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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.UI
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{
public class OsuPlayfield : Playfield
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{
private readonly Container approachCircles;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
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// Todo: This should not be a thing, but is currently required for the editor
// https://github.com/ppy/osu-framework/issues/1283
protected virtual bool ProxyApproachCircles => true;
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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public OsuPlayfield()
: base(BASE_SIZE.X)
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{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
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AddRange(new Drawable[]
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{
connectionLayer = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
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{
RelativeSizeAxes = Axes.Both,
Depth = 1,
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},
approachCircles = new Container
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
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},
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});
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}
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public override void Add(DrawableHitObject h)
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{
h.Depth = (float)h.HitObject.StartTime;
h.OnJudgement += onJudgement;
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var c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null && ProxyApproachCircles)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
base.Add(h);
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}
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public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Objects
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.Select(d => d.HitObject)
.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
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}
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
if (!judgedObject.DisplayJudgement)
return;
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition + ((OsuJudgement)judgement).PositionOffset
};
judgementLayer.Add(explosion);
}
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}
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}