2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2019-04-24 11:35:34 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
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{
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protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
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public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // always show the gameplay cursor
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public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor(Beatmap);
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protected override Playfield CreatePlayfield() => new OsuPlayfield();
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protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer();
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protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay();
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public override DrawableHitObject<OsuHitObject> CreateDrawableRepresentation(OsuHitObject h)
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{
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switch (h)
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{
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case HitCircle circle:
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return new DrawableHitCircle(circle);
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case Slider slider:
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return new DrawableSlider(slider);
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case Spinner spinner:
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return new DrawableSpinner(spinner);
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}
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return null;
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}
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay);
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public override double GameplayStartTime
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{
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get
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{
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if (Objects.FirstOrDefault() is OsuHitObject first)
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return first.StartTime - Math.Max(2000, first.TimePreempt);
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return 0;
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}
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}
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}
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}
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