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osu-lazer/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Screens.Select.Carousel
{
public class CarouselBeatmap : CarouselItem
{
public override float TotalHeight => DrawableCarouselBeatmap.HEIGHT;
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public readonly BeatmapInfo Beatmap;
public CarouselBeatmap(BeatmapInfo beatmap)
{
Beatmap = beatmap;
State.Value = CarouselItemState.Collapsed;
}
public override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmap(this);
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public override void Filter(FilterCriteria criteria)
{
base.Filter(criteria);
bool match =
criteria.Ruleset == null ||
Beatmap.RulesetID == criteria.Ruleset.ID ||
(Beatmap.RulesetID == 0 && criteria.Ruleset.ID > 0 && criteria.AllowConvertedBeatmaps);
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if (Beatmap.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
{
// only check ruleset equality or convertability for selected beatmap
Filtered.Value = !match;
return;
}
match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(Beatmap.StarDifficulty);
match &= !criteria.ApproachRate.HasFilter || criteria.ApproachRate.IsInRange(Beatmap.BaseDifficulty.ApproachRate);
match &= !criteria.DrainRate.HasFilter || criteria.DrainRate.IsInRange(Beatmap.BaseDifficulty.DrainRate);
match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(Beatmap.BaseDifficulty.CircleSize);
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match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(Beatmap.BaseDifficulty.OverallDifficulty);
match &= !criteria.Length.HasFilter || criteria.Length.IsInRange(Beatmap.Length);
match &= !criteria.BPM.HasFilter || criteria.BPM.IsInRange(Beatmap.BPM);
match &= !criteria.BeatDivisor.HasFilter || criteria.BeatDivisor.IsInRange(Beatmap.BeatDivisor);
match &= !criteria.OnlineStatus.HasFilter || criteria.OnlineStatus.IsInRange(Beatmap.Status);
match &= !criteria.Creator.HasFilter || criteria.Creator.Matches(Beatmap.Metadata.AuthorString);
match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(Beatmap.Metadata.Artist) ||
criteria.Artist.Matches(Beatmap.Metadata.ArtistUnicode);
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match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(Beatmap.StarDifficulty);
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if (match)
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{
var terms = Beatmap.SearchableTerms;
foreach (var criteriaTerm in criteria.SearchTerms)
match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
// this should be done after text matching so we can prioritise matching numbers in metadata.
if (!match && criteria.SearchNumber.HasValue)
{
match = (Beatmap.OnlineBeatmapID == criteria.SearchNumber.Value) ||
(Beatmap.BeatmapSet?.OnlineBeatmapSetID == criteria.SearchNumber.Value);
}
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}
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if (match)
match &= criteria.Collection?.Beatmaps.Contains(Beatmap) ?? true;
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if (match && criteria.RulesetCriteria != null)
match &= criteria.RulesetCriteria.Matches(Beatmap);
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Filtered.Value = !match;
}
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
{
if (!(other is CarouselBeatmap otherBeatmap))
return base.CompareTo(criteria, other);
switch (criteria.Sort)
{
default:
case SortMode.Difficulty:
var ruleset = Beatmap.RulesetID.CompareTo(otherBeatmap.Beatmap.RulesetID);
if (ruleset != 0) return ruleset;
return Beatmap.StarDifficulty.CompareTo(otherBeatmap.Beatmap.StarDifficulty);
}
}
public override string ToString() => Beatmap.ToString();
}
}