2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-05-16 08:14:10 +08:00
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2022-06-17 15:37:17 +08:00
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#nullable disable
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2021-07-20 14:44:32 +08:00
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using System.Diagnostics;
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2018-12-11 16:32:01 +08:00
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using osu.Framework.Allocation;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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2020-02-19 18:42:25 +08:00
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using osu.Framework.Extensions.Color4Extensions;
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2018-05-16 08:14:10 +08:00
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using osu.Framework.Graphics;
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2020-12-29 15:47:36 +08:00
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using osu.Framework.Logging;
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2018-05-16 08:14:10 +08:00
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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2018-12-26 15:46:50 +08:00
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using osu.Game.Online.API;
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2020-08-03 21:41:22 +08:00
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using osu.Game.Overlays;
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2018-05-28 11:28:11 +08:00
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using osu.Game.Screens.Menu;
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2020-12-25 23:50:00 +08:00
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Lounge;
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2020-11-08 20:16:27 +08:00
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using osu.Game.Users;
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2018-05-16 08:14:10 +08:00
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2020-12-25 23:50:00 +08:00
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namespace osu.Game.Screens.OnlinePlay
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2018-05-16 08:14:10 +08:00
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{
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2018-12-11 16:32:01 +08:00
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[Cached]
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2021-02-19 16:58:04 +08:00
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public abstract partial class OnlinePlayScreen : OsuScreen, IHasSubScreenStack
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2018-05-16 08:14:10 +08:00
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{
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2021-08-12 16:02:55 +08:00
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[Cached]
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protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
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2023-10-12 16:42:02 +08:00
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public IScreen CurrentSubScreen => screenStack.CurrentScreen;
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2021-07-20 15:38:39 +08:00
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public override bool CursorVisible => (screenStack?.CurrentScreen as IOnlinePlaySubScreen)?.CursorVisible ?? true;
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2018-05-16 08:14:10 +08:00
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2020-02-06 13:22:01 +08:00
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// this is required due to PlayerLoader eventually being pushed to the main stack
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// while leases may be taken out by a subscreen.
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2019-02-12 10:19:34 +08:00
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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2019-01-25 19:25:55 +08:00
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2023-10-13 15:56:46 +08:00
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protected LoungeSubScreen Lounge { get; private set; }
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2023-10-03 07:31:30 +08:00
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2021-07-20 15:38:39 +08:00
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private MultiplayerWaveContainer waves;
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2021-08-03 19:02:31 +08:00
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private ScreenStack screenStack;
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2018-12-14 16:35:18 +08:00
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2020-12-18 23:15:41 +08:00
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[Cached(Type = typeof(IRoomManager))]
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2020-12-20 16:42:23 +08:00
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protected RoomManager RoomManager { get; private set; }
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2020-12-18 23:15:41 +08:00
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2020-12-29 04:39:11 +08:00
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[Cached]
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2021-07-20 15:38:39 +08:00
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private readonly OngoingOperationTracker ongoingOperationTracker = new OngoingOperationTracker();
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2020-12-29 04:39:11 +08:00
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2018-12-26 15:46:50 +08:00
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[Resolved]
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2020-12-24 20:59:10 +08:00
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protected IAPIProvider API { get; private set; }
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2018-12-26 15:46:50 +08:00
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2020-12-26 00:00:00 +08:00
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protected OnlinePlayScreen()
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2018-05-16 08:14:10 +08:00
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{
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2019-01-25 19:47:31 +08:00
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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2019-01-25 19:25:55 +08:00
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RelativeSizeAxes = Axes.Both;
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2019-02-12 12:02:33 +08:00
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Padding = new MarginPadding { Horizontal = -HORIZONTAL_OVERFLOW_PADDING };
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2019-01-25 19:25:55 +08:00
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2021-07-20 15:38:39 +08:00
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RoomManager = CreateRoomManager();
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}
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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[BackgroundDependencyLoader]
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private void load()
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{
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2019-01-23 19:52:00 +08:00
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InternalChild = waves = new MultiplayerWaveContainer
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2018-05-16 08:14:10 +08:00
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{
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RelativeSizeAxes = Axes.Both,
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2020-12-20 16:42:23 +08:00
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Children = new Drawable[]
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2018-05-16 08:14:10 +08:00
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{
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2021-08-20 16:02:55 +08:00
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screenStack = new OnlinePlaySubScreenStack { RelativeSizeAxes = Axes.Both },
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2020-12-24 23:18:35 +08:00
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new Header(ScreenTitle, screenStack),
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2021-08-03 19:38:50 +08:00
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RoomManager,
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2023-11-21 13:39:33 +08:00
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ongoingOperationTracker,
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2019-02-12 12:02:33 +08:00
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}
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};
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2018-12-27 19:06:07 +08:00
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}
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2020-10-22 13:19:12 +08:00
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private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
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{
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if (state.NewValue != APIState.Online)
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Schedule(forcefullyExit);
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});
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2018-12-27 19:06:07 +08:00
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protected override void LoadComplete()
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{
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base.LoadComplete();
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2021-07-20 15:38:39 +08:00
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screenStack.ScreenPushed += screenPushed;
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screenStack.ScreenExited += screenExited;
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2023-10-04 14:37:22 +08:00
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screenStack.Push(Lounge = CreateLounge());
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2021-07-20 15:38:39 +08:00
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apiState.BindTo(API.State);
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apiState.BindValueChanged(onlineStateChanged, true);
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2018-12-27 19:06:07 +08:00
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}
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2018-12-27 16:12:47 +08:00
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private void forcefullyExit()
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{
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2021-12-21 14:07:06 +08:00
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Logger.Log($"{this} forcefully exiting due to loss of API connection");
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2018-12-27 16:12:47 +08:00
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// This is temporary since we don't currently have a way to force screens to be exited
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2019-01-23 19:52:00 +08:00
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if (this.IsCurrentScreen())
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2019-10-31 12:42:11 +08:00
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{
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while (this.IsCurrentScreen())
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this.Exit();
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}
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2022-09-27 16:52:29 +08:00
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// Also handle the case where a child screen is current (ie. gameplay).
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else if (this.GetChildScreen() != null)
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2018-12-27 16:12:47 +08:00
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{
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2019-01-23 19:52:00 +08:00
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this.MakeCurrent();
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2018-12-27 16:12:47 +08:00
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Schedule(forcefullyExit);
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}
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}
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2022-04-21 23:52:44 +08:00
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public override void OnEntering(ScreenTransitionEvent e)
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2018-05-16 08:14:10 +08:00
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{
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2019-01-23 19:52:00 +08:00
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this.FadeIn();
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2018-05-16 08:14:10 +08:00
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waves.Show();
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2020-12-24 22:07:03 +08:00
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2022-03-22 10:42:17 +08:00
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Mods.SetDefault();
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2023-10-04 14:37:22 +08:00
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if (Lounge.IsCurrentScreen())
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Lounge.OnEntering(e);
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2020-12-24 22:07:03 +08:00
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else
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2023-10-04 14:37:22 +08:00
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Lounge.MakeCurrent();
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2019-06-19 12:15:58 +08:00
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}
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2022-04-21 23:52:44 +08:00
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public override void OnResuming(ScreenTransitionEvent e)
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2019-06-19 12:15:58 +08:00
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{
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this.FadeIn(250);
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this.ScaleTo(1, 250, Easing.OutSine);
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2021-07-20 14:44:32 +08:00
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Debug.Assert(screenStack.CurrentScreen != null);
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2023-05-25 19:39:11 +08:00
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2023-05-31 03:54:56 +08:00
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// if a subscreen was pushed to the nested stack while the stack was not present, this path will proxy `OnResuming()`
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2023-05-30 17:38:28 +08:00
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// to the subscreen before `OnEntering()` can even be called for the subscreen, breaking ordering expectations.
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// to work around this, do not proxy resume to screens that haven't loaded yet.
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if ((screenStack.CurrentScreen as Drawable)?.IsLoaded == true)
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2023-05-25 19:39:11 +08:00
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screenStack.CurrentScreen.OnResuming(e);
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2021-07-20 14:44:32 +08:00
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2022-04-21 23:52:44 +08:00
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base.OnResuming(e);
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2019-06-19 12:15:58 +08:00
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}
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2022-04-21 23:52:44 +08:00
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public override void OnSuspending(ScreenTransitionEvent e)
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2019-06-19 12:15:58 +08:00
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{
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this.ScaleTo(1.1f, 250, Easing.InSine);
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this.FadeOut(250);
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2021-07-20 14:44:32 +08:00
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Debug.Assert(screenStack.CurrentScreen != null);
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2023-05-25 19:39:11 +08:00
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2023-05-31 03:54:56 +08:00
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// if a subscreen was pushed to the nested stack while the stack was not present, this path will proxy `OnSuspending()`
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// to the subscreen before `OnEntering()` can even be called for the subscreen, breaking ordering expectations.
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// to work around this, do not proxy suspend to screens that haven't loaded yet.
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if ((screenStack.CurrentScreen as Drawable)?.IsLoaded == true)
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2023-05-25 19:39:11 +08:00
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screenStack.CurrentScreen.OnSuspending(e);
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2018-05-16 08:14:10 +08:00
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}
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2022-04-21 23:52:44 +08:00
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public override bool OnExiting(ScreenExitEvent e)
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2018-05-16 08:14:10 +08:00
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{
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2023-10-04 14:37:22 +08:00
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while (screenStack.CurrentScreen != null && screenStack.CurrentScreen is not LoungeSubScreen)
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2022-08-01 22:52:07 +08:00
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{
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2022-12-26 13:56:22 +08:00
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var subScreen = (Screen)screenStack.CurrentScreen;
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if (subScreen.IsLoaded && subScreen.OnExiting(e))
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2022-12-25 12:04:45 +08:00
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return true;
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2022-08-01 22:52:07 +08:00
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2022-12-26 13:56:22 +08:00
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subScreen.Exit();
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2022-08-01 22:52:07 +08:00
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}
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2021-06-22 11:20:43 +08:00
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2020-12-18 23:15:41 +08:00
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RoomManager.PartRoom();
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2019-10-30 13:42:14 +08:00
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2018-05-16 08:14:10 +08:00
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waves.Hide();
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2018-12-18 16:07:47 +08:00
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2019-01-23 19:52:00 +08:00
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this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
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2018-12-26 19:05:57 +08:00
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2022-04-21 23:52:44 +08:00
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base.OnExiting(e);
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2019-01-25 19:25:55 +08:00
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return false;
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2018-05-16 08:14:10 +08:00
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}
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2020-07-14 15:02:01 +08:00
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public override bool OnBackButton()
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{
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2021-06-08 16:54:54 +08:00
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if (!(screenStack.CurrentScreen is IOnlinePlaySubScreen onlineSubScreen))
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return false;
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if (((Drawable)onlineSubScreen).IsLoaded && onlineSubScreen.AllowBackButton && onlineSubScreen.OnBackButton())
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2020-07-14 15:29:57 +08:00
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return true;
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2020-07-14 15:02:01 +08:00
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if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))
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{
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screenStack.Exit();
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return true;
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}
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return false;
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}
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2019-02-12 12:29:41 +08:00
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protected override void LogoExiting(OsuLogo logo)
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{
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base.LogoExiting(logo);
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// the wave overlay transition takes longer than expected to run.
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logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
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}
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2020-02-19 18:42:25 +08:00
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private void screenPushed(IScreen lastScreen, IScreen newScreen)
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{
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2020-11-08 20:16:27 +08:00
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subScreenChanged(lastScreen, newScreen);
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2020-02-19 18:42:25 +08:00
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}
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2019-06-19 12:15:58 +08:00
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private void screenExited(IScreen lastScreen, IScreen newScreen)
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2018-05-16 08:14:10 +08:00
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{
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2020-11-08 20:16:27 +08:00
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subScreenChanged(lastScreen, newScreen);
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2018-12-11 16:32:01 +08:00
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2019-06-19 12:15:58 +08:00
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if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
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this.Exit();
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2018-05-16 08:14:10 +08:00
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}
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2020-11-08 20:16:27 +08:00
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private void subScreenChanged(IScreen lastScreen, IScreen newScreen)
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2018-12-26 21:37:09 +08:00
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{
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2020-11-08 20:16:27 +08:00
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if (lastScreen is IOsuScreen lastOsuScreen)
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Activity.UnbindFrom(lastOsuScreen.Activity);
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if (newScreen is IOsuScreen newOsuScreen)
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((IBindable<UserActivity>)Activity).BindTo(newOsuScreen.Activity);
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2018-12-26 21:37:09 +08:00
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}
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2020-12-24 23:18:35 +08:00
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protected abstract string ScreenTitle { get; }
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2021-08-13 16:39:09 +08:00
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protected virtual RoomManager CreateRoomManager() => new RoomManager();
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2020-12-18 23:15:41 +08:00
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2020-12-20 22:36:56 +08:00
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protected abstract LoungeSubScreen CreateLounge();
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2018-05-16 08:14:10 +08:00
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private partial class MultiplayerWaveContainer : WaveContainer
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{
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protected override bool StartHidden => true;
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public MultiplayerWaveContainer()
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{
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2020-03-11 09:18:41 +08:00
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FirstWaveColour = Color4Extensions.FromHex(@"654d8c");
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SecondWaveColour = Color4Extensions.FromHex(@"554075");
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ThirdWaveColour = Color4Extensions.FromHex(@"44325e");
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FourthWaveColour = Color4Extensions.FromHex(@"392850");
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2018-05-16 08:14:10 +08:00
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}
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}
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2020-02-19 18:42:25 +08:00
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2021-02-19 16:58:04 +08:00
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ScreenStack IHasSubScreenStack.SubScreenStack => screenStack;
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2018-05-16 08:14:10 +08:00
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}
|
|
|
|
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}
|