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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Logging;
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using osu.Framework.Screens;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
using osu.Game.Screens.Select;
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namespace osu.Game.Screens.Multi.Multiplayer
{
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public class MultiplayerMatchSongSelect : SongSelect, IMultiplayerSubScreen
{
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public string ShortTitle => "song selection";
public override string Title => ShortTitle.Humanize();
[Resolved(typeof(Room), nameof(Room.Playlist))]
private BindableList<PlaylistItem> playlist { get; set; }
[Resolved]
private StatefulMultiplayerClient client { get; set; }
private LoadingLayer loadingLayer;
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public MultiplayerMatchSongSelect()
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{
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(loadingLayer = new LoadingLayer(Carousel));
}
protected override bool OnStart()
{
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var item = new PlaylistItem();
item.Beatmap.Value = Beatmap.Value.BeatmapInfo;
item.Ruleset.Value = Ruleset.Value;
item.RequiredMods.Clear();
item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
// If the client is already in a room, update via the client.
// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
if (client.Room != null)
{
loadingLayer.Show();
client.ChangeSettings(item: item).ContinueWith(t =>
{
Schedule(() =>
{
loadingLayer.Hide();
if (t.IsCompletedSuccessfully)
this.Exit();
else
{
Logger.Log($"Could not use current beatmap ({t.Exception?.Message})", level: LogLevel.Important);
Carousel.AllowSelection = true;
}
});
});
}
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else
{
playlist.Clear();
playlist.Add(item);
this.Exit();
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}
return true;
}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
}
}