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osu-lazer/osu.Game/Overlays/WaveOverlayContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays
{
public abstract partial class WaveOverlayContainer : OsuFocusedOverlayContainer
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{
protected readonly WaveContainer Waves;
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protected override bool BlockNonPositionalInput => true;
protected override Container<Drawable> Content => Waves;
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public const float WIDTH_PADDING = 80;
protected override bool StartHidden => true;
// `WaveContainer` plays PopIn/PopOut samples, so we disable the overlay-level one as to not double-up sample playback.
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protected override string PopInSampleName => string.Empty;
protected override string PopOutSampleName => string.Empty;
public const float HORIZONTAL_PADDING = 50;
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protected WaveOverlayContainer()
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{
AddInternal(Waves = new WaveContainer
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{
RelativeSizeAxes = Axes.Both,
});
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}
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protected override void PopIn()
{
Waves.Show();
this.FadeIn(100, Easing.OutQuint);
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}
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protected override void PopOut()
{
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base.PopOut();
Waves.Hide();
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InQuint);
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}
}
}