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osu-lazer/osu.Game.Tournament/Screens/Drawings/Components/ScrollingTeamContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens.Drawings.Components
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{
public partial class ScrollingTeamContainer : Container
{
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public event Action? OnScrollStarted;
public event Action<TournamentTeam>? OnSelected;
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private readonly List<TournamentTeam> availableTeams = new List<TournamentTeam>();
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private readonly Container tracker;
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#pragma warning disable 649
// set via reflection.
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private float speed;
#pragma warning restore 649
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private int expiredCount;
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private float offset;
private float timeOffset;
private float leftPos => offset + timeOffset + expiredCount * ScrollingTeam.WIDTH;
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private double lastTime;
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private ScheduledDelegate? delayedStateChangeDelegate;
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public ScrollingTeamContainer()
{
AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
{
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tracker = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.33f),
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Masking = true,
CornerRadius = 10f,
Alpha = 0,
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Children = new[]
{
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new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Size = new Vector2(2, 55),
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Colour = ColourInfo.GradientVertical(Color4.Transparent, Color4.White)
},
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new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Size = new Vector2(2, 55),
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Colour = ColourInfo.GradientVertical(Color4.White, Color4.Transparent)
}
}
}
};
}
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private ScrollState scrollState;
private void setScrollState(ScrollState newState)
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{
if (scrollState == newState)
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return;
delayedStateChangeDelegate?.Cancel();
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switch (scrollState = newState)
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{
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case ScrollState.Scrolling:
resetSelected();
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OnScrollStarted?.Invoke();
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speedTo(1000f, 200);
tracker.FadeOut(100);
break;
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case ScrollState.Stopping:
speedTo(0f, 2000);
tracker.FadeIn(200);
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delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Stopped), 2300);
break;
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case ScrollState.Stopped:
// Find closest to center
if (!Children.Any())
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break;
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ScrollingTeam? closest = null;
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foreach (var c in Children)
{
if (!(c is ScrollingTeam stc))
continue;
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if (closest == null)
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{
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closest = stc;
continue;
}
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float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
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if (o < lastOffset)
closest = stc;
}
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Debug.Assert(closest != null, "closest != null");
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offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
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ScrollingTeam st = closest;
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availableTeams.RemoveAll(at => at == st.Team);
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st.Selected = true;
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OnSelected?.Invoke(st.Team.AsNonNull());
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delayedStateChangeDelegate = Scheduler.AddDelayed(() => setScrollState(ScrollState.Idle), 10000);
break;
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case ScrollState.Idle:
resetSelected();
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OnScrollStarted?.Invoke();
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speedTo(40f, 200);
tracker.FadeOut(100);
break;
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}
}
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public void AddTeam(TournamentTeam team)
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{
if (availableTeams.Contains(team))
return;
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availableTeams.Add(team);
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RemoveAll(c => c is ScrollingTeam, true);
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setScrollState(ScrollState.Idle);
}
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public void AddTeams(IEnumerable<TournamentTeam>? teams)
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{
if (teams == null)
return;
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foreach (TournamentTeam t in teams)
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AddTeam(t);
}
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public void ClearTeams()
{
availableTeams.Clear();
RemoveAll(c => c is ScrollingTeam, true);
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setScrollState(ScrollState.Idle);
}
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public void RemoveTeam(TournamentTeam team)
{
availableTeams.Remove(team);
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foreach (var c in Children)
{
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if (c is ScrollingTeam st)
{
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if (st.Team == team)
{
st.FadeOut(200);
st.Expire();
}
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}
}
}
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public void StartScrolling()
{
if (availableTeams.Count == 0)
return;
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setScrollState(ScrollState.Scrolling);
}
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public void StopScrolling()
{
if (availableTeams.Count == 0)
return;
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switch (scrollState)
{
case ScrollState.Stopped:
case ScrollState.Idle:
return;
}
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setScrollState(ScrollState.Stopping);
}
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protected override void LoadComplete()
{
base.LoadComplete();
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setScrollState(ScrollState.Idle);
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}
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protected override void UpdateAfterChildren()
{
timeOffset -= (float)(Time.Current - lastTime) / 1000 * speed;
lastTime = Time.Current;
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if (availableTeams.Count > 0)
{
// Fill more than required to account for transformation + scrolling speed
while (Children.Count(c => c is ScrollingTeam) < DrawWidth * 2 / ScrollingTeam.WIDTH)
addFlags();
}
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float pos = leftPos;
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foreach (var c in Children)
{
if (!(c is ScrollingTeam))
continue;
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if (c.Position.X + c.DrawWidth < 0)
{
c.ClearTransforms();
c.Expire();
expiredCount++;
}
else
{
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c.MoveToX(pos, 100);
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c.FadeTo(1.0f - Math.Abs(pos - DrawWidth / 2f) / (DrawWidth / 2.5f), 100);
}
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pos += ScrollingTeam.WIDTH;
}
}
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private void addFlags()
{
foreach (TournamentTeam t in availableTeams)
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{
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Add(new ScrollingTeam(t)
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{
X = leftPos + DrawWidth
});
}
}
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private void resetSelected()
{
foreach (var c in Children)
{
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if (c is ScrollingTeam st)
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{
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if (st.Selected)
{
st.Selected = false;
RemoveTeam(st.Team);
}
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}
}
}
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private void speedTo(float value, double duration = 0, Easing easing = Easing.None) =>
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this.TransformTo(nameof(speed), value, duration, easing);
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protected enum ScrollState
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{
None,
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Idle,
Stopping,
Stopped,
Scrolling
}
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public partial class ScrollingTeam : DrawableTournamentTeam
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{
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public new TournamentTeam Team => base.Team.AsNonNull();
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public const float WIDTH = 58;
public const float HEIGHT = 44;
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private readonly Box outline;
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private bool selected;
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public bool Selected
{
get => selected;
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set
{
selected = value;
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if (selected)
outline.FadeIn(100);
else
outline.FadeOut(100);
}
}
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public ScrollingTeam(TournamentTeam team)
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: base(team)
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{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
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Size = new Vector2(WIDTH, HEIGHT);
Masking = true;
CornerRadius = 8f;
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Alpha = 0;
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Flag.Anchor = Anchor.Centre;
Flag.Origin = Anchor.Centre;
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Flag.Scale = new Vector2(0.7f);
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InternalChildren = new Drawable[]
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{
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outline = new Box
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{
RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.33f),
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Alpha = 0
},
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Flag
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};
}
}
}
}