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osu-lazer/osu.Game/Database/BeatmapDatabase.cs

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C#
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using System;
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using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
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using System.Linq.Expressions;
using System.Security.Cryptography;
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using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using osu.Game.IPC;
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using SQLite.Net;
using SQLiteNetExtensions.Extensions;
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namespace osu.Game.Database
{
public class BeatmapDatabase
{
private SQLiteConnection connection { get; set; }
private BasicStorage storage;
public event Action<BeatmapSetInfo> BeatmapSetAdded;
private BeatmapImporter ipc;
public BeatmapDatabase(BasicStorage storage, BasicGameHost importHost = null)
{
this.storage = storage;
if (importHost != null)
ipc = new BeatmapImporter(importHost, this);
if (connection == null)
{
connection = storage.GetDatabase(@"beatmaps");
connection.CreateTable<BeatmapMetadata>();
connection.CreateTable<BaseDifficulty>();
connection.CreateTable<BeatmapSetInfo>();
connection.CreateTable<BeatmapInfo>();
}
}
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public void Reset()
{
foreach (var setInfo in Query<BeatmapSetInfo>())
{
if (storage.Exists(setInfo.Path))
storage.Delete(setInfo.Path);
}
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connection.DeleteAll<BeatmapMetadata>();
connection.DeleteAll<BaseDifficulty>();
connection.DeleteAll<BeatmapSetInfo>();
connection.DeleteAll<BeatmapInfo>();
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}
public void Import(params string[] paths)
{
foreach (string p in paths)
{
var path = p;
string hash = null;
BeatmapMetadata metadata;
using (var reader = ArchiveReader.GetReader(storage, path))
metadata = reader.ReadMetadata();
if (connection.Table<BeatmapSetInfo>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
return; // TODO: Update this beatmap instead
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
{
using (var md5 = MD5.Create())
using (var input = storage.GetStream(path))
{
hash = BitConverter.ToString(md5.ComputeHash(input)).Replace("-", "").ToLowerInvariant();
input.Seek(0, SeekOrigin.Begin);
path = Path.Combine(@"beatmaps", hash.Remove(1), hash.Remove(2), hash);
using (var output = storage.GetStream(path, FileAccess.Write))
input.CopyTo(output);
}
}
var beatmapSet = new BeatmapSetInfo
{
BeatmapSetID = metadata.BeatmapSetID,
Beatmaps = new List<BeatmapInfo>(),
Path = path,
Hash = hash,
Metadata = metadata
};
using (var reader = ArchiveReader.GetReader(storage, path))
{
string[] mapNames = reader.ReadBeatmaps();
foreach (var name in mapNames)
{
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using (var stream = new StreamReader(reader.GetStream(name)))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
Beatmap beatmap = decoder.Decode(stream);
beatmap.BeatmapInfo.Path = name;
// TODO: Diff beatmap metadata with set metadata and leave it here if necessary
beatmap.BeatmapInfo.Metadata = null;
beatmapSet.Beatmaps.Add(beatmap.BeatmapInfo);
}
}
}
Import(new[] { beatmapSet });
}
}
public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
{
connection.BeginTransaction();
foreach (var s in beatmapSets)
{
connection.InsertWithChildren(s, true);
BeatmapSetAdded?.Invoke(s);
}
connection.Commit();
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}
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public ArchiveReader GetReader(BeatmapSetInfo beatmapSet)
{
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if (string.IsNullOrEmpty(beatmapSet.Path))
return null;
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return ArchiveReader.GetReader(storage, beatmapSet.Path);
}
public BeatmapSetInfo GetBeatmapSet(int id)
{
return Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == id).FirstOrDefault();
}
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
{
var beatmapSetInfo = Query<BeatmapSetInfo>().FirstOrDefault(s => s.BeatmapSetID == beatmapInfo.BeatmapSetID);
//we need metadata
GetChildren(beatmapSetInfo);
if (beatmapSetInfo == null)
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetID} is not in the local database.");
if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapSetInfo.Metadata;
var working = new WorkingBeatmap(beatmapInfo, beatmapSetInfo, this);
previous?.TransferTo(working);
return working;
}
public Beatmap GetBeatmap(BeatmapInfo beatmapInfo)
{
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using (WorkingBeatmap data = GetWorkingBeatmap(beatmapInfo))
return data.Beatmap;
}
public TableQuery<T> Query<T>() where T : class
{
return connection.Table<T>();
}
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public T GetWithChildren<T>(object id) where T : class
{
return connection.GetWithChildren<T>(id);
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}
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public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null,
bool recursive = true) where T : class
{
return connection.GetAllWithChildren<T>(filter, recursive);
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}
public T GetChildren<T>(T item, bool recursive = true)
{
if (item == null) return default(T);
connection.GetChildren(item, recursive);
return item;
}
readonly Type[] validTypes = new[]
{
typeof(BeatmapSetInfo),
typeof(BeatmapInfo),
typeof(BeatmapMetadata),
typeof(BaseDifficulty),
};
public void Update<T>(T record, bool cascade = true) where T : class
{
if (!validTypes.Any(t => t == typeof(T)))
throw new ArgumentException(nameof(T), "Must be a type managed by BeatmapDatabase");
if (cascade)
connection.UpdateWithChildren(record);
else
connection.Update(record);
}
}
}