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osu-lazer/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK.Graphics;
using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
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/// <summary>
/// Visualises a <see cref="Note"/> hit object.
/// </summary>
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public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
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{
protected readonly GlowPiece GlowPiece;
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private readonly LaneGlowPiece laneGlowPiece;
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private readonly NotePiece headPiece;
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public DrawableNote(Note hitObject, ManiaAction action)
: base(hitObject, action)
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{
RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
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laneGlowPiece = new LaneGlowPiece
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
GlowPiece = new GlowPiece(),
headPiece = new NotePiece
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
};
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}
public override Color4 AccentColour
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{
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get { return base.AccentColour; }
set
{
if (base.AccentColour == value)
return;
base.AccentColour = value;
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laneGlowPiece.AccentColour = value;
GlowPiece.AccentColour = value;
headPiece.AccentColour = value;
}
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}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
{
if (timeOffset > HitObject.HitWindows.Bad / 2)
AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
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return;
}
double offset = Math.Abs(timeOffset);
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if (offset > HitObject.HitWindows.Miss / 2)
return;
AddJudgement(new ManiaJudgement { Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss });
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}
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protected override void UpdateState(ArmedState state)
{
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}
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public virtual bool OnPressed(ManiaAction action)
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{
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if (action != Action)
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return false;
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return UpdateJudgement(true);
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}
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public virtual bool OnReleased(ManiaAction action) => false;
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}
}