mirror of
https://github.com/ppy/osu.git
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Add scrolling teams container.
This commit is contained in:
parent
25a1c7a8ad
commit
5f3e484353
@ -1 +1 @@
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Subproject commit 29dda31250aedb71f76d1c6b98f0bf0eebc798b2
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Subproject commit 0e258afd11a68cb81773fabd49da7c8701dc3d34
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206
osu.Game/Screens/Tournament/Components/VisualiserLine.cs
Normal file
206
osu.Game/Screens/Tournament/Components/VisualiserLine.cs
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@ -0,0 +1,206 @@
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shaders;
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using System;
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using osu.Framework.Graphics.OpenGL;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Timing;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Screens.Tournament.Components
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{
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class VisualiserLine : Drawable
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{
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private float strokeWidth = 1;
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public float StrokeWidth
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{
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get { return strokeWidth; }
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set
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{
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if (strokeWidth == value)
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return;
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strokeWidth = value;
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
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}
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}
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private float strokeHeight = 1;
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public float StrokeHeight
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{
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get { return strokeHeight; }
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set
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{
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if (strokeHeight == value)
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return;
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strokeHeight = value;
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
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}
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}
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private float separation = 1;
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public float Separation
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{
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get { return separation; }
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set
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{
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if (separation == value)
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return;
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separation = value;
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
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}
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}
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private Shader shader;
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private VisualiserLineDrawNodeSharedData visualiserLineDrawNodeSharedData => new VisualiserLineDrawNodeSharedData();
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/// <summary>
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/// The period of this visualiser line, in radians.
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/// </summary>
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private float period;
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/// <summary>
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/// The period offset this line was constructed with, in radians.
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/// </summary>
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private float initialPeriodOffset;
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/// <summary>
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/// The rolling period offset (by transformation), in radians.
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/// </summary>
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private float internalPeriodOffset;
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/// <summary>
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/// The final period offset, in radians.
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/// </summary>
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private float periodOffset
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{
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get { return initialPeriodOffset + internalPeriodOffset; }
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set
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{
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if (internalPeriodOffset == value)
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return;
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internalPeriodOffset = value;
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
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}
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}
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/// <summary>
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/// Constructs a new Visualiser Line.
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/// </summary>
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/// <param name="period">The period of the line, in radians.</param>
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/// <param name="periodOffset">The offset to the period of the line, in radians.</param>
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/// <param name="cycleTime">The time to cycle the line.</param>
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public VisualiserLine(float period, float periodOffset = 0, int cycleTime = 0)
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{
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this.period = period;
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this.initialPeriodOffset = periodOffset;
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Clock = new FramedClock();
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if (cycleTime > 0)
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TransformFloatTo(0, period, cycleTime, EasingTypes.None, new TransformVisualiserOffset());
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Loop();
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}
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protected override DrawNode CreateDrawNode() => new VisualiserLineDrawNode();
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
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{
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shader = shaders?.Load(VertexShaderDescriptor.Colour, @"DottedLine");
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}
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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VisualiserLineDrawNode vNode = node as VisualiserLineDrawNode;
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vNode.Shader = shader;
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vNode.Shared = visualiserLineDrawNodeSharedData;
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vNode.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad;
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vNode.Period = period;
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vNode.PeriodOffset = periodOffset;
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vNode.StrokeWidth = StrokeWidth;
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vNode.StrokeHeight = StrokeHeight;
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vNode.Separation = Separation;
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}
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class VisualiserLineDrawNodeSharedData
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{
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public QuadBatch<Vertex2D> QuadBatch = new QuadBatch<Vertex2D>(1, 1);
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}
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class VisualiserLineDrawNode : DrawNode
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{
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public Shader Shader;
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public VisualiserLineDrawNodeSharedData Shared;
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public Quad ScreenSpaceDrawQuad;
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public float Period;
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public float PeriodOffset;
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public float StrokeWidth;
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public float StrokeHeight;
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public float Separation;
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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base.Draw(vertexAction);
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Shader.Bind();
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Shader.GetUniform<Vector2>(@"g_Position").Value = ScreenSpaceDrawQuad.TopLeft;
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Shader.GetUniform<Vector2>(@"g_Size").Value = ScreenSpaceDrawQuad.Size;
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Shader.GetUniform<float>(@"g_Period").Value = Period;
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Shader.GetUniform<float>(@"g_PeriodOffset").Value = PeriodOffset;
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Shader.GetUniform<float>(@"g_StrokeWidth").Value = StrokeWidth;
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Shader.GetUniform<float>(@"g_StrokeHeight").Value = StrokeHeight;
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Shader.GetUniform<float>(@"g_Separation").Value = Separation;
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Shared.QuadBatch.Add(new Vertex2D()
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{
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Position = ScreenSpaceDrawQuad.BottomLeft,
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Colour = DrawInfo.Colour.BottomLeft.Linear
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});
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Shared.QuadBatch.Add(new Vertex2D()
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{
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Position = ScreenSpaceDrawQuad.BottomRight,
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Colour = DrawInfo.Colour.BottomRight.Linear
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});
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Shared.QuadBatch.Add(new Vertex2D()
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{
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Position = ScreenSpaceDrawQuad.TopRight,
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Colour = DrawInfo.Colour.TopRight.Linear
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});
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Shared.QuadBatch.Add(new Vertex2D()
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{
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Position = ScreenSpaceDrawQuad.TopLeft,
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Colour = DrawInfo.Colour.TopLeft.Linear
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});
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Shader.Unbind();
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}
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}
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class TransformVisualiserOffset : TransformFloat
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{
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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(d as VisualiserLine).periodOffset = CurrentValue;
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}
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}
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}
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}
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@ -1,8 +1,13 @@
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Tournament.Components;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -17,11 +22,25 @@ namespace osu.Game.Screens.Tournament
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public Drawings()
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{
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GroupContainer gc;
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GroupsContainer gc;
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ScrollingTeamContainer stc;
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Container visualiserContainer;
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Children = new[]
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Children = new Drawable[]
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{
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gc = new GroupContainer(8)
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// Visualiser
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visualiserContainer = new Container()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, 10),
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Colour = new Color4(255, 204, 34, 255)
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},
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// Groups
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gc = new GroupsContainer(8)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -34,9 +53,29 @@ namespace osu.Game.Screens.Tournament
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Top = 35f,
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Bottom = 35f
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}
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}
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},
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stc = new ScrollingTeamContainer()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Width = 0.75f
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},
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};
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float offset = 0;
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for (int i = 0; i < 6; i++)
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{
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visualiserContainer.Add(new VisualiserLine(2 * (float)Math.PI, offset, RNG.Next(10000, 12000))
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{
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RelativeSizeAxes = Axes.Both,
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});
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offset += (float)Math.PI / 6f;
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}
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Team t = new Team()
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{
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FullName = "Australia",
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@ -44,80 +83,18 @@ namespace osu.Game.Screens.Tournament
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FlagName = "AU"
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};
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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}
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List<Team> teams = new List<Team>();
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class GroupContainer : Container
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{
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private FlowContainer<Group> topGroups;
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private FlowContainer<Group> bottomGroups;
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private List<Group> allGroups = new List<Group>();
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public GroupContainer(int numGroups)
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for (int i = 0; i < 17; i++)
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{
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char nextGroupName = 'A';
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Children = new[]
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{
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topGroups = new FlowContainer<Group>()
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(7f, 0)
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},
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bottomGroups = new FlowContainer<Group>()
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(7f, 0)
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}
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};
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for (int i = 0; i < numGroups; i++)
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{
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Group g = new Group(nextGroupName.ToString());
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allGroups.Add(g);
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nextGroupName++;
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if (i < (int)Math.Ceiling(numGroups / 2f))
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topGroups.Add(g);
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else
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bottomGroups.Add(g);
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}
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gc.AddTeam(t);
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teams.Add(t);
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}
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public void AddTeam(Team team)
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{
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for (int i = 0; i < allGroups.Count; i++)
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{
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if (allGroups[i].TeamsCount == 8)
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continue;
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stc.AvailableTeams = teams;
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allGroups[i].AddTeam(team);
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break;
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}
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}
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stc.StartScrolling();
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Delay(3000).Schedule(() => stc.StopScrolling());
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}
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}
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}
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@ -107,12 +107,29 @@ namespace osu.Game.Screens.Tournament
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}
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}
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public void RemoveTeam(Team team)
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public bool RemoveTeam(Team team)
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{
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if (topTeams.RemoveAll(gt => gt.Team == team) > 0)
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{
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topTeamsCount--;
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return true;
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}
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else if (bottomTeams.RemoveAll(gt => gt.Team == team) > 0)
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{
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bottomTeamsCount--;
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return true;
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}
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return false;
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}
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public void ClearTeams()
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{
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topTeams.Clear();
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bottomTeams.Clear();
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topTeamsCount = 0;
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bottomTeamsCount = 0;
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}
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class GroupTeam : FlowContainer
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90
osu.Game/Screens/Tournament/GroupsContainer.cs
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90
osu.Game/Screens/Tournament/GroupsContainer.cs
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@ -0,0 +1,90 @@
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Screens.Tournament
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{
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public class GroupsContainer : Container
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{
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private FlowContainer<Group> topGroups;
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private FlowContainer<Group> bottomGroups;
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private List<Group> allGroups = new List<Group>();
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public GroupsContainer(int numGroups)
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{
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char nextGroupName = 'A';
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Children = new[]
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{
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topGroups = new FlowContainer<Group>()
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(7f, 0)
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},
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bottomGroups = new FlowContainer<Group>()
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(7f, 0)
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}
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};
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for (int i = 0; i < numGroups; i++)
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{
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Group g = new Group(nextGroupName.ToString());
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allGroups.Add(g);
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nextGroupName++;
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if (i < (int)Math.Ceiling(numGroups / 2f))
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topGroups.Add(g);
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else
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bottomGroups.Add(g);
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}
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}
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public void AddTeam(Team team)
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{
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for (int i = 0; i < allGroups.Count; i++)
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{
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if (allGroups[i].TeamsCount == 8)
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continue;
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allGroups[i].AddTeam(team);
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break;
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}
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}
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public bool RemoveTeam(Team team)
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{
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for (int i = 0; i < allGroups.Count; i++)
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{
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if (allGroups[i].RemoveTeam(team))
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return true;
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}
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return false;
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}
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public void ClearTeams()
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{
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for (int i = 0; i < allGroups.Count; i++)
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{
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allGroups[i].ClearTeams();
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}
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}
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}
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}
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322
osu.Game/Screens/Tournament/ScrollingTeamContainer.cs
Normal file
322
osu.Game/Screens/Tournament/ScrollingTeamContainer.cs
Normal file
@ -0,0 +1,322 @@
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Input;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Timing;
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using osu.Framework.Threading;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Colour;
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namespace osu.Game.Screens.Tournament
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{
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public class ScrollingTeamContainer : Container
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{
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public Action<ScrollingTeam> OnSelected;
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public List<Team> AvailableTeams;
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private Container tracker;
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private float speed = 0f;
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private int expiredCount = 0;
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private float offset;
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private float timeOffset;
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private float leftPos => offset + timeOffset + expiredCount * ScrollingTeam.WIDTH;
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private double lastTime;
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private ScrollState _scrollState;
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private ScrollState scrollState
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{
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get { return _scrollState; }
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set
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||||
{
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||||
if (_scrollState == value)
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||||
return;
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_scrollState = value;
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||||
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||||
switch (value)
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||||
{
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||||
case ScrollState.Scrolling:
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||||
idleDelegate?.Cancel();
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||||
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resetSelected();
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speedTo(600f, 200);
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tracker.FadeOut(100);
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break;
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case ScrollState.Stopping:
|
||||
speedTo(0f, 2000);
|
||||
tracker.FadeIn(200);
|
||||
|
||||
Delay(2300).Schedule(() => scrollState = ScrollState.Stopped);
|
||||
DelayReset();
|
||||
break;
|
||||
case ScrollState.Stopped:
|
||||
// Find closest to center
|
||||
Drawable closest = null;
|
||||
foreach (var c in Children)
|
||||
{
|
||||
if (!(c is ScrollingTeam))
|
||||
continue;
|
||||
|
||||
if (closest == null)
|
||||
{
|
||||
closest = c;
|
||||
continue;
|
||||
}
|
||||
|
||||
float offset = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
|
||||
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
|
||||
|
||||
if (offset < lastOffset)
|
||||
closest = c;
|
||||
}
|
||||
|
||||
offset += DrawWidth / 2f - (closest.Position.X + closest.DrawWidth / 2f);
|
||||
|
||||
(closest as ScrollingTeam).Selected = true;
|
||||
OnSelected?.Invoke(closest as ScrollingTeam);
|
||||
|
||||
idleDelegate = Delay(10000).Schedule(() => scrollState = ScrollState.Idle);
|
||||
break;
|
||||
case ScrollState.Idle:
|
||||
resetSelected();
|
||||
|
||||
speedTo(40f, 200);
|
||||
tracker.FadeOut(100);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ScheduledDelegate idleDelegate;
|
||||
|
||||
public ScrollingTeamContainer()
|
||||
{
|
||||
Masking = true;
|
||||
Clock = new FramedClock();
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
tracker = new Container()
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
Masking = true,
|
||||
CornerRadius = 10f,
|
||||
|
||||
AutoSizeAxes = Axes.Both,
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new Box()
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Size = new Vector2(2, 100),
|
||||
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.Transparent, Color4.White)
|
||||
},
|
||||
new Box()
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Size = new Vector2(2, 100),
|
||||
|
||||
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.Transparent)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
scrollState = ScrollState.Idle;
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if ((AvailableTeams?.Count ?? 0) == 0)
|
||||
return;
|
||||
|
||||
timeOffset -= (float)(Time.Current - lastTime) / 1000 * speed;
|
||||
lastTime = Time.Current;
|
||||
|
||||
// Fill more than required to account for transformation + scrolling speed
|
||||
while (Children.Count(c => c is ScrollingTeam) < DrawWidth * 2 / ScrollingTeam.WIDTH)
|
||||
addFlags();
|
||||
|
||||
float pos = leftPos;
|
||||
|
||||
foreach (var c in Children)
|
||||
{
|
||||
if (!(c is ScrollingTeam))
|
||||
continue;
|
||||
|
||||
if (c.Position.X + c.DrawWidth < 0)
|
||||
{
|
||||
c.ClearTransforms();
|
||||
c.Expire();
|
||||
expiredCount++;
|
||||
}
|
||||
else
|
||||
c.MoveToX(pos, 100);
|
||||
|
||||
pos += ScrollingTeam.WIDTH;
|
||||
}
|
||||
}
|
||||
|
||||
private void addFlags()
|
||||
{
|
||||
for (int i = 0; i < AvailableTeams.Count; i++)
|
||||
{
|
||||
Add(new ScrollingTeam(AvailableTeams[i])
|
||||
{
|
||||
X = leftPos + DrawWidth
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void resetSelected()
|
||||
{
|
||||
foreach (var c in Children)
|
||||
{
|
||||
ScrollingTeam st = c as ScrollingTeam;
|
||||
if (st == null)
|
||||
continue;
|
||||
|
||||
if (st.Selected)
|
||||
st.Selected = false;
|
||||
|
||||
RemoveTeam(st.Team);
|
||||
AvailableTeams.Remove(st.Team);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveTeam(Team team)
|
||||
{
|
||||
foreach (var c in Children)
|
||||
{
|
||||
ScrollingTeam st = c as ScrollingTeam;
|
||||
|
||||
if (st == null)
|
||||
continue;
|
||||
|
||||
if (st.Team == team)
|
||||
{
|
||||
st.FadeOut(200);
|
||||
st.Expire();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void StartScrolling()
|
||||
{
|
||||
scrollState = ScrollState.Scrolling;
|
||||
}
|
||||
|
||||
public void StopScrolling()
|
||||
{
|
||||
scrollState = ScrollState.Stopping;
|
||||
}
|
||||
|
||||
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||
{
|
||||
DelayReset();
|
||||
|
||||
UpdateTransformsOfType(typeof(TransformScrollSpeed));
|
||||
TransformFloatTo(speed, value, duration, easing, new TransformScrollSpeed());
|
||||
}
|
||||
|
||||
enum ScrollState
|
||||
{
|
||||
Idle,
|
||||
Stopping,
|
||||
Stopped,
|
||||
Scrolling
|
||||
}
|
||||
|
||||
public class TransformScrollSpeed : TransformFloat
|
||||
{
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
(d as ScrollingTeamContainer).speed = CurrentValue;
|
||||
}
|
||||
}
|
||||
|
||||
public class ScrollingTeam : Container
|
||||
{
|
||||
public const float WIDTH = 58;
|
||||
public const float HEIGHT = 41;
|
||||
|
||||
public Team Team;
|
||||
|
||||
private Sprite flagSprite;
|
||||
private Box outline;
|
||||
|
||||
private bool selected;
|
||||
public bool Selected
|
||||
{
|
||||
get { return selected; }
|
||||
set
|
||||
{
|
||||
selected = value;
|
||||
|
||||
if (selected)
|
||||
outline.FadeIn(100);
|
||||
else
|
||||
outline.FadeOut(100);
|
||||
}
|
||||
}
|
||||
|
||||
public ScrollingTeam(Team team)
|
||||
{
|
||||
Team = team;
|
||||
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.CentreLeft;
|
||||
|
||||
Size = new Vector2(WIDTH, HEIGHT);
|
||||
Masking = true;
|
||||
CornerRadius = 8f;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
outline = new Box()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0
|
||||
},
|
||||
flagSprite = new Sprite()
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
||||
Size = new Vector2(WIDTH, HEIGHT) - new Vector2(8)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
flagSprite.Texture = textures.Get($@"Flags/{Team.FlagName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -209,8 +209,11 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
|
||||
<Compile Include="Screens\Select\WedgeBackground.cs" />
|
||||
<Compile Include="Screens\Tournament\Components\VisualiserLine.cs" />
|
||||
<Compile Include="Screens\Tournament\Drawings.cs" />
|
||||
<Compile Include="Screens\Tournament\Group.cs" />
|
||||
<Compile Include="Screens\Tournament\GroupsContainer.cs" />
|
||||
<Compile Include="Screens\Tournament\ScrollingTeamContainer.cs" />
|
||||
<Compile Include="Screens\Tournament\Team.cs" />
|
||||
<Compile Include="Screens\Tournament\Tournament.cs" />
|
||||
<Compile Include="Users\User.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user