2019-05-10 18:10:07 +09:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2019-03-18 16:39:34 +09:00
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// See the LICENCE file in the repository root for full licence text.
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2020-03-02 12:20:25 +09:00
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using System;
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2019-03-18 16:39:34 +09:00
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using System.Linq;
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using osu.Framework.Allocation;
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2019-09-02 12:54:59 +09:00
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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2019-04-12 14:53:23 +09:00
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.Visual
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{
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2019-05-14 22:37:25 +03:00
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public abstract class PlayerTestScene : RateAdjustedBeatmapTestScene
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{
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/// <summary>
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/// Whether custom test steps are provided. Custom tests should invoke <see cref="CreateTest"/> to create the test steps.
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/// </summary>
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protected virtual bool HasCustomSteps { get; } = false;
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private readonly Ruleset ruleset;
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protected TestPlayer Player;
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protected PlayerTestScene(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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}
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2019-08-28 19:57:17 +09:00
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protected OsuConfigManager LocalConfig;
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(LocalConfig = new OsuConfigManager(LocalStorage));
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LocalConfig.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
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}
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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if (!HasCustomSteps)
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CreateTest(null);
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}
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protected void CreateTest(Action action)
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{
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if (action != null && !HasCustomSteps)
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throw new InvalidOperationException($"Cannot add custom test steps without {nameof(HasCustomSteps)} being set.");
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action?.Invoke();
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2020-02-29 21:16:28 -08:00
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AddStep(ruleset.RulesetInfo.Name, LoadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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protected virtual bool AllowFail => false;
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protected virtual bool Autoplay => false;
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protected void LoadPlayer()
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{
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var beatmap = CreateBeatmap(ruleset.RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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Ruleset.Value = ruleset.RulesetInfo;
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2020-03-03 17:12:01 -08:00
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SelectedMods.Value = Array.Empty<Mod>();
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if (!AllowFail)
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{
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var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);
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if (noFailMod != null)
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SelectedMods.Value = new[] { noFailMod };
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}
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if (Autoplay)
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{
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var mod = ruleset.GetAutoplayMod();
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if (mod != null)
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SelectedMods.Value = SelectedMods.Value.Concat(mod.Yield()).ToArray();
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}
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2019-09-02 13:24:39 +09:00
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Player = CreatePlayer(ruleset);
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LoadScreen(Player);
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}
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protected virtual TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false);
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}
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}
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