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mirror of https://github.com/ppy/osu.git synced 2025-01-13 07:22:54 +08:00

update InitialActivity on multiplayer Player and SongSelect

This commit is contained in:
Nathan Alo 2021-08-14 13:20:36 +08:00
parent 0642a337df
commit a553942a7f
3 changed files with 16 additions and 2 deletions

View File

@ -11,6 +11,7 @@ using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select;
using osu.Game.Users;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
@ -19,8 +20,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
[Resolved]
private MultiplayerClient client { get; set; }
[Resolved]
private Room room { get; set; }
private LoadingLayer loadingLayer;
protected override UserActivity InitialActivity => new UserActivity.InLobby(room);
/// <summary>
/// Construct a new instance of multiplayer song select.
/// </summary>

View File

@ -17,6 +17,7 @@ using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
@ -25,6 +26,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
protected override bool PauseOnFocusLost => false;
protected override UserActivity InitialActivity => new UserActivity.MultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);
// Disallow fails in multiplayer for now.
protected override bool CheckModsAllowFailure() => false;

View File

@ -25,9 +25,14 @@ namespace osu.Game.Users
public override string Status => "Choosing a beatmap";
}
public class MultiplayerGame : UserActivity
public class MultiplayerGame : SoloGame
{
public override string Status => "Playing with others";
public MultiplayerGame(BeatmapInfo beatmap, RulesetInfo ruleset)
: base(beatmap, ruleset)
{
}
public override string Status => $@"{base.Status} with others";
}
public class Editing : UserActivity