1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 10:27:35 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

103 lines
3.8 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2021-10-20 20:08:58 +08:00
using System.Linq;
using System.Threading.Tasks;
2020-12-20 23:37:13 +08:00
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
2020-12-20 23:37:13 +08:00
using osu.Game.Online.Multiplayer;
2020-12-25 12:38:11 +08:00
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class MultiplayerMatchSongSelect : OnlinePlaySongSelect
{
2020-12-20 23:37:13 +08:00
[Resolved]
2021-08-15 18:56:24 +08:00
private MultiplayerClient client { get; set; }
private readonly long? itemToEdit;
private LoadingLayer loadingLayer;
/// <summary>
/// Construct a new instance of multiplayer song select.
/// </summary>
2021-08-24 12:29:19 +08:00
/// <param name="room">The room.</param>
/// <param name="itemToEdit">The item to be edited. May be null, in which case a new item will be added to the playlist.</param>
/// <param name="beatmap">An optional initial beatmap selection to perform.</param>
/// <param name="ruleset">An optional initial ruleset selection to perform.</param>
public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null)
2021-08-24 12:29:19 +08:00
: base(room)
{
this.itemToEdit = itemToEdit;
if (beatmap != null || ruleset != null)
{
Schedule(() =>
{
if (beatmap != null) Beatmap.Value = beatmap;
if (ruleset != null) Ruleset.Value = ruleset;
});
}
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(loadingLayer = new LoadingLayer(true));
}
2021-02-01 17:50:32 +08:00
protected override void SelectItem(PlaylistItem item)
{
2020-12-20 23:37:13 +08:00
// If the client is already in a room, update via the client.
// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
if (client.Room != null)
{
loadingLayer.Show();
var multiplayerItem = new MultiplayerPlaylistItem
2021-10-20 20:08:58 +08:00
{
ID = itemToEdit ?? 0,
BeatmapID = item.Beatmap.OnlineID,
BeatmapChecksum = item.Beatmap.MD5Hash,
2021-10-20 20:08:58 +08:00
RulesetID = item.RulesetID,
RequiredMods = item.RequiredMods.ToArray(),
AllowedMods = item.AllowedMods.ToArray()
};
Task task = itemToEdit != null ? client.EditPlaylistItem(multiplayerItem) : client.AddPlaylistItem(multiplayerItem);
task.FireAndForget(onSuccess: () => Schedule(() =>
{
loadingLayer.Hide();
// If an error or server side trigger occurred this screen may have already exited by external means.
2022-04-06 14:13:02 +08:00
if (this.IsCurrentScreen())
this.Exit();
}), onError: _ => Schedule(() =>
{
loadingLayer.Hide();
Carousel.AllowSelection = true;
}));
}
2020-12-20 23:37:13 +08:00
else
{
Playlist.Clear();
Playlist.Add(item);
this.Exit();
2020-12-20 23:37:13 +08:00
}
}
2020-12-20 23:37:13 +08:00
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
protected override bool IsValidMod(Mod mod) => base.IsValidMod(mod) && mod.ValidForMultiplayer;
protected override bool IsValidFreeMod(Mod mod) => base.IsValidFreeMod(mod) && mod.ValidForMultiplayerAsFreeMod;
}
}