Closes https://github.com/ppy/osu/issues/26824... I think?
Can be reproduced via something like
diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs
index 485274f349..e6e93ab4c7 100644
--- a/osu.Game/Online/API/OAuth.cs
+++ b/osu.Game/Online/API/OAuth.cs
@@ -151,6 +151,11 @@ internal string RequestAccessToken()
{
if (!ensureAccessToken()) return null;
+ for (int i = 0; i < 10000; ++i)
+ {
+ _ = Token.Value.AccessToken;
+ }
+
return Token.Value.AccessToken;
}
The cause is `SecondFactorAuthForm` calling `Logout()`, which calls
`OAuth.Clear()`, _while_ the `APIAccess` connect loop is checking if
`authentication.HasValidAccessToken` is true, which happens to
internally check `Token.Value.AccessToken`, which the clearing of
tokens can brutally interrupt.
This is a prerequisite for https://github.com/ppy/osu/pull/25480.
The `WebSocketNotificationsClient` was tightly coupled to chat specifics
making it difficult to use in the second factor verification flow.
This commit's goal is to separate the websocket connection and message
handling concerns from specific chat logic concerns.
Them being together always bothered me and led to the abject failure
that is `APIUser` and its sprawl. Now that I'm about to add a flag that
is unique to `/me` for verification purposes, I'm not repeating the
errors of the past by adding yet another flag to `APIUser` that is never
present outside of a single usage context.
This time for `SocketException`s. I seem to recall looking at this and
deciding there was a reason to not catch socket exceptions, but on
revisiting it seems sane to do so.
This covers a fail case like reported:
```
2023-10-06 03:24:17 [verbose]: Request to https://lazer.ppy.sh/oauth/token failed with System.Net.Http.HttpRequestException: No such host is known. (lazer.ppy.sh:443)
2023-10-06 03:24:17 [verbose]: ---> System.Net.Sockets.SocketException (11001): No such host is known.
2023-10-06 03:24:17 [verbose]: at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
```
Closes https://github.com/ppy/osu/issues/24890 (again).
This API endpoint is intended for usage with the entire `solo_scores`
machinery and ID schema, rather than the legacy `*_scores_high` ID
schema. It also supports automagically falling back to downloading
legacy replays if a stable-imported score is requested for download
(internally this happens via `legacy_score_id` in the `data` json).
This change will allow replays to be downloaded, but it will still not
yield 100% correct behaviour, as there is further work to be done in
that respect. The download tracker is expecting score hashes to arrive
from web to verify the integrity of the incoming download, but the API
does not expose such a facility right now; we will have to decide as to
whether we want to add one web-side, or whether we want to disable the
checking client-side.