2017-02-07 12:59:30 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-09-02 18:50:22 +08:00
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2017-03-21 20:26:01 +08:00
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using osu.Framework.Allocation;
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2017-11-29 13:28:08 +08:00
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using osu.Framework.Audio;
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2017-03-29 10:35:33 +08:00
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using osu.Framework.Graphics;
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2017-11-29 13:28:08 +08:00
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Input;
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2017-04-18 15:05:58 +08:00
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Taiko.Replays;
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using OpenTK;
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using OpenTK.Input;
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using System.Linq;
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using osu.Framework.Input;
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using System.Collections.Generic;
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2016-09-02 18:50:22 +08:00
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
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{
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private readonly HashSet<Key> centreKeys = new HashSet<Key>();
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private readonly HashSet<Key> rimKeys = new HashSet<Key>();
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private AudioManager audio;
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private IEnumerable<KeyBinding> keyBindings;
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public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(ruleset, beatmap, isForCurrentRuleset)
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{
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, KeyBindingStore store)
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{
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keyBindings = store.Query(Ruleset.RulesetInfo.ID, Ruleset.AvailableVariants?.First() ?? 0).Cast<KeyBinding>();
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if (keyBindings.Count() == 0)
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keyBindings = Ruleset.GetDefaultKeyBindings();
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foreach (var kb in keyBindings)
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{
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var key = (Key)(kb.KeyCombination.Keys as InputKey[]).First();
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var action = kb.GetAction<TaikoAction>();
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if (action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
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centreKeys.Add(key);
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if (action == TaikoAction.LeftRim || action == TaikoAction.RightRim)
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rimKeys.Add(key);
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}
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this.audio = audio;
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loadBarLines();
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}
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private void loadBarLines()
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{
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TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
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double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
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var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
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if (timingPoints.Count == 0)
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return;
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int currentIndex = 0;
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int currentBeat = 0;
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double time = timingPoints[currentIndex].Time;
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while (time <= lastHitTime)
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{
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int nextIndex = currentIndex + 1;
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if (nextIndex < timingPoints.Count && time > timingPoints[nextIndex].Time)
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{
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currentIndex = nextIndex;
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time = timingPoints[currentIndex].Time;
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currentBeat = 0;
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}
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var currentPoint = timingPoints[currentIndex];
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var barLine = new BarLine
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{
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StartTime = time,
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};
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barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
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bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
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Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
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double bl = currentPoint.BeatLength;
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if (bl < 800)
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bl *= (int)currentPoint.TimeSignature;
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time += bl;
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currentBeat++;
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (!args.Repeat)
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{
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var sampleBank = Beatmap.ControlPointInfo.SoundPointAt(WorkingBeatmap.Track.CurrentTime).SampleBank ?? "normal";
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string sampleName = "";
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if (centreKeys.Contains(args.Key))
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sampleName = "hitnormal";
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else if (rimKeys.Contains(args.Key))
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sampleName = "hitclap";
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audio.Sample.Get($"Gameplay/{sampleBank}-{sampleName}")?.Play();
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}
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return base.OnKeyDown(state, args);
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}
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2017-04-10 18:22:02 +08:00
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protected override Vector2 GetPlayfieldAspectAdjust()
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{
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const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
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const float default_aspect = 16f / 9f;
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float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect;
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return new Vector2(1, default_relative_height * aspectAdjust);
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}
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2017-03-16 11:40:35 +08:00
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public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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2017-08-22 13:18:17 +08:00
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protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter(IsForCurrentRuleset);
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2017-08-21 11:31:21 +08:00
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public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
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2017-09-12 17:19:28 +08:00
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protected override Playfield CreatePlayfield() => new TaikoPlayfield
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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};
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protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
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{
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var centreHit = h as CentreHit;
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if (centreHit != null)
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{
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if (h.IsStrong)
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return new DrawableCentreHitStrong(centreHit);
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return new DrawableCentreHit(centreHit);
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}
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var rimHit = h as RimHit;
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if (rimHit != null)
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{
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if (h.IsStrong)
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return new DrawableRimHitStrong(rimHit);
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return new DrawableRimHit(rimHit);
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}
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var drumRoll = h as DrumRoll;
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if (drumRoll != null)
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{
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return new DrawableDrumRoll(drumRoll);
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}
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var swell = h as Swell;
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if (swell != null)
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return new DrawableSwell(swell);
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return null;
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}
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2017-03-31 15:20:31 +08:00
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protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
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2016-09-02 18:50:22 +08:00
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}
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2016-10-13 21:14:18 +08:00
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}
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