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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSongSelect.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
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using osu.Framework.Allocation;
using osu.Framework.Logging;
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using osu.Framework.Screens;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class MultiplayerMatchSongSelect : OnlinePlaySongSelect
{
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[Resolved]
private StatefulMultiplayerClient client { get; set; }
private LoadingLayer loadingLayer;
[BackgroundDependencyLoader]
private void load()
{
AddInternal(loadingLayer = new LoadingLayer(true));
}
protected override void LoadComplete()
{
base.LoadComplete();
Mods.Value = Playlist.FirstOrDefault()?.RequiredMods.Select(m => m.CreateCopy()).ToArray() ?? Array.Empty<Mod>();
}
protected override void OnSetItem(PlaylistItem item)
{
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// If the client is already in a room, update via the client.
// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
if (client.Room != null)
{
loadingLayer.Show();
client.ChangeSettings(item: item).ContinueWith(t =>
{
Schedule(() =>
{
loadingLayer.Hide();
if (t.IsCompletedSuccessfully)
this.Exit();
else
{
Logger.Log($"Could not use current beatmap ({t.Exception?.Message})", level: LogLevel.Important);
Carousel.AllowSelection = true;
}
});
});
}
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else
{
Playlist.Clear();
Playlist.Add(item);
this.Exit();
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}
}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
protected override bool IsValidFreeMod(Mod mod) => base.IsValidFreeMod(mod) && !(mod is ModTimeRamp) && !(mod is ModRateAdjust);
}
}