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osu-lazer/osu.Game/Graphics/UserInterface/DialogButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework;
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
public partial class DialogButton : OsuClickableContainer, IStateful<SelectionState>
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{
private const float idle_width = 0.8f;
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private const float hover_width = 0.9f;
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private const float hover_duration = 300;
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private const float click_duration = 200;
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public event Action<SelectionState>? StateChanged;
private SelectionState state;
public SelectionState State
{
get => state;
set
{
if (state == value)
return;
state = value;
StateChanged?.Invoke(value);
}
}
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protected readonly Container ColourContainer;
private readonly Container backgroundContainer;
private readonly Container glowContainer;
private readonly Box leftGlow;
private readonly Box centerGlow;
private readonly Box rightGlow;
private readonly Box background;
private readonly SpriteText spriteText;
private Vector2 hoverSpacing => new Vector2(1.4f, 0f);
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public DialogButton(HoverSampleSet sampleSet = HoverSampleSet.Button)
: base(sampleSet)
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{
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
backgroundContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1f,
Children = new Drawable[]
{
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background = new Box
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{
RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour,
},
},
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},
glowContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1f,
Alpha = 0f,
Children = new Drawable[]
{
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leftGlow = new Box
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{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
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Width = 0.125f,
},
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centerGlow = new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
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Width = 0.75f,
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},
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rightGlow = new Box
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{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
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Width = 0.125f,
},
},
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},
new Container
{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
ColourContainer = new Container
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{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = idle_width,
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Masking = true,
MaskingSmoothness = 2,
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EdgeEffect = new EdgeEffectParameters
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{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
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Radius = 5,
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},
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Colour = ButtonColour,
Shear = new Vector2(0.2f, 0),
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Children = new Drawable[]
{
new Box
{
EdgeSmoothness = new Vector2(2, 0),
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RelativeSizeAxes = Axes.Both,
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},
new Container
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{
RelativeSizeAxes = Axes.Both,
Masking = true,
MaskingSmoothness = 0,
Children = new[]
{
new Triangles
{
RelativeSizeAxes = Axes.Both,
TriangleScale = 4,
ColourDark = OsuColour.Gray(0.88f),
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Shear = new Vector2(-0.2f, 0),
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ClampAxes = Axes.Y
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},
},
},
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},
},
},
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},
spriteText = new OsuSpriteText
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{
Text = Text,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 28, weight: FontWeight.Bold),
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Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.1f),
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Colour = Color4.White,
},
};
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updateGlow();
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StateChanged += selectionChanged;
}
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private Color4 buttonColour;
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public Color4 ButtonColour
{
get => buttonColour;
set
{
buttonColour = value;
updateGlow();
ColourContainer.Colour = value;
}
}
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private Color4 backgroundColour = OsuColour.Gray(34);
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public Color4 BackgroundColour
{
get => backgroundColour;
set
{
backgroundColour = value;
background.Colour = value;
}
}
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private LocalisableString text;
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public LocalisableString Text
{
get => text;
set
{
text = value;
spriteText.Text = Text;
}
}
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public float TextSize
{
get => spriteText.Font.Size;
set => spriteText.Font = spriteText.Font.With(size: value);
}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
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private bool clickAnimating;
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protected override bool OnClick(ClickEvent e)
{
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var flash = new Box
{
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RelativeSizeAxes = Axes.Both,
Colour = ButtonColour,
Blending = BlendingParameters.Additive,
Alpha = 0.05f
};
ColourContainer.Add(flash);
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flash.FadeOutFromOne(100).Expire();
clickAnimating = true;
ColourContainer.ResizeWidthTo(ColourContainer.Width * 1.05f, 100, Easing.OutQuint)
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.OnComplete(_ =>
{
clickAnimating = false;
StateChanged?.Invoke(State);
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});
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return base.OnClick(e);
}
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protected override bool OnMouseDown(MouseDownEvent e)
{
ColourContainer.ResizeWidthTo(hover_width * 0.98f, click_duration * 4, Easing.OutQuad);
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return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
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{
if (State == SelectionState.Selected)
ColourContainer.ResizeWidthTo(hover_width, click_duration, Easing.In);
base.OnMouseUp(e);
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}
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protected override bool OnHover(HoverEvent e)
{
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base.OnHover(e);
State = SelectionState.Selected;
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return true;
}
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protected override void OnHoverLost(HoverLostEvent e)
{
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base.OnHoverLost(e);
State = SelectionState.NotSelected;
}
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private void selectionChanged(SelectionState newState)
{
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if (clickAnimating)
return;
if (newState == SelectionState.Selected)
{
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutQuint);
ColourContainer.ResizeWidthTo(hover_width, hover_duration, Easing.OutQuint);
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glowContainer.FadeIn(hover_duration, Easing.OutQuint);
}
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else
{
ColourContainer.ResizeWidthTo(idle_width, hover_duration / 2, Easing.OutQuint);
spriteText.TransformSpacingTo(Vector2.Zero, hover_duration / 2, Easing.OutQuint);
glowContainer.FadeOut(hover_duration / 2, Easing.OutQuint);
}
}
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private void updateGlow()
{
leftGlow.Colour = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour);
centerGlow.Colour = ButtonColour;
rightGlow.Colour = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f));
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}
}
}