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osu-lazer/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
using osu.Framework.MathUtils;
using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
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using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Tests.Visual
{
[TestFixture]
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public class TestCasePlaySongSelect : ScreenTestCase
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{
private BeatmapManager manager;
private RulesetStore rulesets;
private WorkingBeatmap defaultBeatmap;
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private DatabaseContextFactory factory;
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[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(new Mod[] { });
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public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(SongSelect),
typeof(BeatmapCarousel),
typeof(CarouselItem),
typeof(CarouselGroup),
typeof(CarouselGroupEagerSelect),
typeof(CarouselBeatmap),
typeof(CarouselBeatmapSet),
typeof(DrawableCarouselItem),
typeof(CarouselItemState),
typeof(DrawableCarouselBeatmap),
typeof(DrawableCarouselBeatmapSet),
};
private class TestSongSelect : PlaySongSelect
{
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public Action StartRequested;
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public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
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public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel;
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protected override bool OnStart()
{
StartRequested?.Invoke();
return base.OnStart();
}
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}
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private TestSongSelect songSelect;
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protected override void Dispose(bool isDisposing)
{
factory.ResetDatabase();
base.Dispose(isDisposing);
}
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[BackgroundDependencyLoader]
private void load(GameHost host)
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{
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factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
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using (var usage = factory.Get())
usage.Migrate();
factory.ResetDatabase();
using (var usage = factory.Get())
usage.Migrate();
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Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, defaultBeatmap = Beatmap.Default));
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Beatmap.SetDefault();
}
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[SetUp]
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public virtual void SetUp() =>
Schedule(() => { manager?.Delete(manager.GetAllUsableBeatmapSets()); });
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[Test]
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public void TestDummy()
{
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createSongSelect();
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AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
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AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
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addManyTestMaps();
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AddWaitStep("wait for select", 3);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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}
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[Test]
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public void TestSorting()
{
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createSongSelect();
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addManyTestMaps();
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AddWaitStep("wait for add", 3);
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AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
}
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[Test]
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[Ignore("needs fixing")]
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public void TestImportUnderDifferentRuleset()
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{
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createSongSelect();
changeRuleset(2);
importForRuleset(0);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
}
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[Test]
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public void TestImportUnderCurrentRuleset()
{
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createSongSelect();
changeRuleset(2);
importForRuleset(2);
importForRuleset(1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
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changeRuleset(1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1);
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changeRuleset(0);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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}
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[Test]
public void TestRulesetChangeResetsMods()
{
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createSongSelect();
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changeRuleset(0);
changeMods(new OsuModHardRock());
int actionIndex = 0;
int modChangeIndex = 0;
int rulesetChangeIndex = 0;
AddStep("change ruleset", () =>
{
songSelect.CurrentBeatmap.Mods.ValueChanged += onModChange;
songSelect.Ruleset.ValueChanged += onRulesetChange;
Ruleset.Value = new TaikoRuleset().RulesetInfo;
songSelect.CurrentBeatmap.Mods.ValueChanged -= onModChange;
songSelect.Ruleset.ValueChanged -= onRulesetChange;
});
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
AddAssert("empty mods", () => !selectedMods.Value.Any());
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void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
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}
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[Test]
public void TestStartAfterUnMatchingFilterDoesNotStart()
{
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createSongSelect();
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addManyTestMaps();
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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bool startRequested = false;
AddStep("set filter and finalize", () =>
{
songSelect.StartRequested = () => startRequested = true;
songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
songSelect.FinaliseSelection();
songSelect.StartRequested = null;
});
AddAssert("start not requested", () => !startRequested);
}
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
private static int importId;
private int getImportId() => ++importId;
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => selectedMods.Value = mods);
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private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
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private void createSongSelect()
{
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
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AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
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}
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private void addManyTestMaps()
{
AddStep("import test maps", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i, usableRulesets));
});
}
private BeatmapSetInfo createTestBeatmapSet(int setId, RulesetInfo[] rulesets)
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{
int j = 0;
RulesetInfo getRuleset() => rulesets[j++ % rulesets.Length];
var beatmaps = new List<BeatmapInfo>();
for (int i = 0; i < 6; i++)
{
int beatmapId = setId * 10 + i;
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beatmaps.Add(new BeatmapInfo
{
Ruleset = getRuleset(),
OnlineBeatmapID = beatmapId,
Path = "normal.osu",
Version = $"{beatmapId}",
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
});
}
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return new BeatmapSetInfo
{
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OnlineBeatmapSetID = setId,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
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Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId})",
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AuthorString = "Some Guy " + RNG.Next(0, 9),
},
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Beatmaps = beatmaps
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};
}
}
}