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osu-lazer/osu.Game/Tests/Visual/PlayerTestCase.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
public abstract class PlayerTestCase : RateAdjustedBeatmapTestCase
{
private readonly Ruleset ruleset;
protected Player Player;
protected PlayerTestCase(Ruleset ruleset)
{
this.ruleset = ruleset;
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Depth = int.MaxValue
});
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
AddUntilStep(() => Player.IsLoaded, "player loaded");
}
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
protected virtual bool AllowFail => false;
private void loadPlayer()
{
var beatmap = CreateBeatmap(ruleset);
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
if (!AllowFail)
Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
LoadComponentAsync(Player = CreatePlayer(ruleset), p =>
{
Player = p;
LoadScreen(p);
});
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
}
}