 |
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Bartłomiej Dach
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fd1c72bf74
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Use IBeatmapDifficultyInfo.(Inverse)DifficultyRange() instead of local reimplementations
Also adds explicit references to places from where the magic constants
were lifted.
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2023-12-14 20:41:12 +01:00 |
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Dean Herbert
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9a982a9564
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Tidy up GetRateAdjustedDisplayDifficulty implemetations
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2023-12-13 17:13:21 +09:00 |
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Dean Herbert
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0259ab761b
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Merge branch 'master' into arod_rate_adjust
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2023-12-13 16:35:18 +09:00 |
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Dan Balasescu
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987fe9322e
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Merge pull request #24166 from Zyfarok/scorev3
Modify osu! standardised scoring to introduce a combo exponent
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2023-12-12 17:38:44 +09:00 |
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Givikap120
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faf54bca43
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Merge branch 'master' into arod_rate_adjust
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2023-12-10 01:49:18 +02:00 |
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Dean Herbert
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323808ad1e
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Add more inline commenting around VELOCITY_MULTIPLIER application to TimeRange
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2023-12-07 16:34:26 +09:00 |
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Dean Herbert
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b8694aba98
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Remove unnecessary prefix
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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2023-12-06 22:00:35 +09:00 |
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Dean Herbert
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1b50d1011a
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Move constant local to taiko
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2023-12-06 15:59:34 +09:00 |
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Dean Herbert
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8a0d152bcf
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Reapply legacy taiko velocity multiplier in all relevant places
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2023-12-06 15:59:34 +09:00 |
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Dean Herbert
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1cb3c710ba
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Remove complex implementation of taiko SV multiplier
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2023-12-06 15:59:34 +09:00 |
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Dean Herbert
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f9dd5bd828
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Remove unused constant
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2023-12-06 13:39:59 +09:00 |
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Dan Balasescu
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1c3bcbd548
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Use IHasPath instead of IHasDistance for mania/taiko
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2023-11-29 17:30:21 +09:00 |
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Dan Balasescu
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301d503b0b
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Add another source of FP inaccuracy to match osu!stable
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2023-11-29 16:41:19 +09:00 |
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Dan Balasescu
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16577829e2
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Fix mania and taiko slider conversion distance
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2023-11-28 21:14:56 +09:00 |
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Zyf
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71e5654b64
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Account for legacyAccScore in score conversion
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2023-11-24 23:07:27 +01:00 |
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Dean Herbert
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9172632b0b
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Rename method and adjust xmldoc to be very explicit about how wrong this is
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2023-11-17 17:04:20 +09:00 |
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Dean Herbert
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a04f9aaef7
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Apply various inspections
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2023-11-12 16:24:35 +09:00 |
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Dean Herbert
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6bd5eda2a0
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Merge branch 'master' into arod_rate_adjust
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2023-11-12 15:49:07 +09:00 |
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Thomas Müller-Höhne
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926636cc03
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Generalize Bezier curves to BSplines of Nth degree
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2023-11-11 13:32:53 +01:00 |
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Givikap120
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e451b2197c
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Delete util functions from rulesets
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2023-11-09 18:23:53 +02:00 |
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Givikap120
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57170501cd
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Improve code quality
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2023-11-04 17:25:09 +02:00 |
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Dean Herbert
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fbba3787d1
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Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
Match capability of animating legacy skin elements with osu!(stable)
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2023-10-30 18:25:06 +09:00 |
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Dean Herbert
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2886d2d4c2
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Apply same changes to "argon" osu!taiko barline design that were applied to osu!mania
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2023-10-25 14:20:43 +09:00 |
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Salman Ahmed
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bcbb77d383
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Fix incorrect assumption in taiko circle piece logic
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2023-10-24 02:29:46 +03:00 |
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Salman Ahmed
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ab3b51e4a0
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Refactor osu!taiko circle piece logic to read better
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2023-10-21 00:22:34 +03:00 |
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Dean Herbert
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52c2eb93de
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Merge branch 'master' into taiko-beat-snap-grid
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2023-10-19 23:53:01 +09:00 |
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Dean Herbert
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5341a335a6
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Bypass Parent nullability checks for now
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2023-10-17 17:48:45 +09:00 |
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Dean Herbert
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4381169a3f
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Combine selection and input handling logic for beat snap grids across all rulesets
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2023-10-17 17:09:42 +09:00 |
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Dean Herbert
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2a89a25790
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Add beat snap grid to osu!taiko editor
Addresses https://github.com/ppy/osu/discussions/25150.
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2023-10-17 16:59:56 +09:00 |
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Bartłomiej Dach
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71c4b138fb
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Merge branch 'master' into fix-legacy-score-multipliers-2
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2023-10-09 10:53:14 +02:00 |
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Dean Herbert
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f2e56bbb65
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Fix publicly-settable bindables
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2023-10-06 16:51:24 +09:00 |
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Bartłomiej Dach
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0ae4a0f11f
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Adjust gameplay element maximum size limits for backwards compatibility
The new limits were chosen by sampling across over 4000 skins. The
methodology for doing so is described in the following gist:
https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
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2023-10-05 20:37:10 +02:00 |
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Dean Herbert
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d660395850
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Ensure there's no chance of a press being ignored during rewind flow
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2023-10-05 23:02:45 +09:00 |
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Bartłomiej Dach
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a1368df62f
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Allow judging at most one swell tick per frame
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2023-10-04 19:08:03 +02:00 |
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Dan Balasescu
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da2a4681d9
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Add method to retrieve legacy score multiplier
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2023-10-02 16:52:01 +09:00 |
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Dean Herbert
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9d8c3f0f5c
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Merge pull request #24779 from smoogipoo/split-legacy-scoring-attribs
Split legacy scoring attribs into its own table
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2023-09-26 22:35:38 +09:00 |
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Dan Balasescu
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19a442a32a
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Fix incorrect change in taiko score simulator
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2023-09-26 17:46:03 +09:00 |
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Dean Herbert
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990c54519b
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Merge branch 'master' into limit-gameplay-sprite-dimensions
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2023-09-26 16:40:32 +09:00 |
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Dean Herbert
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0dcf7a2fa9
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Merge branch 'master' into split-legacy-scoring-attribs
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2023-09-26 15:52:27 +09:00 |
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Salman Ahmed
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ad86bf2d56
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Revert redundant size limitations
Already handled by the sprites themselves being resized.
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2023-09-21 19:03:59 +03:00 |
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