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Remove need for waves array; use generic container.
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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@ -48,8 +49,9 @@ namespace osu.Game.Overlays
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private const float third_wave_rotation = 4;
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private const float fourth_wave_rotation = -2;
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private Container firstWave, secondWave, thirdWave, fourthWave, wavesContainer;
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private readonly Container[] waves;
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private Wave firstWave, secondWave, thirdWave, fourthWave;
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private Container<Wave> wavesContainer;
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private readonly Container contentContainer;
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protected override Container<Drawable> Content => contentContainer;
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@ -118,9 +120,11 @@ namespace osu.Game.Overlays
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{
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base.Show();
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for (int i = 0; i < waves.Length; i++)
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int i = 0;
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foreach (var w in wavesContainer.Children)
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{
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waves[i].MoveToY(wavePositions[i], waveDurations[i], EasingTypes.OutQuint);
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w.MoveToY(wavePositions[i], waveDurations[i], EasingTypes.OutQuint);
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i++;
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}
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DelayReset();
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@ -149,10 +153,8 @@ namespace osu.Game.Overlays
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contentContainer.MoveToY(DrawHeight, CONTENT_EXIT_DURATION, EasingTypes.InSine);
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TransitionOut();
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for (int i = 0; i < waves.Length; i++)
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{
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waves[i].MoveToY(DrawHeight, second_wave_duration, EasingTypes.InSine);
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}
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foreach (var w in wavesContainer.Children)
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w.MoveToY(DrawHeight, second_wave_duration, EasingTypes.InSine);
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DelayReset();
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Delay(container_wait);
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@ -171,12 +173,12 @@ namespace osu.Game.Overlays
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{
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Masking = true;
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AddInternal(wavesContainer = new Container
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AddInternal(wavesContainer = new Container<Wave>
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Children = new Drawable[]
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Children = new Wave[]
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{
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firstWave = new Wave
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{
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@ -220,8 +222,6 @@ namespace osu.Game.Overlays
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},
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},
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});
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waves = new[] { firstWave, secondWave, thirdWave, fourthWave };
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}
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class Wave : Container
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