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Rewrite bar lines to make sure they're centered at their beat's start position.

This commit is contained in:
smoogipooo 2017-04-17 20:02:36 +09:00
parent 6239eab233
commit eaa171baf4

View File

@ -2,10 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Objects.Types;
using osu.Game.Modes.Replays;
@ -49,55 +47,37 @@ namespace osu.Game.Modes.Taiko.UI
if (timingPoints.Count == 0)
return;
int currentIndex = 0;
while (currentIndex < timingPoints.Count && Precision.AlmostEquals(timingPoints[currentIndex].BeatLength, 0))
currentIndex++;
double time = timingPoints[currentIndex].Time;
double measureLength = timingPoints[currentIndex].BeatLength * (int)timingPoints[currentIndex].TimeSignature;
// Find the bar line time closest to 0
time -= measureLength * (int)(time / measureLength);
// Always start barlines from a positive time
while (time < 0)
time += measureLength;
int currentTimingPoint = 0;
int currentBeat = 0;
double time = timingPoints[currentTimingPoint].Time;
while (time <= lastHitTime)
{
ControlPoint current = timingPoints[currentIndex];
if (time > current.Time || current.OmitFirstBarLine)
{
int nextTimingPoint = currentTimingPoint + 1;
if (nextTimingPoint < timingPoints.Count && time > timingPoints[nextTimingPoint].Time)
{
bool isMajor = currentBeat % (int)current.TimeSignature == 0;
var barLine = new BarLine
{
StartTime = time,
};
barLine.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
currentBeat++;
currentTimingPoint = nextTimingPoint;
time = timingPoints[currentTimingPoint].Time;
currentBeat = 0;
}
double bl = current.BeatLength;
var currentPoint = timingPoints[currentTimingPoint];
var barLine = new BarLine
{
StartTime = time,
};
barLine.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
double bl = currentPoint.BeatLength;
if (bl < 800)
bl *= (int)current.TimeSignature;
bl *= (int)currentPoint.TimeSignature;
time += bl;
if (currentIndex + 1 >= timingPoints.Count || time < timingPoints[currentIndex + 1].Time)
continue;
currentBeat = 0;
currentIndex++;
time = timingPoints[currentIndex].Time;
currentBeat++;
}
}