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Fix line endings.
This commit is contained in:
parent
9746877903
commit
9f367bcc0e
@ -1,223 +1,223 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using osu.Game.Overlays.Mods;
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game
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{
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public class AssistedSection : ModSection
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{
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private ModButton relaxButton;
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public ModButton RelaxButton
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{
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get
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{
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return relaxButton;
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}
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}
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private ModButton autopilotButton;
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public ModButton AutopilotButton
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{
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get
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using System;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using osu.Game.Overlays.Mods;
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namespace osu.Game
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{
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public class AssistedSection : ModSection
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{
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private ModButton relaxButton;
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public ModButton RelaxButton
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{
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get
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{
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return autopilotButton;
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}
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}
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private ModButton targetPracticeButton;
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public ModButton TargetPracticeButton
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{
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get
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return relaxButton;
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}
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}
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private ModButton autopilotButton;
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public ModButton AutopilotButton
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{
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get
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{
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return targetPracticeButton;
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}
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}
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private ModButton spunOutButton;
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public ModButton SpunOutButton
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{
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get
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{
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return spunOutButton;
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}
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}
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private ModButton autoplayCinemaButton;
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public ModButton AutoplayCinemaButton
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{
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get
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{
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return autoplayCinemaButton;
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}
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}
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private ModButton keyButton;
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public ModButton KeyButton
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{
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get
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return autopilotButton;
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}
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}
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private ModButton targetPracticeButton;
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public ModButton TargetPracticeButton
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{
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get
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{
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return keyButton;
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}
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}
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private ModButton coopButton;
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public ModButton CoopButton
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{
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get
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{
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return coopButton;
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}
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}
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private ModButton randomButton;
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public ModButton RandomButton
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{
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get
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{
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return randomButton;
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Blue;
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SelectedColour = colours.BlueLight;
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}
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public AssistedSection(PlayMode mode)
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{
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Header = @"Assisted";
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switch (mode)
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{
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case PlayMode.Osu:
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Buttons = new ModButton[]
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{
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relaxButton = new ModButton
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{
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ToggleKey = Key.Z,
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Mods = new Mod[]
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{
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new ModRelax(),
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},
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},
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autopilotButton = new ModButton
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{
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ToggleKey = Key.X,
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Mods = new Mod[]
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{
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new ModAutopilot(),
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},
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},
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targetPracticeButton = new ModButton
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{
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ToggleKey = Key.C,
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Mods = new Mod[]
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{
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new ModTarget(),
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},
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},
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spunOutButton = new ModButton
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{
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ToggleKey = Key.V,
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Mods = new Mod[]
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{
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new ModSpunOut(),
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},
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},
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autoplayCinemaButton = new ModButton
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{
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ToggleKey = Key.B,
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Mods = new Mod[]
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{
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new ModAutoplay(),
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new ModCinema(),
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},
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},
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};
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break;
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case PlayMode.Taiko:
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case PlayMode.Catch:
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Buttons = new ModButton[]
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{
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relaxButton = new ModButton
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{
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ToggleKey = Key.Z,
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Mods = new Mod[]
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{
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new ModRelax(),
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},
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},
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autoplayCinemaButton = new ModButton
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{
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ToggleKey = Key.X,
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Mods = new Mod[]
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{
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new ModAutoplay(),
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new ModCinema(),
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},
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},
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};
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break;
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case PlayMode.Mania:
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Buttons = new ModButton[]
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{
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keyButton = new ModButton
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{
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ToggleKey = Key.Z,
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Mods = new Mod[]
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{
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new ModKey4(),
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new ModKey5(),
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new ModKey6(),
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new ModKey7(),
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new ModKey8(),
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new ModKey9(),
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new ModKey1(),
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new ModKey2(),
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new ModKey3(),
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},
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},
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coopButton = new ModButton
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{
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ToggleKey = Key.X,
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Mods = new Mod[]
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{
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new ModKeyCoop(),
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},
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},
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randomButton = new ModButton
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{
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ToggleKey = Key.C,
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Mods = new Mod[]
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{
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new ModRandom(),
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},
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},
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autoplayCinemaButton = new ModButton
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{
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ToggleKey = Key.V,
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Mods = new Mod[]
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{
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new ModAutoplay(),
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new ModCinema(),
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},
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},
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};
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return targetPracticeButton;
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}
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}
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private ModButton spunOutButton;
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public ModButton SpunOutButton
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{
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get
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{
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return spunOutButton;
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}
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}
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private ModButton autoplayCinemaButton;
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public ModButton AutoplayCinemaButton
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{
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get
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{
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return autoplayCinemaButton;
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}
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}
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private ModButton keyButton;
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public ModButton KeyButton
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{
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get
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{
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return keyButton;
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}
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}
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private ModButton coopButton;
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public ModButton CoopButton
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{
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get
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{
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return coopButton;
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}
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}
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private ModButton randomButton;
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public ModButton RandomButton
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{
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get
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{
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return randomButton;
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Blue;
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SelectedColour = colours.BlueLight;
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}
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public AssistedSection(PlayMode mode)
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{
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Header = @"Assisted";
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switch (mode)
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{
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case PlayMode.Osu:
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Buttons = new ModButton[]
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{
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relaxButton = new ModButton
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{
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ToggleKey = Key.Z,
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Mods = new Mod[]
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{
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new ModRelax(),
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},
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},
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autopilotButton = new ModButton
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{
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ToggleKey = Key.X,
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Mods = new Mod[]
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{
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new ModAutopilot(),
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},
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},
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targetPracticeButton = new ModButton
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{
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ToggleKey = Key.C,
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Mods = new Mod[]
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{
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new ModTarget(),
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},
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},
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spunOutButton = new ModButton
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{
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ToggleKey = Key.V,
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Mods = new Mod[]
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{
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new ModSpunOut(),
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},
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},
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autoplayCinemaButton = new ModButton
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{
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ToggleKey = Key.B,
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Mods = new Mod[]
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{
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new ModAutoplay(),
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new ModCinema(),
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},
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},
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};
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break;
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default:
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throw new NotSupportedException();
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}
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}
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}
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}
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case PlayMode.Taiko:
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case PlayMode.Catch:
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Buttons = new ModButton[]
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{
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relaxButton = new ModButton
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{
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ToggleKey = Key.Z,
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Mods = new Mod[]
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{
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new ModRelax(),
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},
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},
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autoplayCinemaButton = new ModButton
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{
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ToggleKey = Key.X,
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Mods = new Mod[]
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{
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new ModAutoplay(),
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new ModCinema(),
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},
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},
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};
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break;
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case PlayMode.Mania:
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Buttons = new ModButton[]
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{
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keyButton = new ModButton
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{
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ToggleKey = Key.Z,
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Mods = new Mod[]
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{
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new ModKey4(),
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new ModKey5(),
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new ModKey6(),
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new ModKey7(),
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new ModKey8(),
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new ModKey9(),
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new ModKey1(),
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new ModKey2(),
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new ModKey3(),
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},
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},
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coopButton = new ModButton
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{
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ToggleKey = Key.X,
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Mods = new Mod[]
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{
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new ModKeyCoop(),
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},
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},
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randomButton = new ModButton
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{
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ToggleKey = Key.C,
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Mods = new Mod[]
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{
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new ModRandom(),
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},
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},
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autoplayCinemaButton = new ModButton
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{
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ToggleKey = Key.V,
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Mods = new Mod[]
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{
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new ModAutoplay(),
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new ModCinema(),
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},
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},
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};
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break;
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default:
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throw new NotSupportedException();
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}
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}
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}
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}
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|
@ -1,77 +1,77 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using osu.Game.Overlays.Mods;
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namespace osu.Game
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{
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public class DifficultyIncreaseSection : ModSection
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{
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public ModButton HardRockButton => Buttons[0];
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public ModButton SuddenDeathButton => Buttons[1];
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public ModButton DoubleTimeNightcoreButton => Buttons[2];
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public ModButton HiddenButton => Buttons[3];
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public ModButton FlashlightButton => Buttons[4];
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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SelectedColour = colours.YellowLight;
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}
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public DifficultyIncreaseSection()
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{
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Header = @"Gameplay Difficulty Increase";
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Buttons = new ModButton[]
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{
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new ModButton
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{
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ToggleKey = Key.A,
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Mods = new Mod[]
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{
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new ModHardRock(),
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},
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},
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new ModButton
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{
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ToggleKey = Key.S,
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Mods = new Mod[]
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{
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new ModSuddenDeath(),
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new ModPerfect(),
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},
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},
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new ModButton
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{
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ToggleKey = Key.D,
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Mods = new Mod[]
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{
|
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new ModDoubleTime(),
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new ModNightcore(),
|
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},
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},
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new ModButton
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{
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ToggleKey = Key.F,
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Mods = new Mod[]
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{
|
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new ModHidden(),
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},
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},
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new ModButton
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{
|
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ToggleKey = Key.G,
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Mods = new Mod[]
|
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{
|
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new ModFlashlight(),
|
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},
|
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},
|
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};
|
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}
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}
|
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}
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using osu.Game.Overlays.Mods;
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|
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namespace osu.Game
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{
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public class DifficultyIncreaseSection : ModSection
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{
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public ModButton HardRockButton => Buttons[0];
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public ModButton SuddenDeathButton => Buttons[1];
|
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public ModButton DoubleTimeNightcoreButton => Buttons[2];
|
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public ModButton HiddenButton => Buttons[3];
|
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public ModButton FlashlightButton => Buttons[4];
|
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|
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[BackgroundDependencyLoader]
|
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private void load(OsuColour colours)
|
||||
{
|
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Colour = colours.Yellow;
|
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SelectedColour = colours.YellowLight;
|
||||
}
|
||||
|
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public DifficultyIncreaseSection()
|
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{
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Header = @"Gameplay Difficulty Increase";
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Buttons = new ModButton[]
|
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{
|
||||
new ModButton
|
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{
|
||||
ToggleKey = Key.A,
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModHardRock(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
ToggleKey = Key.S,
|
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Mods = new Mod[]
|
||||
{
|
||||
new ModSuddenDeath(),
|
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new ModPerfect(),
|
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},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
ToggleKey = Key.D,
|
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Mods = new Mod[]
|
||||
{
|
||||
new ModDoubleTime(),
|
||||
new ModNightcore(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
ToggleKey = Key.F,
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModHidden(),
|
||||
},
|
||||
},
|
||||
new ModButton
|
||||
{
|
||||
ToggleKey = Key.G,
|
||||
Mods = new Mod[]
|
||||
{
|
||||
new ModFlashlight(),
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,9 +7,9 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Overlays.Mods;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
public class DifficultyReductionSection : ModSection
|
||||
namespace osu.Game
|
||||
{
|
||||
public class DifficultyReductionSection : ModSection
|
||||
{
|
||||
public ModButton EasyButton => Buttons[0];
|
||||
public ModButton NoFailButton => Buttons[1];
|
||||
@ -21,8 +21,8 @@ namespace osu.Game
|
||||
Colour = colours.Green;
|
||||
SelectedColour = colours.GreenLight;
|
||||
}
|
||||
|
||||
public DifficultyReductionSection()
|
||||
|
||||
public DifficultyReductionSection()
|
||||
{
|
||||
Header = @"Gameplay Difficulty Reduction";
|
||||
Buttons = new ModButton[]
|
||||
@ -51,7 +51,7 @@ namespace osu.Game
|
||||
new ModHalfTime(),
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,52 +1,52 @@
|
||||
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.UI;
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.UI;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModButton : FlowContainer
|
||||
{
|
||||
private ModIcon[] icons;
|
||||
private ModIcon displayIcon
|
||||
{
|
||||
get
|
||||
{
|
||||
return icons[icons.Length - 1];
|
||||
}
|
||||
}
|
||||
private SpriteText text;
|
||||
private Container iconsContainer;
|
||||
private SampleChannel sampleOn, sampleOff;
|
||||
|
||||
public Action<Mod> Action; // Passed the selected mod or null if none
|
||||
public Key ToggleKey;
|
||||
|
||||
private int _selectedMod = -1;
|
||||
private int selectedMod
|
||||
{
|
||||
get
|
||||
{
|
||||
return _selectedMod;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == _selectedMod) return;
|
||||
_selectedMod = value;
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModButton : FlowContainer
|
||||
{
|
||||
private ModIcon[] icons;
|
||||
private ModIcon displayIcon
|
||||
{
|
||||
get
|
||||
{
|
||||
return icons[icons.Length - 1];
|
||||
}
|
||||
}
|
||||
private SpriteText text;
|
||||
private Container iconsContainer;
|
||||
private SampleChannel sampleOn, sampleOff;
|
||||
|
||||
public Action<Mod> Action; // Passed the selected mod or null if none
|
||||
public Key ToggleKey;
|
||||
|
||||
private int _selectedMod = -1;
|
||||
private int selectedMod
|
||||
{
|
||||
get
|
||||
{
|
||||
return _selectedMod;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == _selectedMod) return;
|
||||
_selectedMod = value;
|
||||
|
||||
if (value >= Mods.Length)
|
||||
{
|
||||
@ -55,237 +55,237 @@ namespace osu.Game.Overlays.Mods
|
||||
else if (value <= -2)
|
||||
{
|
||||
_selectedMod = Mods.Length - 1;
|
||||
}
|
||||
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
for (int i = 0; i < icons.Length; i++)
|
||||
{
|
||||
if (Selected && i == icons.Length - 1) icons[i].Colour = SelectedColour;
|
||||
else icons[i].Colour = Colour;
|
||||
}
|
||||
}
|
||||
|
||||
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
|
||||
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
|
||||
for (int i = 0; i < icons.Length; i++)
|
||||
{
|
||||
if (Selected && i == icons.Length - 1) icons[i].Colour = SelectedColour;
|
||||
else icons[i].Colour = Colour;
|
||||
}
|
||||
|
||||
displaySelectedMod();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Selected
|
||||
{
|
||||
get
|
||||
{
|
||||
return selectedMod != -1;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour;
|
||||
public new Color4 Colour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == backgroundColour) return;
|
||||
backgroundColour = value;
|
||||
foreach (ModIcon icon in icons)
|
||||
{
|
||||
icon.Colour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 selectedColour;
|
||||
public Color4 SelectedColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return selectedColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == selectedColour) return;
|
||||
selectedColour = value;
|
||||
if (Selected) icons[0].Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Mod[] mods;
|
||||
public Mod[] Mods
|
||||
{
|
||||
get
|
||||
{
|
||||
return mods;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (mods == value) return;
|
||||
mods = value;
|
||||
createIcons();
|
||||
if (value.Length > 0)
|
||||
{
|
||||
displayMod(value[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Mod SelectedMod
|
||||
{
|
||||
get
|
||||
{
|
||||
if (selectedMod >= 0)
|
||||
{
|
||||
return Mods[selectedMod];
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleOn = audio.Sample.Get(@"Checkbox/check-on");
|
||||
sampleOff = audio.Sample.Get(@"Checkbox/check-off");
|
||||
}
|
||||
|
||||
displaySelectedMod();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Selected
|
||||
{
|
||||
get
|
||||
{
|
||||
return selectedMod != -1;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 backgroundColour;
|
||||
public new Color4 Colour
|
||||
{
|
||||
get
|
||||
{
|
||||
return backgroundColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == backgroundColour) return;
|
||||
backgroundColour = value;
|
||||
foreach (ModIcon icon in icons)
|
||||
{
|
||||
icon.Colour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 selectedColour;
|
||||
public Color4 SelectedColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return selectedColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == selectedColour) return;
|
||||
selectedColour = value;
|
||||
if (Selected) icons[0].Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Mod[] mods;
|
||||
public Mod[] Mods
|
||||
{
|
||||
get
|
||||
{
|
||||
return mods;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (mods == value) return;
|
||||
mods = value;
|
||||
createIcons();
|
||||
if (value.Length > 0)
|
||||
{
|
||||
displayMod(value[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Mod SelectedMod
|
||||
{
|
||||
get
|
||||
{
|
||||
if (selectedMod >= 0)
|
||||
{
|
||||
return Mods[selectedMod];
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleOn = audio.Sample.Get(@"Checkbox/check-on");
|
||||
sampleOff = audio.Sample.Get(@"Checkbox/check-off");
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(Framework.Input.InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
(args.Button == MouseButton.Right ? (Action)SelectPrevious : SelectNext)();
|
||||
{
|
||||
(args.Button == MouseButton.Right ? (Action)SelectPrevious : SelectNext)();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SelectNext()
|
||||
{
|
||||
selectedMod++;
|
||||
if (selectedMod == -1)
|
||||
{
|
||||
sampleOff.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
sampleOn.Play();
|
||||
}
|
||||
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void SelectPrevious()
|
||||
{
|
||||
selectedMod--;
|
||||
if (selectedMod == -1)
|
||||
{
|
||||
sampleOff.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
sampleOn.Play();
|
||||
}
|
||||
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
selectedMod = -1;
|
||||
}
|
||||
|
||||
private void displayMod(Mod mod)
|
||||
{
|
||||
}
|
||||
|
||||
public void SelectNext()
|
||||
{
|
||||
selectedMod++;
|
||||
if (selectedMod == -1)
|
||||
{
|
||||
sampleOff.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
sampleOn.Play();
|
||||
}
|
||||
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void SelectPrevious()
|
||||
{
|
||||
selectedMod--;
|
||||
if (selectedMod == -1)
|
||||
{
|
||||
sampleOff.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
sampleOn.Play();
|
||||
}
|
||||
|
||||
Action?.Invoke(SelectedMod);
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
selectedMod = -1;
|
||||
}
|
||||
|
||||
private void displayMod(Mod mod)
|
||||
{
|
||||
displayIcon.Icon = mod.Icon;
|
||||
text.Text = mod.Name.GetDescription();
|
||||
}
|
||||
|
||||
private void displaySelectedMod()
|
||||
{
|
||||
var modIndex = selectedMod;
|
||||
if (modIndex <= -1)
|
||||
{
|
||||
modIndex = 0;
|
||||
}
|
||||
|
||||
displayMod(Mods[modIndex]);
|
||||
}
|
||||
|
||||
private void createIcons()
|
||||
{
|
||||
if (Mods.Length > 1)
|
||||
{
|
||||
iconsContainer.Add(icons = new ModIcon[]
|
||||
{
|
||||
new ModIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(1.5f),
|
||||
},
|
||||
new ModIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(-1.5f),
|
||||
},
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
iconsContainer.Add(icons = new ModIcon[]
|
||||
{
|
||||
new ModIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
text.Text = mod.Name.GetDescription();
|
||||
}
|
||||
|
||||
private void displaySelectedMod()
|
||||
{
|
||||
var modIndex = selectedMod;
|
||||
if (modIndex <= -1)
|
||||
{
|
||||
modIndex = 0;
|
||||
}
|
||||
|
||||
displayMod(Mods[modIndex]);
|
||||
}
|
||||
|
||||
private void createIcons()
|
||||
{
|
||||
if (Mods.Length > 1)
|
||||
{
|
||||
iconsContainer.Add(icons = new ModIcon[]
|
||||
{
|
||||
new ModIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(1.5f),
|
||||
},
|
||||
new ModIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Position = new Vector2(-1.5f),
|
||||
},
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
iconsContainer.Add(icons = new ModIcon[]
|
||||
{
|
||||
new ModIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(Framework.Input.InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
{
|
||||
if (args.Key == ToggleKey)
|
||||
{
|
||||
SelectNext();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public ModButton()
|
||||
{
|
||||
Direction = FlowDirections.Vertical;
|
||||
Spacing = new Vector2(0f, -5f);
|
||||
Size = new Vector2(100f);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(77f, 80f),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
iconsContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextSize = 18,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ModButton()
|
||||
{
|
||||
Direction = FlowDirections.Vertical;
|
||||
Spacing = new Vector2(0f, -5f);
|
||||
Size = new Vector2(100f);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(77f, 80f),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
iconsContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
},
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
TextSize = 18,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,170 +1,170 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
class AlwaysPresentFlowContainer : FlowContainer
|
||||
{
|
||||
public override bool IsPresent => true;
|
||||
}
|
||||
|
||||
public class ModSection : Container
|
||||
{
|
||||
private OsuSpriteText headerLabel;
|
||||
|
||||
private AlwaysPresentFlowContainer buttonsContainer;
|
||||
public FlowContainer ButtonsContainer
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonsContainer;
|
||||
}
|
||||
}
|
||||
|
||||
public Action<Mod> Action;
|
||||
|
||||
public Mod[] SelectedMods
|
||||
{
|
||||
get
|
||||
{
|
||||
List<Mod> selectedMods = new List<Mod>();
|
||||
|
||||
foreach (ModButton button in Buttons)
|
||||
{
|
||||
Mod selectedMod = button.SelectedMod;
|
||||
if (selectedMod != null)
|
||||
{
|
||||
selectedMods.Add(selectedMod);
|
||||
}
|
||||
}
|
||||
|
||||
return selectedMods.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private string header;
|
||||
public string Header
|
||||
{
|
||||
get
|
||||
{
|
||||
return header;
|
||||
}
|
||||
set
|
||||
{
|
||||
header = value;
|
||||
headerLabel.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
private ModButton[] buttons = {};
|
||||
public ModButton[] Buttons
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttons;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == buttons) return;
|
||||
buttons = value;
|
||||
|
||||
foreach (ModButton button in value)
|
||||
{
|
||||
button.Colour = Colour;
|
||||
button.Action = buttonPressed;
|
||||
}
|
||||
|
||||
buttonsContainer.Add(value);
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 colour = Color4.White;
|
||||
new public Color4 Colour
|
||||
{
|
||||
get
|
||||
{
|
||||
return colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == colour) return;
|
||||
colour = value;
|
||||
|
||||
foreach (ModButton button in buttons)
|
||||
{
|
||||
button.Colour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 selectedColour = Color4.White;
|
||||
public Color4 SelectedColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return selectedColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == selectedColour) return;
|
||||
selectedColour = value;
|
||||
|
||||
foreach (ModButton button in buttons)
|
||||
{
|
||||
button.SelectedColour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DeselectAll()
|
||||
{
|
||||
foreach (ModButton button in buttons)
|
||||
{
|
||||
button.Deselect();
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonPressed(Mod mod)
|
||||
{
|
||||
Action?.Invoke(mod);
|
||||
}
|
||||
|
||||
public ModSection()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
headerLabel = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Position = new Vector2(0f, 0f),
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = Header,
|
||||
},
|
||||
buttonsContainer = new AlwaysPresentFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Spacing = new Vector2(50f, 0f),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 6,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Modes;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
class AlwaysPresentFlowContainer : FlowContainer
|
||||
{
|
||||
public override bool IsPresent => true;
|
||||
}
|
||||
|
||||
public class ModSection : Container
|
||||
{
|
||||
private OsuSpriteText headerLabel;
|
||||
|
||||
private AlwaysPresentFlowContainer buttonsContainer;
|
||||
public FlowContainer ButtonsContainer
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttonsContainer;
|
||||
}
|
||||
}
|
||||
|
||||
public Action<Mod> Action;
|
||||
|
||||
public Mod[] SelectedMods
|
||||
{
|
||||
get
|
||||
{
|
||||
List<Mod> selectedMods = new List<Mod>();
|
||||
|
||||
foreach (ModButton button in Buttons)
|
||||
{
|
||||
Mod selectedMod = button.SelectedMod;
|
||||
if (selectedMod != null)
|
||||
{
|
||||
selectedMods.Add(selectedMod);
|
||||
}
|
||||
}
|
||||
|
||||
return selectedMods.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
private string header;
|
||||
public string Header
|
||||
{
|
||||
get
|
||||
{
|
||||
return header;
|
||||
}
|
||||
set
|
||||
{
|
||||
header = value;
|
||||
headerLabel.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
private ModButton[] buttons = {};
|
||||
public ModButton[] Buttons
|
||||
{
|
||||
get
|
||||
{
|
||||
return buttons;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == buttons) return;
|
||||
buttons = value;
|
||||
|
||||
foreach (ModButton button in value)
|
||||
{
|
||||
button.Colour = Colour;
|
||||
button.Action = buttonPressed;
|
||||
}
|
||||
|
||||
buttonsContainer.Add(value);
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 colour = Color4.White;
|
||||
new public Color4 Colour
|
||||
{
|
||||
get
|
||||
{
|
||||
return colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == colour) return;
|
||||
colour = value;
|
||||
|
||||
foreach (ModButton button in buttons)
|
||||
{
|
||||
button.Colour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 selectedColour = Color4.White;
|
||||
public Color4 SelectedColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return selectedColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == selectedColour) return;
|
||||
selectedColour = value;
|
||||
|
||||
foreach (ModButton button in buttons)
|
||||
{
|
||||
button.SelectedColour = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DeselectAll()
|
||||
{
|
||||
foreach (ModButton button in buttons)
|
||||
{
|
||||
button.Deselect();
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonPressed(Mod mod)
|
||||
{
|
||||
Action?.Invoke(mod);
|
||||
}
|
||||
|
||||
public ModSection()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
headerLabel = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Position = new Vector2(0f, 0f),
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = Header,
|
||||
},
|
||||
buttonsContainer = new AlwaysPresentFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Spacing = new Vector2(50f, 0f),
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Top = 6,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,12 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
@ -19,399 +19,399 @@ using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModSelectOverlay : WaveOverlayContainer
|
||||
{
|
||||
private const int button_duration = 700;
|
||||
private const int ranked_multiplier_duration = 700;
|
||||
private const float content_width = 0.8f;
|
||||
|
||||
private Color4 lowMultiplierColour, highMultiplierColour;
|
||||
|
||||
private OsuSpriteText rankedLabel, multiplierLabel;
|
||||
private FlowContainer rankedMultiplerContainer;
|
||||
|
||||
private FlowContainer modSectionsContainer;
|
||||
|
||||
private DifficultyReductionSection difficultyReductionSection;
|
||||
private DifficultyIncreaseSection difficultyIncreaseSection;
|
||||
private AssistedSection assistedSection;
|
||||
private ModSection[] sections
|
||||
{
|
||||
get
|
||||
{
|
||||
return new ModSection[] { difficultyReductionSection, difficultyIncreaseSection, assistedSection };
|
||||
}
|
||||
}
|
||||
|
||||
public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
|
||||
|
||||
private PlayMode modMode;
|
||||
public PlayMode ModMode
|
||||
{
|
||||
get
|
||||
{
|
||||
return modMode;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == modMode) return;
|
||||
modMode = value;
|
||||
|
||||
modSectionsContainer.Children = new Drawable[]
|
||||
{
|
||||
difficultyReductionSection = new DifficultyReductionSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
difficultyIncreaseSection = new DifficultyIncreaseSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
assistedSection = new AssistedSection(value)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RequestingFocus => State == Visibility.Visible;
|
||||
|
||||
protected override bool OnFocus(InputState state) => true;
|
||||
protected override void OnFocusLost(InputState state)
|
||||
{
|
||||
if (state.Keyboard.Keys.Contains(Key.Escape))
|
||||
Hide();
|
||||
base.OnFocusLost(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
lowMultiplierColour = colours.Red;
|
||||
highMultiplierColour = colours.Green;
|
||||
}
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModSelectOverlay : WaveOverlayContainer
|
||||
{
|
||||
private const int button_duration = 700;
|
||||
private const int ranked_multiplier_duration = 700;
|
||||
private const float content_width = 0.8f;
|
||||
|
||||
private Color4 lowMultiplierColour, highMultiplierColour;
|
||||
|
||||
private OsuSpriteText rankedLabel, multiplierLabel;
|
||||
private FlowContainer rankedMultiplerContainer;
|
||||
|
||||
private FlowContainer modSectionsContainer;
|
||||
|
||||
private DifficultyReductionSection difficultyReductionSection;
|
||||
private DifficultyIncreaseSection difficultyIncreaseSection;
|
||||
private AssistedSection assistedSection;
|
||||
private ModSection[] sections
|
||||
{
|
||||
get
|
||||
{
|
||||
return new ModSection[] { difficultyReductionSection, difficultyIncreaseSection, assistedSection };
|
||||
}
|
||||
}
|
||||
|
||||
public Bindable<Mod[]> SelectedMods = new Bindable<Mod[]>();
|
||||
|
||||
private PlayMode modMode;
|
||||
public PlayMode ModMode
|
||||
{
|
||||
get
|
||||
{
|
||||
return modMode;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (value == modMode) return;
|
||||
modMode = value;
|
||||
|
||||
modSectionsContainer.Children = new Drawable[]
|
||||
{
|
||||
difficultyReductionSection = new DifficultyReductionSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
difficultyIncreaseSection = new DifficultyIncreaseSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
assistedSection = new AssistedSection(value)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RequestingFocus => State == Visibility.Visible;
|
||||
|
||||
protected override bool OnFocus(InputState state) => true;
|
||||
protected override void OnFocusLost(InputState state)
|
||||
{
|
||||
if (state.Keyboard.Keys.Contains(Key.Escape))
|
||||
Hide();
|
||||
base.OnFocusLost(state);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
lowMultiplierColour = colours.Red;
|
||||
highMultiplierColour = colours.Green;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
base.PopIn();
|
||||
Schedule(TriggerFocusContention);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
base.PopOut();
|
||||
TriggerFocusLost();
|
||||
}
|
||||
|
||||
protected override void TransitionIn()
|
||||
{
|
||||
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
|
||||
foreach (ModSection section in sections)
|
||||
{
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TransitionOut()
|
||||
{
|
||||
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, CONTENT_EXIT_DURATION, EasingTypes.InSine);
|
||||
rankedMultiplerContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
|
||||
}
|
||||
|
||||
protected override void TransitionIn()
|
||||
{
|
||||
rankedMultiplerContainer.MoveToX(0, ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
rankedMultiplerContainer.FadeIn(ranked_multiplier_duration, EasingTypes.OutQuint);
|
||||
|
||||
foreach (ModSection section in sections)
|
||||
{
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(50f, 0f), button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.MoveToX(0, button_duration, EasingTypes.OutQuint);
|
||||
section.ButtonsContainer.FadeIn(button_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TransitionOut()
|
||||
{
|
||||
rankedMultiplerContainer.MoveToX(rankedMultiplerContainer.DrawSize.X, CONTENT_EXIT_DURATION, EasingTypes.InSine);
|
||||
rankedMultiplerContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
|
||||
|
||||
foreach (ModSection section in sections)
|
||||
{
|
||||
section.ButtonsContainer.TransformSpacingTo(new Vector2(100f, 0f), CONTENT_EXIT_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.MoveToX(100f, CONTENT_EXIT_DURATION, EasingTypes.InSine);
|
||||
section.ButtonsContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
|
||||
}
|
||||
}
|
||||
|
||||
public void DeselectAll()
|
||||
{
|
||||
foreach (ModSection section in sections)
|
||||
{
|
||||
foreach (ModButton button in section.Buttons)
|
||||
{
|
||||
button.Deselect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void modButtonPressed(Mod selectedMod)
|
||||
{
|
||||
if (selectedMod != null)
|
||||
}
|
||||
}
|
||||
|
||||
public void DeselectAll()
|
||||
{
|
||||
foreach (ModSection section in sections)
|
||||
{
|
||||
foreach (ModButton button in section.Buttons)
|
||||
{
|
||||
button.Deselect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void modButtonPressed(Mod selectedMod)
|
||||
{
|
||||
if (selectedMod != null)
|
||||
{
|
||||
foreach (Modes.Mods disableMod in selectedMod.DisablesMods(ModMode))
|
||||
{
|
||||
DeselectMod(disableMod);
|
||||
}
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
double multiplier = 1;
|
||||
bool ranked = true;
|
||||
refreshSelectedMods();
|
||||
}
|
||||
|
||||
double multiplier = 1;
|
||||
bool ranked = true;
|
||||
|
||||
foreach (Mod mod in SelectedMods.Value)
|
||||
{
|
||||
multiplier *= mod.ScoreMultiplier(ModMode);
|
||||
|
||||
if (ranked)
|
||||
{
|
||||
ranked = mod.Ranked(ModMode);
|
||||
multiplier *= mod.ScoreMultiplier(ModMode);
|
||||
|
||||
if (ranked)
|
||||
{
|
||||
ranked = mod.Ranked(ModMode);
|
||||
}
|
||||
}
|
||||
|
||||
// 1.00x
|
||||
// 1.05x
|
||||
// 1.20x
|
||||
|
||||
multiplierLabel.Text = string.Format("{0:N2}x", multiplier);
|
||||
string rankedString = ranked ? "Ranked" : "Unranked";
|
||||
rankedLabel.Text = $@"{rankedString}, Score Multiplier: ";
|
||||
if (multiplier > 1.0)
|
||||
{
|
||||
multiplierLabel.FadeColour(highMultiplierColour, 200);
|
||||
}
|
||||
else if (multiplier < 1.0)
|
||||
{
|
||||
multiplierLabel.FadeColour(lowMultiplierColour, 200);
|
||||
}
|
||||
else
|
||||
{
|
||||
multiplierLabel.FadeColour(Color4.White, 200);
|
||||
}
|
||||
}
|
||||
|
||||
public void DeselectMod(Modes.Mods modName)
|
||||
{
|
||||
foreach (ModSection section in sections)
|
||||
{
|
||||
foreach (ModButton button in section.Buttons)
|
||||
{
|
||||
foreach (Mod mod in button.Mods)
|
||||
{
|
||||
if (mod.Name == modName)
|
||||
{
|
||||
button.Deselect();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void refreshSelectedMods()
|
||||
{
|
||||
}
|
||||
|
||||
// 1.00x
|
||||
// 1.05x
|
||||
// 1.20x
|
||||
|
||||
multiplierLabel.Text = string.Format("{0:N2}x", multiplier);
|
||||
string rankedString = ranked ? "Ranked" : "Unranked";
|
||||
rankedLabel.Text = $@"{rankedString}, Score Multiplier: ";
|
||||
if (multiplier > 1.0)
|
||||
{
|
||||
multiplierLabel.FadeColour(highMultiplierColour, 200);
|
||||
}
|
||||
else if (multiplier < 1.0)
|
||||
{
|
||||
multiplierLabel.FadeColour(lowMultiplierColour, 200);
|
||||
}
|
||||
else
|
||||
{
|
||||
multiplierLabel.FadeColour(Color4.White, 200);
|
||||
}
|
||||
}
|
||||
|
||||
public void DeselectMod(Modes.Mods modName)
|
||||
{
|
||||
foreach (ModSection section in sections)
|
||||
{
|
||||
foreach (ModButton button in section.Buttons)
|
||||
{
|
||||
foreach (Mod mod in button.Mods)
|
||||
{
|
||||
if (mod.Name == modName)
|
||||
{
|
||||
button.Deselect();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void refreshSelectedMods()
|
||||
{
|
||||
List<Mod> selectedMods = new List<Mod>();
|
||||
|
||||
foreach (ModSection section in sections)
|
||||
{
|
||||
foreach (Mod mod in section.SelectedMods)
|
||||
{
|
||||
selectedMods.Add(mod);
|
||||
}
|
||||
}
|
||||
|
||||
SelectedMods.Value = selectedMods.ToArray();
|
||||
}
|
||||
|
||||
public ModSelectOverlay()
|
||||
{
|
||||
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
|
||||
SecondWaveColour = OsuColour.FromHex(@"2280a2");
|
||||
ThirdWaveColour = OsuColour.FromHex(@"005774");
|
||||
FourthWaveColour = OsuColour.FromHex(@"003a4e");
|
||||
|
||||
Height = 510;
|
||||
Content.RelativeSizeAxes = Axes.X;
|
||||
Content.AutoSizeAxes = Axes.Y;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(36, 50, 68, 255)
|
||||
},
|
||||
new Triangles
|
||||
{
|
||||
TriangleScale = 5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourLight = new Color4(53, 66, 82, 255),
|
||||
ColourDark = new Color4(41, 54, 70, 255),
|
||||
},
|
||||
},
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// Header
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 82,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(10).Opacity(100),
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Width = content_width,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
Bottom = 10,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = @"Gameplay Mods",
|
||||
TextSize = 22,
|
||||
Shadow = true,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 4,
|
||||
},
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play.",
|
||||
TextSize = 18,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Others are just for fun",
|
||||
TextSize = 18,
|
||||
Shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
// Body
|
||||
modSectionsContainer = new FlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Width = content_width,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
difficultyReductionSection = new DifficultyReductionSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
difficultyIncreaseSection = new DifficultyIncreaseSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
assistedSection = new AssistedSection(PlayMode.Osu)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
},
|
||||
},
|
||||
// Footer
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 70,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(172, 20, 116, 255),
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
rankedMultiplerContainer = new FlowContainer
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = content_width,
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
Bottom = 20,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rankedLabel = new OsuSpriteText
|
||||
{
|
||||
Text = @"Ranked, Score Multiplier: ",
|
||||
TextSize = 30,
|
||||
Shadow = true,
|
||||
},
|
||||
multiplierLabel = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = @"1.00x",
|
||||
TextSize = 30,
|
||||
Shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (ModSection section in sections)
|
||||
{
|
||||
foreach (Mod mod in section.SelectedMods)
|
||||
{
|
||||
selectedMods.Add(mod);
|
||||
}
|
||||
}
|
||||
|
||||
SelectedMods.Value = selectedMods.ToArray();
|
||||
}
|
||||
|
||||
public ModSelectOverlay()
|
||||
{
|
||||
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
|
||||
SecondWaveColour = OsuColour.FromHex(@"2280a2");
|
||||
ThirdWaveColour = OsuColour.FromHex(@"005774");
|
||||
FourthWaveColour = OsuColour.FromHex(@"003a4e");
|
||||
|
||||
Height = 510;
|
||||
Content.RelativeSizeAxes = Axes.X;
|
||||
Content.AutoSizeAxes = Axes.Y;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(36, 50, 68, 255)
|
||||
},
|
||||
new Triangles
|
||||
{
|
||||
TriangleScale = 5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourLight = new Color4(53, 66, 82, 255),
|
||||
ColourDark = new Color4(41, 54, 70, 255),
|
||||
},
|
||||
},
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// Header
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 82,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.Gray(10).Opacity(100),
|
||||
},
|
||||
new FlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Width = content_width,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
Bottom = 10,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = @"Gameplay Mods",
|
||||
TextSize = 22,
|
||||
Shadow = true,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 4,
|
||||
},
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play.",
|
||||
TextSize = 18,
|
||||
Shadow = true,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"Others are just for fun",
|
||||
TextSize = 18,
|
||||
Shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
// Body
|
||||
modSectionsContainer = new FlowContainer
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Spacing = new Vector2(0f, 10f),
|
||||
Width = content_width,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
difficultyReductionSection = new DifficultyReductionSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
difficultyIncreaseSection = new DifficultyIncreaseSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
assistedSection = new AssistedSection(PlayMode.Osu)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Action = modButtonPressed,
|
||||
},
|
||||
},
|
||||
},
|
||||
// Footer
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 70,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(172, 20, 116, 255),
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
rankedMultiplerContainer = new FlowContainer
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = content_width,
|
||||
Direction = FlowDirections.Horizontal,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 20,
|
||||
Bottom = 20,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
rankedLabel = new OsuSpriteText
|
||||
{
|
||||
Text = @"Ranked, Score Multiplier: ",
|
||||
TextSize = 30,
|
||||
Shadow = true,
|
||||
},
|
||||
multiplierLabel = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = @"1.00x",
|
||||
TextSize = 30,
|
||||
Shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,281 +1,281 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public abstract class WaveOverlayContainer : OverlayContainer
|
||||
{
|
||||
private const float first_wave_position = -130;
|
||||
private const float second_wave_position = 0;
|
||||
private const float third_wave_position = 70;
|
||||
private const float fourth_wave_position = 100;
|
||||
private const float waves_container_position = -150;
|
||||
private float[] wavePositions
|
||||
{
|
||||
get
|
||||
{
|
||||
return new float[] { first_wave_position, second_wave_position, third_wave_position, fourth_wave_position };
|
||||
}
|
||||
}
|
||||
|
||||
private const float first_wave_duration = 600;
|
||||
private const float second_wave_duration = 700;
|
||||
private const float third_wave_duration = 800;
|
||||
private const float fourth_wave_duration = 900;
|
||||
private const float container_wait = 200;
|
||||
private const float waves_container_duration = 400;
|
||||
private const float content_duration = 700;
|
||||
private const float content_transition_wait = 100;
|
||||
internal const float CONTENT_EXIT_DURATION = 600;
|
||||
private float [] waveDurations
|
||||
{
|
||||
get
|
||||
{
|
||||
return new float[] { first_wave_duration, second_wave_duration, third_wave_duration, fourth_wave_duration };
|
||||
}
|
||||
}
|
||||
|
||||
private const float first_wave_rotation = 13;
|
||||
private const float second_wave_rotation = -7;
|
||||
private const float third_wave_rotation = 4;
|
||||
private const float fourth_wave_rotation = -2;
|
||||
|
||||
private Container firstWave, secondWave, thirdWave, fourthWave, wavesContainer;
|
||||
private readonly Container[] waves;
|
||||
|
||||
private readonly Container contentContainer;
|
||||
protected override Container<Drawable> Content => contentContainer;
|
||||
|
||||
private EdgeEffect waveShadow = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(50),
|
||||
Radius = 20f,
|
||||
};
|
||||
|
||||
private Color4 firstWaveColour;
|
||||
public Color4 FirstWaveColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return firstWaveColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (firstWaveColour == value) return;
|
||||
firstWaveColour = value;
|
||||
firstWave.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 secondWaveColour;
|
||||
public Color4 SecondWaveColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return secondWaveColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (secondWaveColour == value) return;
|
||||
secondWaveColour = value;
|
||||
secondWave.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 thirdWaveColour;
|
||||
public Color4 ThirdWaveColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return thirdWaveColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (thirdWaveColour == value) return;
|
||||
thirdWaveColour = value;
|
||||
thirdWave.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 fourthWaveColour;
|
||||
public Color4 FourthWaveColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return fourthWaveColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (fourthWaveColour == value) return;
|
||||
fourthWaveColour = value;
|
||||
fourthWave.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public abstract class WaveOverlayContainer : OverlayContainer
|
||||
{
|
||||
private const float first_wave_position = -130;
|
||||
private const float second_wave_position = 0;
|
||||
private const float third_wave_position = 70;
|
||||
private const float fourth_wave_position = 100;
|
||||
private const float waves_container_position = -150;
|
||||
private float[] wavePositions
|
||||
{
|
||||
get
|
||||
{
|
||||
return new float[] { first_wave_position, second_wave_position, third_wave_position, fourth_wave_position };
|
||||
}
|
||||
}
|
||||
|
||||
private const float first_wave_duration = 600;
|
||||
private const float second_wave_duration = 700;
|
||||
private const float third_wave_duration = 800;
|
||||
private const float fourth_wave_duration = 900;
|
||||
private const float container_wait = 200;
|
||||
private const float waves_container_duration = 400;
|
||||
private const float content_duration = 700;
|
||||
private const float content_transition_wait = 100;
|
||||
internal const float CONTENT_EXIT_DURATION = 600;
|
||||
private float [] waveDurations
|
||||
{
|
||||
get
|
||||
{
|
||||
return new float[] { first_wave_duration, second_wave_duration, third_wave_duration, fourth_wave_duration };
|
||||
}
|
||||
}
|
||||
|
||||
private const float first_wave_rotation = 13;
|
||||
private const float second_wave_rotation = -7;
|
||||
private const float third_wave_rotation = 4;
|
||||
private const float fourth_wave_rotation = -2;
|
||||
|
||||
private Container firstWave, secondWave, thirdWave, fourthWave, wavesContainer;
|
||||
private readonly Container[] waves;
|
||||
|
||||
private readonly Container contentContainer;
|
||||
protected override Container<Drawable> Content => contentContainer;
|
||||
|
||||
private EdgeEffect waveShadow = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(50),
|
||||
Radius = 20f,
|
||||
};
|
||||
|
||||
private Color4 firstWaveColour;
|
||||
public Color4 FirstWaveColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return firstWaveColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (firstWaveColour == value) return;
|
||||
firstWaveColour = value;
|
||||
firstWave.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 secondWaveColour;
|
||||
public Color4 SecondWaveColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return secondWaveColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (secondWaveColour == value) return;
|
||||
secondWaveColour = value;
|
||||
secondWave.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 thirdWaveColour;
|
||||
public Color4 ThirdWaveColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return thirdWaveColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (thirdWaveColour == value) return;
|
||||
thirdWaveColour = value;
|
||||
thirdWave.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 fourthWaveColour;
|
||||
public Color4 FourthWaveColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return fourthWaveColour;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (fourthWaveColour == value) return;
|
||||
fourthWaveColour = value;
|
||||
fourthWave.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.Show();
|
||||
|
||||
for (int i = 0; i < waves.Length; i++)
|
||||
{
|
||||
waves[i].MoveToY(wavePositions[i], waveDurations[i], EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
DelayReset();
|
||||
base.Show();
|
||||
|
||||
for (int i = 0; i < waves.Length; i++)
|
||||
{
|
||||
waves[i].MoveToY(wavePositions[i], waveDurations[i], EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
DelayReset();
|
||||
Delay(container_wait);
|
||||
Schedule(() =>
|
||||
{
|
||||
if (State == Visibility.Visible)
|
||||
{
|
||||
wavesContainer.MoveToY(waves_container_position, waves_container_duration, EasingTypes.None);
|
||||
contentContainer.FadeIn(content_duration, EasingTypes.OutQuint);
|
||||
contentContainer.MoveToY(0, content_duration, EasingTypes.OutQuint);
|
||||
|
||||
Delay(content_transition_wait);
|
||||
Schedule(() => { if (State == Visibility.Visible) TransitionIn(); });
|
||||
}
|
||||
Schedule(() =>
|
||||
{
|
||||
if (State == Visibility.Visible)
|
||||
{
|
||||
wavesContainer.MoveToY(waves_container_position, waves_container_duration, EasingTypes.None);
|
||||
contentContainer.FadeIn(content_duration, EasingTypes.OutQuint);
|
||||
contentContainer.MoveToY(0, content_duration, EasingTypes.OutQuint);
|
||||
|
||||
Delay(content_transition_wait);
|
||||
Schedule(() => { if (State == Visibility.Visible) TransitionIn(); });
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected abstract void TransitionIn();
|
||||
|
||||
}
|
||||
|
||||
protected abstract void TransitionIn();
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.Hide();
|
||||
|
||||
{
|
||||
base.Hide();
|
||||
|
||||
contentContainer.FadeOut(CONTENT_EXIT_DURATION, EasingTypes.InSine);
|
||||
contentContainer.MoveToY(DrawHeight, CONTENT_EXIT_DURATION, EasingTypes.InSine);
|
||||
TransitionOut();
|
||||
|
||||
for (int i = 0; i < waves.Length; i++)
|
||||
{
|
||||
waves[i].MoveToY(DrawHeight, second_wave_duration, EasingTypes.InSine);
|
||||
}
|
||||
|
||||
DelayReset();
|
||||
Delay(container_wait);
|
||||
Schedule(() =>
|
||||
{
|
||||
if (State == Visibility.Hidden)
|
||||
{
|
||||
wavesContainer.MoveToY(0, waves_container_duration, EasingTypes.None);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected abstract void TransitionOut();
|
||||
|
||||
public WaveOverlayContainer()
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
AddInternal(wavesContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
firstWave = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Size = new Vector2(1.5f),
|
||||
Rotation = first_wave_rotation,
|
||||
Colour = FirstWaveColour,
|
||||
Masking = true,
|
||||
EdgeEffect = waveShadow,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
secondWave = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Size = new Vector2(1.5f),
|
||||
Rotation = second_wave_rotation,
|
||||
Colour = SecondWaveColour,
|
||||
Masking = true,
|
||||
EdgeEffect = waveShadow,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
thirdWave = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Size = new Vector2(1.5f),
|
||||
Rotation = third_wave_rotation,
|
||||
Colour = ThirdWaveColour,
|
||||
Masking = true,
|
||||
EdgeEffect = waveShadow,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
fourthWave = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Size = new Vector2(1.5f),
|
||||
Rotation = fourth_wave_rotation,
|
||||
Colour = FourthWaveColour,
|
||||
Masking = true,
|
||||
EdgeEffect = waveShadow,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
AddInternal(contentContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White.Opacity(50),
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
waves = new Container[] { firstWave, secondWave, thirdWave, fourthWave };
|
||||
}
|
||||
}
|
||||
}
|
||||
contentContainer.MoveToY(DrawHeight, CONTENT_EXIT_DURATION, EasingTypes.InSine);
|
||||
TransitionOut();
|
||||
|
||||
for (int i = 0; i < waves.Length; i++)
|
||||
{
|
||||
waves[i].MoveToY(DrawHeight, second_wave_duration, EasingTypes.InSine);
|
||||
}
|
||||
|
||||
DelayReset();
|
||||
Delay(container_wait);
|
||||
Schedule(() =>
|
||||
{
|
||||
if (State == Visibility.Hidden)
|
||||
{
|
||||
wavesContainer.MoveToY(0, waves_container_duration, EasingTypes.None);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected abstract void TransitionOut();
|
||||
|
||||
public WaveOverlayContainer()
|
||||
{
|
||||
Masking = true;
|
||||
|
||||
AddInternal(wavesContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
firstWave = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Size = new Vector2(1.5f),
|
||||
Rotation = first_wave_rotation,
|
||||
Colour = FirstWaveColour,
|
||||
Masking = true,
|
||||
EdgeEffect = waveShadow,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
secondWave = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Size = new Vector2(1.5f),
|
||||
Rotation = second_wave_rotation,
|
||||
Colour = SecondWaveColour,
|
||||
Masking = true,
|
||||
EdgeEffect = waveShadow,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
thirdWave = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Size = new Vector2(1.5f),
|
||||
Rotation = third_wave_rotation,
|
||||
Colour = ThirdWaveColour,
|
||||
Masking = true,
|
||||
EdgeEffect = waveShadow,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
fourthWave = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Size = new Vector2(1.5f),
|
||||
Rotation = fourth_wave_rotation,
|
||||
Colour = FourthWaveColour,
|
||||
Masking = true,
|
||||
EdgeEffect = waveShadow,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
AddInternal(contentContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White.Opacity(50),
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
waves = new Container[] { firstWave, secondWave, thirdWave, fourthWave };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user