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osu-lazer/osu.Game/Overlays/WaveOverlayContainer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework;
using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using osu.Framework.Graphics.Transformations;
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namespace osu.Game.Overlays
{
public abstract class WaveOverlayContainer : OverlayContainer
{
private const float container_wait = 200;
private const float waves_container_duration = 400;
private const float content_duration = 700;
private const float content_transition_wait = 100;
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internal const float CONTENT_EXIT_DURATION = 600;
private const float waves_container_position = -150;
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private Wave firstWave, secondWave, thirdWave, fourthWave;
private Container<Wave> wavesContainer;
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private readonly Container contentContainer;
protected override Container<Drawable> Content => contentContainer;
public Color4 FirstWaveColour
{
get
{
return firstWave.Colour;
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}
set
{
if (firstWave.Colour == value) return;
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firstWave.Colour = value;
}
}
public Color4 SecondWaveColour
{
get
{
return secondWave.Colour;
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}
set
{
if (secondWave.Colour == value) return;
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secondWave.Colour = value;
}
}
public Color4 ThirdWaveColour
{
get
{
return thirdWave.Colour;
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}
set
{
if (thirdWave.Colour == value) return;
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thirdWave.Colour = value;
}
}
public Color4 FourthWaveColour
{
get
{
return fourthWave.Colour;
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}
set
{
if (fourthWave.Colour == value) return;
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fourthWave.Colour = value;
}
}
protected override void PopIn()
{
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
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DelayReset();
Delay(container_wait);
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Schedule(() =>
{
if (State == Visibility.Visible)
{
//wavesContainer.MoveToY(waves_container_position, waves_container_duration, EasingTypes.None);
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contentContainer.FadeIn(content_duration, EasingTypes.OutQuint);
contentContainer.MoveToY(0, content_duration, EasingTypes.OutQuint);
Delay(content_transition_wait);
Schedule(() => { if (State == Visibility.Visible) TransitionIn(); });
}
});
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}
protected abstract void TransitionIn();
protected override void PopOut()
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{
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contentContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
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contentContainer.MoveToY(DrawHeight, CONTENT_EXIT_DURATION, EasingTypes.InSine);
TransitionOut();
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
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DelayReset();
Delay(container_wait);
//wavesContainer.MoveToY(0, waves_container_duration);
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}
protected abstract void TransitionOut();
public WaveOverlayContainer()
{
Masking = true;
const int wave_count = 4;
const float total_duration = 800;
const float duration_change = 0;
float appearDuration = total_duration - wave_count * duration_change;
float disappearDuration = total_duration;
AddInternal(wavesContainer = new Container<Wave>
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{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Children = new[]
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{
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firstWave = new Wave
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{
Rotation = 13,
FinalPosition = -830,
TransitionDurationAppear = (appearDuration += duration_change),
TransitionDurationDisappear = (disappearDuration -= duration_change),
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},
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secondWave = new Wave
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{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -7,
FinalPosition = -460,
TransitionDurationAppear = (appearDuration += duration_change),
TransitionDurationDisappear = (disappearDuration -= duration_change),
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},
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thirdWave = new Wave
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{
Rotation = 4,
FinalPosition = -290,
TransitionDurationAppear = (appearDuration += duration_change),
TransitionDurationDisappear = (disappearDuration -= duration_change),
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},
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fourthWave = new Wave
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{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Rotation = -2,
FinalPosition = -120,
TransitionDurationAppear = (appearDuration += duration_change),
TransitionDurationDisappear = (disappearDuration -= duration_change),
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},
},
});
AddInternal(contentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White.Opacity(50),
},
},
});
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}
class Wave : Container, IStateful<Visibility>
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{
public float FinalPosition;
public float TransitionDurationAppear;
public float TransitionDurationDisappear;
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public Wave()
{
RelativeSizeAxes = Axes.Both;
Size = new Vector2(1.5f);
Masking = true;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(50),
Radius = 20f,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
},
};
}
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
switch (value)
{
case Visibility.Hidden:
MoveToY(DrawHeight / Height, TransitionDurationDisappear, EasingTypes.OutSine);
break;
case Visibility.Visible:
MoveToY(FinalPosition, TransitionDurationAppear, EasingTypes.Out);
break;
}
}
}
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}
}
}