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osu-lazer/osu.Game/Overlays/Pause/PauseButton.cs

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C#
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Audio.Sample;
using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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namespace osu.Game.Overlays.Pause
{
public class PauseButton : ClickableContainer
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{
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private const float colourWidth = 0.8f;
private const float colourExpandedWidth = 0.9f;
private const float colourExpandTime = 500;
private Vector2 colourShear = new Vector2(0.2f, 0);
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private Color4 backgroundColour = OsuColour.Gray(34);
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private Color4 buttonColour;
public Color4 ButtonColour
{
get
{
return buttonColour;
}
set
{
buttonColour = value;
if (colourContainer == null) return;
colourContainer.Colour = ButtonColour;
}
}
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private string text;
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public string Text
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{
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get
{
return text;
}
set
{
text = value;
if (spriteText == null) return;
spriteText.Text = Text;
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}
}
public AudioSample SampleClick, SampleHover;
private Container backgroundContainer, colourContainer, glowContainer;
private SpriteText spriteText;
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private bool didClick; // Used for making sure that the OnMouseDown animation can call instead of OnHoverLost's
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public override bool Contains(Vector2 screenSpacePos) => backgroundContainer.Contains(screenSpacePos);
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protected override bool OnMouseDown(Framework.Input.InputState state, MouseDownEventArgs args)
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{
didClick = true;
colourContainer.ResizeTo(new Vector2(1.5f, 1f), 200, EasingTypes.In);
SampleClick?.Play();
Action?.Invoke();
Delay(200);
Schedule(delegate {
colourContainer.ResizeTo(new Vector2(colourWidth, 1f), 0, EasingTypes.None);
spriteText.Spacing = Vector2.Zero;
glowContainer.Alpha = 0;
});
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return true;
}
protected override bool OnClick(Framework.Input.InputState state) => false;
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protected override bool OnHover(Framework.Input.InputState state)
{
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colourContainer.ResizeTo(new Vector2(colourExpandedWidth, 1f), colourExpandTime, EasingTypes.OutElastic);
spriteText.TransformSpacingTo(new Vector2(3f, 0f), colourExpandTime, EasingTypes.OutElastic);
glowContainer.FadeTo(1f, colourExpandTime / 2, EasingTypes.Out);
SampleHover?.Play();
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return true;
}
protected override void OnHoverLost(Framework.Input.InputState state)
{
if (!didClick)
{
colourContainer.ResizeTo(new Vector2(colourWidth, 1f), colourExpandTime, EasingTypes.OutElastic);
spriteText.TransformSpacingTo(Vector2.Zero, colourExpandTime, EasingTypes.OutElastic);
glowContainer.FadeTo(0f, colourExpandTime / 2, EasingTypes.Out);
}
didClick = false;
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}
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public PauseButton()
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{
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Add(new Drawable[]
{
backgroundContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour
}
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}
},
glowContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 1f,
Alpha = 0f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Width = 0.125f,
ColourInfo = ColourInfo.GradientHorizontal(new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f), ButtonColour)
},
new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = 0.75f,
Colour = ButtonColour
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},
new Box
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
Width = 0.125f,
ColourInfo = ColourInfo.GradientHorizontal(ButtonColour, new Color4(ButtonColour.R, ButtonColour.G, ButtonColour.B, 0f))
}
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}
},
new Container
{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Masking = true,
Children = new Drawable[]
{
colourContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = colourWidth,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5
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},
Colour = ButtonColour,
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Shear = colourShear,
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Children = new Drawable[]
{
new Box
{
EdgeSmoothness = new Vector2(2, 0),
RelativeSizeAxes = Axes.Both
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},
new Triangles
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both,
TriangleScale = 4,
Alpha = 0.05f,
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Shear = -colourShear
}
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}
}
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}
},
spriteText = new SpriteText
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{
Text = Text,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 28,
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Font = "Exo2.0-Bold",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.1f),
Colour = Color4.White,
}
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});
}
}
}