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osu-lazer/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmap : CarouselItem
{
public override float TotalHeight => DrawableCarouselBeatmap.HEIGHT;
public readonly BeatmapInfo BeatmapInfo;
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public CarouselBeatmap(BeatmapInfo beatmapInfo)
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{
BeatmapInfo = beatmapInfo;
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State.Value = CarouselItemState.Collapsed;
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}
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public override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
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public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
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Filtered.Value = !checkMatch(criteria);
}
private bool checkMatch(FilterCriteria criteria)
{
bool match =
criteria.Ruleset == null ||
BeatmapInfo.Ruleset.ShortName == criteria.Ruleset.ShortName ||
(BeatmapInfo.Ruleset.OnlineID == 0 && criteria.Ruleset.OnlineID != 0 && criteria.AllowConvertedBeatmaps);
if (BeatmapInfo.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
{
// only check ruleset equality or convertability for selected beatmap
return match;
}
match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(BeatmapInfo.StarRating);
match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(BeatmapInfo.Difficulty.ApproachRate);
match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(BeatmapInfo.Difficulty.DrainRate);
match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(BeatmapInfo.Difficulty.CircleSize);
match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(BeatmapInfo.Difficulty.OverallDifficulty);
match &= !criteria.Length.HasFilter || criteria.Length.IsInRange(BeatmapInfo.Length);
match &= !criteria.BPM.HasFilter || criteria.BPM.IsInRange(BeatmapInfo.BPM);
match &= !criteria.BeatDivisor.HasFilter || criteria.BeatDivisor.IsInRange(BeatmapInfo.BeatDivisor);
match &= !criteria.OnlineStatus.HasFilter || criteria.OnlineStatus.IsInRange(BeatmapInfo.Status);
if (!match) return false;
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match &= !criteria.Creator.HasFilter || criteria.Creator.Matches(BeatmapInfo.Metadata.Author.Username);
match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(BeatmapInfo.Metadata.Artist) ||
criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode);
match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating);
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if (!match) return false;
if (criteria.SearchTerms.Length > 0)
{
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var searchableTerms = BeatmapInfo.GetSearchableTerms();
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foreach (FilterCriteria.OptionalTextFilter criteriaTerm in criteria.SearchTerms)
{
bool any = false;
// ReSharper disable once ForeachCanBeConvertedToQueryUsingAnotherGetEnumerator
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foreach (string searchTerm in searchableTerms)
{
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if (!criteriaTerm.Matches(searchTerm)) continue;
any = true;
break;
}
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if (any) continue;
match = false;
break;
}
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
// this should be done after text matching so we can prioritise matching numbers in metadata.
if (!match && criteria.SearchNumber.HasValue)
{
match = (BeatmapInfo.OnlineID == criteria.SearchNumber.Value) ||
(BeatmapInfo.BeatmapSet?.OnlineID == criteria.SearchNumber.Value);
}
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}
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if (!match) return false;
match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true;
if (match && criteria.RulesetCriteria != null)
match &= criteria.RulesetCriteria.Matches(BeatmapInfo);
return match;
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}
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public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
if (!(other is CarouselBeatmap otherBeatmap))
return base.CompareTo(criteria, other);
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switch (criteria.Sort)
{
default:
case SortMode.Difficulty:
int ruleset = BeatmapInfo.Ruleset.CompareTo(otherBeatmap.BeatmapInfo.Ruleset);
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if (ruleset != 0) return ruleset;
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return BeatmapInfo.StarRating.CompareTo(otherBeatmap.BeatmapInfo.StarRating);
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}
}
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public override string ToString() => BeatmapInfo.ToString();
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}
}