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Make note accent colour work again.
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parent
956a7288fb
commit
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@ -11,6 +11,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -31,7 +32,8 @@ namespace osu.Desktop.VisualTests.Tests
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new DrawableNote(new Note())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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Origin = Anchor.Centre,
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AccentColour = Color4.Red
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}
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}
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});
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -17,7 +18,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public DrawableNote(Note hitObject)
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: base(hitObject)
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{
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Add(new NotePiece());
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Add(headPiece = new NotePiece());
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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headPiece.AccentColour = AccentColour;
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}
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protected override void UpdateState(ArmedState state)
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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Height = head_colour_height,
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Alpha = 0.5f
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Alpha = 0.2f
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}
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};
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}
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@ -50,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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return;
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accentColour = value;
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colouredBox.Colour = AccentColour;
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colouredBox.Colour = AccentColour.Lighten(0.9f);
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EdgeEffect = new EdgeEffect
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{
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