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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
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using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
public class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
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{
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private BeatDivisorControl beatDivisorControl;
private BindableBeatDivisor bindableBeatDivisor;
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private SliderBar<int> tickSliderBar;
private EquilateralTriangle tickMarkerHead;
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[SetUp]
public void SetUp() => Schedule(() =>
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{
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Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(90, 90)
};
tickSliderBar = beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
tickMarkerHead = tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
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});
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[Test]
public void TestBindableBeatDivisor()
{
AddRepeatStep("move previous", () => bindableBeatDivisor.Previous(), 4);
AddAssert("divisor is 4", () => bindableBeatDivisor.Value == 4);
AddRepeatStep("move next", () => bindableBeatDivisor.Next(), 3);
AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 12);
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}
[Test]
public void TestMouseInput()
{
AddStep("hold marker", () =>
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{
InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
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});
AddStep("move to 8 and release", () =>
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{
InputManager.MoveMouseTo(tickSliderBar.ScreenSpaceDrawQuad.Centre);
InputManager.ReleaseButton(MouseButton.Left);
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});
AddAssert("divisor is 8", () => bindableBeatDivisor.Value == 8);
AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
AddStep("move to 16", () => InputManager.MoveMouseTo(getPositionForDivisor(16)));
AddStep("move to ~10 and release", () =>
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{
InputManager.MoveMouseTo(getPositionForDivisor(10));
InputManager.ReleaseButton(MouseButton.Left);
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});
AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
}
private Vector2 getPositionForDivisor(int divisor)
{
float relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
return new Vector2(
sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,
sliderDrawQuad.Centre.Y
);
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}
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}
}