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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
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using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osuTK;
using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.
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internal readonly Container<PathControlPointPiece> Pieces;
internal readonly Container<PathControlPointConnectionPiece> Connections;
private readonly IBindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
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private readonly Slider slider;
private readonly bool allowSelection;
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private InputManager inputManager;
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
public PathControlPointVisualiser(Slider slider, bool allowSelection)
{
this.slider = slider;
this.allowSelection = allowSelection;
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RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
Connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
};
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}
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protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
controlPoints.CollectionChanged += onControlPointsChanged;
controlPoints.BindTo(slider.Path.ControlPoints);
}
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private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e)
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
// If inserting in the path (not appending),
// update indices of existing connections after insert location
if (e.NewStartingIndex < Pieces.Count)
{
foreach (var connection in Connections)
{
if (connection.ControlPointIndex >= e.NewStartingIndex)
connection.ControlPointIndex += e.NewItems.Count;
}
}
for (int i = 0; i < e.NewItems.Count; i++)
{
var point = (PathControlPoint)e.NewItems[i];
Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectPiece;
}));
Connections.Add(new PathControlPointConnectionPiece(slider, e.NewStartingIndex + i));
point.Changed += updatePathTypes;
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (var point in e.OldItems.Cast<PathControlPoint>())
{
Pieces.RemoveAll(p => p.ControlPoint == point);
Connections.RemoveAll(c => c.ControlPoint == point);
point.Changed -= updatePathTypes;
}
// If removing before the end of the path,
// update indices of connections after remove location
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if (e.OldStartingIndex < Pieces.Count)
{
foreach (var connection in Connections)
{
if (connection.ControlPointIndex >= e.OldStartingIndex)
connection.ControlPointIndex -= e.OldItems.Count;
}
}
break;
}
}
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protected override bool OnClick(ClickEvent e)
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{
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foreach (var piece in Pieces)
{
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piece.IsSelected.Value = false;
}
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return false;
}
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public bool OnPressed(PlatformAction action)
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{
switch (action.ActionMethod)
{
case PlatformActionMethod.Delete:
return DeleteSelected();
}
return false;
}
public void OnReleased(PlatformAction action)
{
}
/// <summary>
/// Handles correction of invalid path types.
/// </summary>
private void updatePathTypes()
{
foreach (PathControlPoint segmentStartPoint in slider.Path.ControlPoints.Where(p => p.Type.Value != null))
{
if (segmentStartPoint.Type.Value != PathType.PerfectCurve)
continue;
Vector2[] points = slider.Path.PointsInSegment(segmentStartPoint).Select(p => p.Position.Value).ToArray();
if (points.Length == 3 && !validCircularArcSegment(points))
segmentStartPoint.Type.Value = PathType.Bezier;
}
}
/// <summary>
/// Returns whether the given points are arranged in a valid way. Invalid if points
/// are almost entirely linear - as this causes the radius to approach infinity,
/// which would exhaust memory when drawing / approximating.
/// </summary>
/// <param name="points">The three points that make up this circular arc segment.</param>
/// <returns></returns>
private bool validCircularArcSegment(IReadOnlyList<Vector2> points)
{
Vector2 a = points[0];
Vector2 b = points[1];
Vector2 c = points[2];
float maxLength = points.Max(p => p.Length);
Vector2 normA = new Vector2(a.X / maxLength, a.Y / maxLength);
Vector2 normB = new Vector2(b.X / maxLength, b.Y / maxLength);
Vector2 normC = new Vector2(c.X / maxLength, c.Y / maxLength);
float det = (normA.X - normB.X) * (normB.Y - normC.Y) - (normB.X - normC.X) * (normA.Y - normB.Y);
float acSq = (a - c).LengthSquared;
float abSq = (a - b).LengthSquared;
float bcSq = (b - c).LengthSquared;
// Exterior = curve wraps around the long way between end-points
// Exterior bottleneck is drawing-related, interior bottleneck is approximation-related,
// where the latter is much faster, hence differing thresholds
bool exterior = abSq > acSq || bcSq > acSq;
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float threshold = exterior ? 0.35f : 0.001f;
return Math.Abs(det) >= threshold;
}
private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
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{
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
piece.IsSelected.Toggle();
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else
{
foreach (var p in Pieces)
p.IsSelected.Value = p == piece;
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}
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}
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
public bool DeleteSelected()
{
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
// Ensure that there are any points to be deleted
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if (toRemove.Count == 0)
return false;
changeHandler?.BeginChange();
RemoveControlPointsRequested?.Invoke(toRemove);
changeHandler?.EndChange();
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return true;
}
public MenuItem[] ContextMenuItems
{
get
{
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if (!Pieces.Any(p => p.IsHovered))
return null;
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var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToList();
int count = selectedPieces.Count;
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if (count == 0)
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return null;
List<MenuItem> items = new List<MenuItem>();
if (!selectedPieces.Contains(Pieces[0]))
items.Add(createMenuItemForPathType(null));
// todo: hide/disable items which aren't valid for selected points
items.Add(createMenuItemForPathType(PathType.Linear));
items.Add(createMenuItemForPathType(PathType.PerfectCurve));
items.Add(createMenuItemForPathType(PathType.Bezier));
items.Add(createMenuItemForPathType(PathType.Catmull));
return new MenuItem[]
{
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => DeleteSelected()),
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new OsuMenuItem("Curve type")
{
Items = items
}
};
}
}
private MenuItem createMenuItemForPathType(PathType? type)
{
int totalCount = Pieces.Count(p => p.IsSelected.Value);
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
var item = new PathTypeMenuItem(type, () =>
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
p.ControlPoint.Type.Value = type;
});
if (countOfState == totalCount)
item.State.Value = TernaryState.True;
else if (countOfState > 0)
item.State.Value = TernaryState.Indeterminate;
else
item.State.Value = TernaryState.False;
return item;
}
private class PathTypeMenuItem : TernaryStateMenuItem
{
public PathTypeMenuItem(PathType? type, Action action)
: base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke())
{
}
private static TernaryState changeState(TernaryState state) => TernaryState.True;
}
}
}