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Comply to formatting style
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@ -27,8 +27,7 @@ namespace osu.Game.Overlays.Mods
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private const int ranked_multiplier_duration = 700;
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private const float content_width = 0.8f;
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private Color4 low_multiplier_colour;
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private Color4 high_multiplier_colour;
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private Color4 lowMultiplierColour, highMultiplierColour;
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private OsuSpriteText rankedLabel, multiplierLabel;
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private FlowContainer rankedMultiplerContainer;
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@ -100,7 +99,7 @@ namespace osu.Game.Overlays.Mods
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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low_multiplier_colour = colours.Red;
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lowMultiplierColour = colours.Red;
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high_multiplier_colour = colours.Green;
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}
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@ -131,14 +130,14 @@ namespace osu.Game.Overlays.Mods
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protected override void TransitionOut()
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{
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rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, content_exit_duration, EasingTypes.InSine);
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rankedMultiplerContainer.FadeOut(content_exit_duration, EasingTypes.InSine);
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rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, CONTENT_EXIT_DURATION, EasingTypes.InSine);
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rankedMultiplerContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
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foreach (ModSection section in sections)
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{
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section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), content_exit_duration, EasingTypes.InSine);
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section.ButtonsContainer.MoveToX(100f, content_exit_duration, EasingTypes.InSine);
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section.ButtonsContainer.FadeOut(content_exit_duration, EasingTypes.InSine);
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section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), CONTENT_EXIT_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.MoveToX(100f, CONTENT_EXIT_DURATION, EasingTypes.InSine);
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section.ButtonsContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
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}
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}
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@ -190,7 +189,7 @@ namespace osu.Game.Overlays.Mods
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}
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else if (multiplier < 1.0)
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{
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multiplierLabel.FadeColour(low_multiplier_colour, 200);
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multiplierLabel.FadeColour(lowMultiplierColour, 200);
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}
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else
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{
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@ -18,7 +18,7 @@ namespace osu.Game.Overlays
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private const float third_wave_position = 70;
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private const float fourth_wave_position = 100;
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private const float waves_container_position = -150;
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private float[] wave_positions
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private float[] wavePositions
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{
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get
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{
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@ -34,8 +34,8 @@ namespace osu.Game.Overlays
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private const float waves_container_duration = 400;
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private const float content_duration = 700;
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private const float content_transition_wait = 100;
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internal const float content_exit_duration = 600;
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private float [] wave_durations
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internal const float CONTENT_EXIT_DURATION = 600;
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private float [] waveDurations
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{
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get
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{
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@ -130,7 +130,7 @@ namespace osu.Game.Overlays
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for (int i = 0; i < waves.Length; i++)
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{
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waves[i].MoveToY(wave_positions[i], wave_durations[i], EasingTypes.OutQuint);
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waves[i].MoveToY(wave_positions[i], waveDurations[i], EasingTypes.OutQuint);
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}
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DelayReset();
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@ -155,8 +155,8 @@ namespace osu.Game.Overlays
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{
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base.Hide();
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contentContainer.FadeOut(content_exit_duration, EasingTypes.InSine);
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contentContainer.MoveToY(DrawHeight, content_exit_duration, EasingTypes.InSine);
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contentContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
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contentContainer.MoveToY(DrawHeight, CONTENT_EXIT_DURATION, EasingTypes.InSine);
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TransitionOut();
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for (int i = 0; i < waves.Length; i++)
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